War of the Burning Sky - 4e - OOC


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Greetings.

I am considering running the 4e version of ENWorld's 'War of the Burning Sky' campaign.

I would like 5 players.

Please let me know if there's any interest.

O


Male Humanoid Lurker 1/ Nerd 1

Uh, you might have more luck posting this in the Gamer Connection forum. In any case, I'm interested. I've played in a game of this before, but it ended a bit after the first encounter.

EDIT: Here's the player's guide. Anyway, call me interested in a half-elf warlock, star pact. Would you allow powers/feats from the Wish Upon A Star article from Dragon? (Free download, even if you aren't subscribed)


Ahh, I may as well get some use out of my DDI sub, ok so I will be interested.

Edit, Gary or someone, can we move this to the Gamer Connection forum?


Davi The Eccentric wrote:

Uh, you might have more luck posting this in the Gamer Connection forum. In any case, I'm interested. I've played in a game of this before, but it ended a bit after the first encounter.

EDIT: Here's the player's guide. Anyway, call me interested in a half-elf warlock, star pact. Would you allow powers/feats from the Wish Upon A Star article from Dragon? (Free download, even if you aren't subscribed)

Whoops. I'll copy and paste it there. You guys are in, though. Davi, thanks for posting the Player's Guide. I want everyone to read it before deciding on a character concept.

O


Davi The Eccentric wrote:

Uh, you might have more luck posting this in the Gamer Connection forum. In any case, I'm interested. I've played in a game of this before, but it ended a bit after the first encounter.

EDIT: Here's the player's guide. Anyway, call me interested in a half-elf warlock, star pact. Would you allow powers/feats from the Wish Upon A Star article from Dragon? (Free download, even if you aren't subscribed)

Hmm, board didn't like the second half of my post ...

I am ok with powers, feats, etc. from Dragon, but I am officially nixing any races or classes from the electronic sources.

O


Arcesilaus wrote:
Davi The Eccentric wrote:

Uh, you might have more luck posting this in the Gamer Connection forum. In any case, I'm interested. I've played in a game of this before, but it ended a bit after the first encounter.

EDIT: Here's the player's guide. Anyway, call me interested in a half-elf warlock, star pact. Would you allow powers/feats from the Wish Upon A Star article from Dragon? (Free download, even if you aren't subscribed)

Hmm, board didn't like the second half of my post ...

I am ok with powers, feats, etc. from Dragon, but I am officially nixing any races or classes from the electronic sources.

O

Do you have a specific list you are excluding?


Male Humanoid Lurker 1/ Nerd 1
Eric Swanson wrote:
Do you have a specific list you are excluding?

You know, the races and classes that only appeared in Dragon. In other words, no Revenent Assassins for you. (Probably no gnolls either.)


Davi The Eccentric wrote:
Eric Swanson wrote:
Do you have a specific list you are excluding?
You know, the races and classes that only appeared in Dragon. In other words, no Revenent Assassins for you. (Probably no gnolls either.)

That's funny. That's exactly the example I was thinking of. I am running a tabletop game (conversion of CotCT, actually) and have not enjoyed most of the non-book stuff. Even the powers and feats are a bit iffy sometimes, but I don't think they can actually upset things all that much.

O


Arcesilaus wrote:
Davi The Eccentric wrote:
Eric Swanson wrote:
Do you have a specific list you are excluding?
You know, the races and classes that only appeared in Dragon. In other words, no Revenent Assassins for you. (Probably no gnolls either.)

That's funny. That's exactly the example I was thinking of. I am running a tabletop game (conversion of CotCT, actually) and have not enjoyed most of the non-book stuff. Even the powers and feats are a bit iffy sometimes, but I don't think they can actually upset things all that much.

O

Dang, I was just going to use CB for it anyway. I haven' decided on what to play though, a warlock would have been nice. Maybe a cleric, he he


Thanks! I'm playing with the builder right now to figure out what I want to play.

I'm assuming you're allowing the feats and powers from the WOTBS handbook?


Yes, I was just going to point out to those using the Character Builder that there are additional options available in the Player's Guide. They are certainly not necessary but might add a fun 'connection' to the campaign world.

