| Gambit |
Let me preface this by saying, I liked what Tome of Battle was trying to do, lets face it, melee has always been second fiddle to spellcasters and this book closes the gap a little bit. Now I dont like the way some of the details and rules were handled in the book, but overall, I'm a fan.
Now, I'm wanting to incoperate ToB into Pathfinder and here are my thoughts, first off the ToB base classes are thrown out, which leaves the feats Martial Study and Martial Stance, these may be taken as many times as the character likes, but the character must still meet all prerequisites of a specific maneuver. Also all classes initiate maneuvers at there full level, including maneuver levels for prereqs(i.e. a 5th level Fighter who takes the Martial Study feat can take any 1st, 2nd, or 3rd level manever he qualifies for). Due to this change there is no recovery mechanic for maneuvers, once it is expended for an encounter it is gone until you have spent one minute of uninterupted meditation outside of combat, upon which you regain all expended manuevers.
Furthermore, the martial disciplines have been divided up by class, only those specific classes can take maneuvers from their respective diciplines, they are as followed:
Desert Wind: Ranger
Devoted Spirit: Paladin
Diamond Mind: Bard
Iron Heart: Fighter
Setting Sun: Monk
Shadow Hand: Rogue
Stone Dragon: Fighter
Tiger Claw: Barbarian
White Raven: Fighter
As you can see, the Fighter has the most options available to him (and rightfullly so), but each matial minded class has options available to him should they choose to take them, something to break up the monotony and add versatility.
What do you all think?
fray
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Also note that the number of maneuvers will only equal the number of feats taken. So a character who wants these will be stretched thin to take any other feats.
I'd drop the class-school relationship too... it's already going to be hard enough to have a character use the feats to manage their maneuvers.