Quilindra

Arrika's page

115 posts. Alias of Amelia.


Full Name

Arrika Zannifer

Race

Tiefling

Classes/Levels

Warlock 9

Gender

Female

Size

Medium (5'8, 150)

Age

A girl never tells!

Special Abilities

Infernal Wrath, Bloodhunt, Fire Resistance

Alignment

Unaligned

Deity

None

Languages

Common, Draconic

Strength 12
Dexterity 10
Constitution 18
Intelligence 14
Wisdom 8
Charisma 20

About Arrika

Defenses: AC 20, Fort 20, Ref 20, Will 22.
All defenses are at +2 against targets I have cursed.
Fire Resist 9
HP: 70, Bloodied 35. Surges: 10. Amount healed: 17

Speed: 6. Passive Insight: 13.
Init: +9 Passive Perception 13.

Skills:

Spoiler:
3: Dungeoneering, Heal, Insight, Nature, Perception
4: Acrobatics
5: Athletics
6: History, Religion, Stealth
8: Endurance
9: Diplomacy, Thievery
11: Arcana, Streetwise
16: Intimidate
18: Bluff

Class Features:

Eldritch Blast: Cha
Infernal Pact: Gain 9 temp hp when target with my curse on it is reduced to zero.
Prime Shot
Shadow Walk
Warlocks Curse

Feats:

Imperious Majesty:

Spoiler:
Use Cha mod instead of Dex mod for init. When I hit a creature that has not yet acted in an encounter, it takes a -5 penalty to strike me until EOMNT

Warlocks Wrath:
Spoiler:
Increases Warlocks Curse damage dice to d8s. In addition, I replace Infernal Wrath with Warlock's Wrath. (detailed in powers)

Vengeful Curse:
Spoiler:
When an enemy hits me with an attack, I may apply my warlock's curse to it, as an immediate reaction, even if it is not the nearest creature to me.

Surging Flame:
Spoiler:
When I strike a creature that has fire resist with a fire power, that creature takes 5 extra damage from all fire powers used against it until EOMNT

Clever Tail:
Spoiler:
Once per round you can spend a free action to use your tail to draw or stow an object weighing up to one pound. This feat does not give you the ability to attack with your tail. You can use your tail to make thievery checks when your hands are oocupised. Your tail can even use thieves tools.

Powers

Note: Due to her +2 Rod of Devilry, she is at +2 to hit against all bloodied foes, and +4 to damage against bloodied foes under her curse.

At Will:

Eldritch Blast:

Spoiler:
Range 10, +11 vs reflex, 1d10+7

Hellish Rebuke:
Spoiler:
Range 10, +11 vs reflex, 1d6+7 fire damage. If I take any damage before the start of MNT, the target takes another 1d6+7 fire damage. This only happens once.

Dark One's Blessing
Warlocks' Curse
False Bravado (Utility)
Spoiler:
Minor action. Trigger: I must be marked. Effect: I am no longer marked.

Encounter Powers:

Vampiric Embrace:

Spoiler:
Range 5, +10 vs will, 2d8+6 necrotic and I gain 7 temp hp.

Lure of Minauros:
Spoiler:
Range 10, +12 vs will. On hit: 1d10+8 psychic damage and the target makes a melee basic attack against itself or another adjacent creature. In addition, whenever an enemy attacks me until EOMNT, all enemies adjacent to me take 5 psychic damage.

On miss: I take 9 damage and may make a secondary attack vs a different creature in range. +12 vs will, 1d10+8 psychic damage and the melee basic attack. It only deals half damage in this case.


Pain to Pleasure:
Spoiler:
Range 10, +12 vs reflex. I make 2 attack rolls, both must miss for the power to miss. On one hit: 1d10+8 fire damage and I regain 7 hp. On two hits: 2d10+8 fire damage and I regain 7 hp.

On miss: I take 9 damage and can make the attack again against a second target in range. Same rolls and damage apply, though I only gain 2 hp should one, or both, attacks land.


Warlocks Wrath:
Spoiler:
Minor action. I fill my square and all the squares around it with fire. Until EOMNT, I gain +5 to all defenses and each enemy that attacks me takes 7 fire damage

Life Siphon (Utility):
Spoiler:
Immediate reaction. Trigger: An ally within 10 squares of me takes damage. Effect: I gain 4 temp hp, and a +2 to attack to one attack roll before EOMNT

Daily:

The Lash's Bite:

Spoiler:
Ranged 10, +10 vs will. On hit: 3d10+6 psychic damage and the target loses all immunities and resistances (se). The first save against this effect is made at -2.

On miss: I may choose to take 9 damage. This damage cannot be reduced or prevented in any way. If I take the damage, I do not lose the power. I also gain +4 to hit with the power, against the same target, as long as I use it before EOMNT.

Avernian Eruption:

Spoiler:
Area burst 1 within 10, +11 vs reflex, 2d10+7 fire damage and continuing 5 fire damage (se)

Infectious Curse:

Spoiler:
Range 10, +10 vs fort. 2d12+6 damage, I may slide the target 2, and for the rest of the encounter, any enemy that starts it's turn adjacent to the target gains my warlock's curse.

On miss: As Lash's Bite

Gear of note:

Rod of Devilry:

Spoiler:
+2 rod, +2d6 fire damage on crit (+2d10 vs a bloodied foe). Increases the hit bonus of tiefling bloodhunt racial to +2. When damaging a bloodied for under the effect of a warlocks curse, deals 4 extra fire damage.

Leather Armor of Dark Majesty +2:
Spoiler:
Add +2 to bluff and intimidate. Add +2 to all defenses against enemies under the effects of your curse. Daily Power: Minor action: place curse on any enemy that I can see.

Safewing Amulet
Spoiler:
+2 to all NADs. Reduce fall distance by 20 feet for damage rolling purposes, and I always land on my feet.

Boots of Quickness (heroic)
Spoiler:
Gain +1 reflex