Also, I have not yet decided whether I want to name the gods, yet. As it stands, they are referred to generically as the 'god of ...' I considered using the gods as listed in the PHB, but they don't cover all the major gods of Gate Pass. Another option would be to try the Forgotten Realms gods, as there always seem to be enough of those. Or, I could mix and match. Or come up with my own (way too much work). Or I could just let you guys do it if someone wants to run a cleric, paladin, avenger, etc.

Thoughts?

O


Male Humanoid Lurker 1/ Nerd 1

I say to just stick with just stick with the PHB gods and take gods from different settings when you need more. For a short list of what gods would be which:

Spoiler:
God of Knowledge: Either Ioun or Aureon( UnalignedGod of Knowledge, Magic and Law from Eberron)
God of Healing: Pelor
Goddess of Strength: Dol Arrah(LG Goddess of Honor and Light from Eberron), or Dol Dorn (Unaligned God of Strength and War from Eberron)
God of Revelry: Olladra(Good Goddess of Luck and Merry-Making from Ebberon)
Dwarf God of Mountains: Moradin(duh)
God of Battle: Kord
God of Sorcery: The god you didn't pick for God of Knowledge. Alternatively, The Shadow(Evil God of Dark Magic and Corruption from Ebberon) if you want him to be evil.
Goddess of Hearth and Home: Melora

Also, would you be willing to give everyone a free copy of Weapon/Implement Expertise, since it's basically a fix to the attack scaling in feat form and everyone here will be taking it within the next three levels anyway?


Hmmm, I was thinking of a monk, wizard, invoker or cleric, in that order, depending on the role needed to fill the group.


Warlock and Monk are both strikers. I think I'll grab the leader slot and play a Warlord. Been wanting to take that class out for a spin.


Is there still room?


I'd like to nix the monk until the PHB3 actually comes out and I can have a copy in hand. My tabletop group tried to run one from the online information and we were pretty disappointed. Basically, I'm trying to avoid anything as major as a class or race unless it has been vetted and actually appears in a book.

Hope that's cool.

O


Arcesilaus wrote:

I'd like to nix the monk until the PHB3 actually comes out and I can have a copy in hand. My tabletop group tried to run one from the online information and we were pretty disappointed. Basically, I'm trying to avoid anything as major as a class or race unless it has been vetted and actually appears in a book.

Hope that's cool.

O

That's cool but the PH3 come out yesterday and I thinking of going with a shardmind psion.

But if that don't float how about a simple Dragonborn or Minotaur fighter.


Xabulba wrote:
Arcesilaus wrote:

I'd like to nix the monk until the PHB3 actually comes out and I can have a copy in hand. My tabletop group tried to run one from the online information and we were pretty disappointed. Basically, I'm trying to avoid anything as major as a class or race unless it has been vetted and actually appears in a book.

Hope that's cool.

O

That's cool but the PH3 come out yesterday and I thinking of going with a shardmind psion.

But if that don't float how about a simple Dragonborn or Minotaur fighter.

Oh, sorry, Xabulba, but Smerg got in just before you, and he really is 5:

Eric, Davi, Amelia, Tieren, and Smerg.

Like I said in the gamer connect, you're definitely first alternate.

As for PHB3 stuff, I didn't realize it was out already. I'll run out and grab it and then it's fair game.

O


PHB3 is partly out. Some FLGSs were allowed to sell it early, and it comes out fully next week, though DDI won't update with it until the April update. I'll have my Tiefling warlord ready later today.


Male Half Orc Cleric 2 Fighter 2

Some of my interests

Gnome - Rogue or Ranger

Warden, Invoker, or Sorcerer (race determined by class)

Let me know on what your preferences are for me.


Smerg wrote:

Some of my interests

Gnome - Rogue or Ranger

Warden, Invoker, or Sorcerer (race determined by class)

Let me know on what your preferences are for me.

Well, as it stands right now, it seems that we have confirmed:

half-elf warlock (striker)
tiefling warlord (leader)

so, clearly, something in the way of a defender (warden might be nice) or controller (invoker?). Personally, I don't really care if you play an entire party of strikers or defenders or whatever mix you want. It might be interesting to see how a party like that stacks up.

I strongly encourage everyone to download and read the Players' Guide before statting up your characters. Hey, it's free!

O


Arcesilaus wrote:
Smerg wrote:

Some of my interests

Gnome - Rogue or Ranger

Warden, Invoker, or Sorcerer (race determined by class)

Let me know on what your preferences are for me.

Well, as it stands right now, it seems that we have confirmed:

half-elf warlock (striker)
tiefling warlord (leader)

so, clearly, something in the way of a defender (warden might be nice) or controller (invoker?). Personally, I don't really care if you play an entire party of strikers or defenders or whatever mix you want. It might be interesting to see how a party like that stacks up.

I strongly encourage everyone to download and read the Players' Guide before statting up your characters. Hey, it's free!

O

So Monk is out at least for now, ok then I will look at either wizard or invoker, human most likely. I will decide later tjis evening.


Male Half Orc Cleric 2 Fighter 2

I downloaded the guide last night and am reading it now.


Male Half Orc Cleric 2 Fighter 2

I will go with Half-Orc Warden.

Half-Orc will fit well into the start of the campaign.

I am thinking of going with an association with either the Resistance or the Temples.

Resistance will give a bonus feat of Blade of the Resistance for +2 to damage to favoured foe in battle.

Temple will give a bonus feat of Blessed by Dreams for a once per day re-roll of a saving throw for me or an ally.

Both go well with the Warden abilities and role.

At level 1 I am aiming for a charging combo that fits with the Half-Orc abilities.

Swift Charge (Half-Orc) and Form of the Fearsom Ram (Warden).

I am thinking 2 Handed Maul or Great Axe.

Con will be the secondary important stat after strength.

AC is going to be lower than ideal with Hide Armour and the bonus of Con modifier.

I will need to chunk up on temporary HP when I can.

Any thoughts or advice? Other combos to work into the design with other characters or provide a better mesh?

I have books PH1, PH2, Adventurers Vault and Primal Power to draw upon.


Human

Arcesilaus - sorry to butt in and threadjack, but could you drop me an email at

Spoiler:
revrosey at googlemail dot com
. I'm faffing about with a heavily edited version of History of Ashes right now and wanted to pick your brains, if that's OK?


Male Half-Elf Warlock(Star) 1
Davi The Eccentric wrote:

Also, would you be willing to give everyone a free copy of Weapon/Implement Expertise, since it's basically a fix to the attack scaling in feat form and everyone here will be taking it within the next three levels anyway?

So, I'm guessing that's a no then?

Anyway, I'm done with everything but the background/description for my sheet.


Audric Dolet wrote:
Davi The Eccentric wrote:

Also, would you be willing to give everyone a free copy of Weapon/Implement Expertise, since it's basically a fix to the attack scaling in feat form and everyone here will be taking it within the next three levels anyway?

So, I'm guessing that's a no then?

Anyway, I'm done with everything but the background/description for my sheet.

No, maybe I'm just not sufficiently up on all the forum-buzz, but I don't see any need to rectify a serious balance issue. In other groups I've run/played, many people never took those feats and seemed to do just fine.

OK, 1/5 ready to go!

O


Male Humanoid Lurker 1/ Nerd 1
Arcesilaus wrote:
Anyway, I'm done with everything but the background/description for my sheet.

No, maybe I'm just not sufficiently up on all the forum-buzz, but I don't see any need to rectify a serious balance issue. In other groups I've run/played, many people never took those feats and seemed to do just fine.

OK, 1/5 ready to go!

O

Eh, it was worth a shot. Besides, it's not that major a problem anyway. The monsters' defenses just scale slightly faster than characters' attack bonuses. I'm still certainly going to take it, but that's mainly because I'm planning on taking a few dailies that don't do anything on a miss further down the line.


Gah. Can't believe I missed this this morning -- I've been watching for this very thing. If you're still waitlisting, please count me in wherever.


I'm gonna be working on my character tonight and ill have it done by tomorrow am not sure what I want to play yet.


Male Humanoid Lurker 1/ Nerd 1
Tieren wrote:
I'm gonna be working on my character tonight and ill have it done by tomorrow am not sure what I want to play yet.

Well, we've got a Warlock, a Warden, a Warlord and probably a Wizard. I'm tempted to ask you to play a Warforged just to get a full team of words starting with W, but just play whatever you want.


Female Tiefling Warlock 9

Here's the Warlord. I may flesh her background out more before the game starts.

As for the W group, he could also play a Wilden :) We could probably use another striker if Eric sticks with Wizard.

All of my powers so far, except for one at will, let me enhance allies attack rolls, and the other at will makes my healing better.


Male Half Orc Cleric 2 Fighter 2

Half-Orc Warden Fist Worgbane Level 1

Fist Worgbane:

Fist Worgbane

Male Half-Orc Warden
Level 1
Good
Representing Smerg

Strength 18 (+4)
Constitution 16 (+3)
Dexterity 14 (+2)
Intelligence 10 (+0)
Wisdom 10 (+0)
Charisma 10 (+0)

Height: 6' 4"
Weight: 200 lb
Skin: Scarlet
Eyes: Amber
Hair: Red; Straight; Beardless

Maximum Hit Points: 33

Bloodied: 16
Surge Value: 8
Surges / Day: 12 [includes constitution modifier]

Size: Medium
Speed: 6 squares
Vision: Low-light

Initiative: 1d20 +2 = + 2 [dexterity]
Base Strength Attack: 1d20 +4 = + 4 [strength]
Base Dexterity Attack: 1d20 +2 = + 2 [dexterity]
Base Constitution Attack: 1d20 +3 = + 3 [constitution]
Base Intelligence Attack: 1d20 +0 = + 0 [intelligence]
Base Wisdom Attack: 1d20 +0 = + 0 [wisdom]
Base Charisma Attack: 1d20 +0 = + 0 [charisma]

Armor Class: 16 = 10 + 3 [constitution] + 3 [hide] <Stormheart Warden>
Fortitude Defense: 15 = 10 + 1 warden] + 4 [strength]
Reflex Defense: 12 = 10 + 2 [dexterity]
Will Defense: 11 = 10 + 1 [warden] + 0 [wisdom]

Armor: Hide (25 lb)

Shield: None

Attacks:

Unarmed Melee: +4 [base strength attack] vs AC; damage 1[W]=1d4+4 [strength bonus]
Maul: +6 vs AC [+4 strength attack] [+2 proficiency]; damage 1[W]=2d6+4 [strength bonus] 12 lb (Hammer)
Warden's Fury +4w [base strength attack] vs fortitude
Strength of Stone +4w [base strength attack] vs AC
Tempest Assault +4w [base strength attack] vs AC
Thunder Ram Assault +4w [base strength attack] vs AC
Form of the Fearsome Ram +4w [base strength attack] vs. fortitude
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.

Base Saving Throw: d20 vs 10

Encumberance 4e

Normal Load:
Heavy Load:
Maximum Drag Load
180 lb.
360 lb.
900 lb.

Languages: Common; Giant;

Rituals Known: none

Skills:

Acrobatics: +1 = 2 [dexterity] -1 [armor]
Arcana: +0 = 0 [intelligence]
Athletics: +8 = 4 [strength] + 5 [class training]-1 [armor]
Bluff: +0 = 0 [charisma]
Diplomacy: +0 = 0 [charisma]
Dungeoneering: +5 = 0 [wisdom] + 5 [class training]
Endurance: +9 = 3 [constitution] + 2 [Half-Orc] + 5 [class training]-1 [armor]
Heal: +0 = 0 [wisdom]
History: +0 = 0 [intelligence]
Insight: +0 = 0 [wisdom]
Intimidate: +2 = 0 [charisma] + 2 [Half-Orc]
Nature: +5 = 0 [wisdom] + 5 [class training]
Perception: +0 = 0 [wisdom]
Religion: +0 = 0 [intelligence]
Stealth: +1 = 2 [dexterity] -1 [armor]
Streetwise: +0 = 0 [charisma]
Thievery: +1 = 2 [dexterity] -1 [armor]

Feats:

Powerful Charge

At-Will:

Basic Melee Attack: By weapon, damage 1[W]+4 [strength bonus] [standard action]
Basic Ranged Attack: By weapon, damage 1[W]+2 [dexterity bonus] [standard action]
Bull Rush: +4 [base strength attack] vs fortitude [standard action]
Grab: +4 [base strength attack] vs reflex [standard action]
Move grabbed target: +4 [base strength attack] vs fortitude [standard action]
Escape: +1 [acrobatics] vs reflex / +8 [athletics] vs fortitude [move action]
Warden's Fury [Warden][immediate interrupt]
Warden's Grasp [Warden][immediate reaction]
Strength of Stone [Level 1]

Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);

Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)

Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision),Sustain minor action; Some skills during combat (i.e., Insight)

Other Immediate Action: Readied action

Other Opportunity Action: Opportunity attack

Other Free Actions: Drop held items; End a grab; Talk

Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive

Short rest: Healing surges as available

Five minutes: Normal escape from restraints (Acrobatics)

One hour: Forage; Streetwise check

Encounter Powers:

Second Wind
Spend an Action Point [free action, not in surprise round]
Furious Assault [Half-Orc][free action]
Thunder Ram Assault [Level 1]

Daily Powers:

Form of the Fearsome Ram [Level 1][special]

Half-Orc

* +2 Strength, +2 Dexterity (already included)
* +2 Endurance, +2 Intimidate
* Half-Orc Resilience
* Swift Charge
* Furious Assault once/encounter

Warden

* This warden chose the Stormheart might option.
* Font of Life
* Nature's Wrath

Fist Worgbane's Equipment:

37 lb
2 lb
5 lb

4 lb
2 lb
5 lb
1 lb
10 lb
10 lb
2 lb
4 lb
_____
82 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flint and steel
Grappling hook
Hammer
Pitons x10
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1

Total

Magic items:

Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:

Resistances:

Action Point Tally:

Daily Item Powers Per Day: Heroic Tier Milestones: / / /

Death Saving Throw Failures:

More about Fist Worgbane:


Pat o' the Ninth Power wrote:
Gah. Can't believe I missed this this morning -- I've been watching for this very thing. If you're still waitlisting, please count me in wherever.

OK, Pat. You're third alternate.

O


Arrika wrote:

Here's the Warlord. I may flesh her background out more before the game starts.

As for the W group, he could also play a Wilden :) We could probably use another striker if Eric sticks with Wizard.

All of my powers so far, except for one at will, let me enhance allies attack rolls, and the other at will makes my healing better.

Question, since I don't have Martial Power: What does Improved Inspiring Word do?


Male Humanoid Lurker 1/ Nerd 1
Arcesilaus wrote:
Arrika wrote:

Here's the Warlord. I may flesh her background out more before the game starts.

As for the W group, he could also play a Wilden :) We could probably use another striker if Eric sticks with Wizard.

All of my powers so far, except for one at will, let me enhance allies attack rolls, and the other at will makes my healing better.

Question, since I don't have Martial Power: What does Improved Inspiring Word do?

You add your Charisma bonus to the amount healed.


Sweet. 3/5 of the way there!


Also, each character needs a "wish list" of magic items for treasure purposes. Feel free to put anything on the list, but you might want to focus on items in the 2-5 level range.

Also, I am not a book collector, nor am I a subscribed to DDI. So, know that I own the following books with magic items in them:

PHB & PHB2
Adventurer's Vault
Manual of the Planes

I have access to other books through other friends, though, so you can put other stuff on your list, if you like. If it's too wacky, though, odds are you won't get it. :)

O


Arcesilaus wrote:
Sweet. 3/5 of the way there!

Sorry for not having any updates, wife had surgery today, but it went well. I will be sporadic until she comes home from the hospital.

I will play a human wizard, and will work on him, when I'm not so blanking tired. I might need a couple of days before I get him finished.

Thanks for your understanding.


This is Eric Swanson, wizard is done, please review, thanks.


Male Half-Elf Warlock(Star) 1

I've finished my background. Audric Dolet, thieves' guild sympathizer and occasional singer of the songs from between the spheres, is now officially ready.

EDIT: Oh, have you decided what your doing for the gods yet? Going with what I recommended or something else?


Question, Can I substitute Gabal’s Superior Missile for the Magic Missile spell?

Also added BG skill, and bonus feat.


Audric Dolet wrote:


EDIT: Oh, have you decided what your doing for the gods yet? Going with what I recommended or something else?

Still working on the gods. I'm leaning toward just going with the PHB gods and squeezing them into the places where they don't fit exactly. Not everyone has the Eberron books (like me, for example), and I want it to be as simple as possible, particularly since it looks like we're not going to have any extremely religious characters, anyway. I'll post something soon.


Thom Verikal wrote:

Question, Can I substitute Gabal’s Superior Missile for the Magic Missile spell?

Also added BG skill, and bonus feat.

Eric, can you tell me what your feats do?

Also, note that Gabal's Superior Missile is an encounter power, not an at-will, so it can't replace Magic Missile. If you'd like to replace your encounter, be my guest.

O


Arcesilaus wrote:
Thom Verikal wrote:

Question, Can I substitute Gabal’s Superior Missile for the Magic Missile spell?

Also added BG skill, and bonus feat.

Eric, can you tell me what your feats do?

Also, note that Gabal's Superior Missile is an encounter power, not an at-will, so it can't replace Magic Missile. If you'd like to replace your encounter, be my guest.

O

Done


OK, the gods:

Numerous temples dot the city of Gate Pass, but there are eight major temples, dedicated to the following gods:

The Saraswatin - Library of Ioun - Ioun is the god of Knowledge, skill, and prophecy.
Mercineum - Temple of Bahamut - Bahamut is the god of protection and, by extension, healing. It should be noted that the Order of the Aquiline Cross has taken over the responsibilities of Mercinea priests in Gate Pass.
Stronghold - Temple of Kord - Kord is the god of strength and lord of battle.
The Bacchanal - Inn of Avandra - Avandra is the goddess of freedom, travel, and adventure.
Dassen Stone - Temple of Moradin - This is primarily a temple to the god of the Dwarven Ancestors, but there is a shrine to Kord here, as well, as the city guard trains now that the dwarf population is almost completely gone from the city.
Shrine to Corellon - Corellon is the goddess of arcane magic, primarily magic that is not the result of years of study (that is the domain of Ioun) but, rather, innate or natural to world and its inhabitants. Warlocks and sorcerers are the primary worshipers here.
Fertile Fields - Temple of Pelor - As the god of the sun (and keeper of time), Pelor is also worshiped as god of harvest and agriculture and hearth.

Again, all the gods in the PHB are worshiped somewhere in Gate Pass and should be considered possible patrons for PCs.


The funny thing is I've actually considered playing a Warforged haha. So we need a striker now then?


Tieren wrote:
The funny thing is I've actually considered playing a Warforged haha. So we need a striker now then?

Actually, we have a striker, defender, leader, and controller. So, since the bases are covered, I'd say play what you want.


Male Half-Elf Warlock(Star) 1
Tieren wrote:
The funny thing is I've actually considered playing a Warforged haha. So we need a striker now then?

What, do you doubt my damage-dealing capabilities? Still, another striker wouldn't hurt. EDIT: Damn you Arcesileus! *shakes fist*


Male Half Orc Cleric 2 Fighter 2

Some extra details for Fist Worgsbane

Choosing Background of Resistance which gives the feat Blade of the Resistance.

Bonus Skill choice is Doll Making.

Background

Fist works most days as a rancher outside of the city of Gate Pass. He is not very successful at ranching and has tried several different crops and animals. Usually, he scrapes by in getting enough money and food to make it through another season but usually something drastic happens each year to leave him again scrambling to have anything to show for all his work.

In the evenings and winter months when there is less to occupy his time, Fist carves dolls to sell at market. His first were pretty poor and in the end could only be used as fire wood. He is getting better at the carving but the faces at times are pretty simple. His big problem is trying to sew the small dresses for the dolls.

He has to get the widow, Treesinger, to help him with that part as he finds the needles are too small often for his chunky fingers.

He makes the dolls as he remembers a time when toys were forbidden during the occupation.

Magic Item Wish List for Fist Worgbane:

Wishlist for Fist Worgbane

Armour

Vetrans Armour - Hide - Source Advnturer's Vault (AV)

Weapon

Vanguard Weapon - 2 Handed (Maul, Axe) - Source AV
Pinning Weapon - 2 Handed (Maul, Axe) - Source AV
Vicious Weapon - 2 Handed (Maul, Axe) - Source PH

Note - if you want to bump any of the weapons up to a Superior Weapon like an Executioner's Axe, Full Blade, or Mordenkrad then that is fine with me

Arms

Bracers of Mighty Striking - Source PH

Hands

Gloves of Piercing - Source PH

Feet

Wildrunners - Source AV
Boots of Adept Charging - Source AV

Head

Skull Mask - Source AV

Neck

Cloak of Distortion - Source AV
Cloak of the Walking Wounded - Source AV

Waist

Cincture of the Dragon Spirit - Source AV
Barbed Baldric - Source AV

Miscelaneous

Battle Standard - Source AV (not too concerned with which one as just like the idea of having a Battle Standard)

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