M&M or True20 PbP


Gamer Connection

1 to 50 of 114 << first < prev | 1 | 2 | 3 | next > last >>

Considering I already looked through the forum and did not see any advertising, this is sort of a rhetorical question. Anyone running any M&M or True20 PbP?

If it is rhetorical, why am I asking? Well, I hope there might be someone out there on the fence to run a game and seeing pre-generated interest might push them off the fence.

Beuller?

Liberty's Edge

Here's to adding to the interest

I'd love to play in an M&M game!


I am considering running a sort of urban fantasy D&D with one of those two systems. I tried doing it with Pathfinder, but it was difficult to create all the rules for it. I think it would be a lot easier with True20 as it is more generic, but I haven't taken a look at the rules yet, so I don't know if it would work as well I think.


In my personal opinion, either would work. I have seen a very vocal individual on the M&M boards claim that it can not be used for anything other than Supers. I disagree. I ran a Gang Busters game with it rather successfully.

However, M&M does not do gritty well. It can do non-supernatural cinematic very well. If you want to do a gritty urban fantasy game, then True20 is probably your better bet. If you want to do something like Buffy the Vampire Slayer, M&M would work.


Basically what I want to do is Dungeons and Dragons, but set in a post-industrial or "modern" world.


I think of the two, True20 would give you a more D&D feel. Levels, thinly veiled classes.

The Exchange

Hmmm, I too would be interested in this


bump


hmmmm....if by M&M you mean Mutants and Masterminds, I would most definitely be interested! Mark me down for that if it gets off the ground, please!


There appears to be some interest in an M&M game. lordzack, would you consider running your campaign with M&M?


lordzack wrote:
Basically what I want to do is Dungeons and Dragons, but set in a post-industrial or "modern" world.

I loves me some Warriors & Warlocks.

Warriors & Warlocks
Book of Magic


Yeah I got Warriors & Warlocks at the same time I got the Mutants & Masterminds core book, at Christmas.

I would like to play M&M, but I'm not sure if my Urban D&D setting is the best fit. I'm thinking about it. Another thing we could do is try a game in my crossover setting that includes characters from both Marvel and DC and many other things. That would give me an opportunity to use material from Mecha and Manga too.


I would not be opposed to a DC/Marvel crossover campaign, provided original characters are accepted.

Liberty's Edge

CourtFool wrote:
I would not be opposed to a DC/Marvel crossover campaign, provided original characters are accepted.

+1


Original characters would definitely be allowed. The last game I played in this setting included a lot of memorable original characters, including Morningstar (a gestalt that entity was created when a inter-dimensional traveler was rescued by Superman and Batman, and gained they're memories and powers), Raya Heavens (an immortal reality shaper that looks like a young woman, that description doesn't do her justice, she was awesome), Long (raised by Chinese nature spirits, especially dragons, and trained in they're martial arts and magic). There were also new versions of old characters like Iron Man and Doctor Fate, since it was set in 2008 and part of the premise is that the Silver Age superheroes appeared in the Sixties.

We'd have to decide when the game is set, the sixties (or earlier), sometime in between then and now, or the present day, or recent past (or for that matter, future). One thing to note is that I subverted the "Reed Richards is Useless" trope in the previous campaign. Thus technology has progressed at a higher rate. But perhaps only 20% faster, due to the fact that even if you know the technological principles behind say a blaster or an anti-grav it's going to take a while to develop that technology to a degree that it will be practical for mass production. Also, a few individuals, like super heroes and villains will still have more advanced technology than the baseline. If people don't like this, we don't have to do it that way.


I vote present day, but I an fairly open.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

I would definitely like to play an M&M game. Most certainly!

The Exchange

I too, vote present day (plus or minus a couple of decades).
I've been hankering for a M&M game since my RL one died out.

RPG Superstar 2011 Top 4

Memento Mori wrote:
CourtFool wrote:
I would not be opposed to a DC/Marvel crossover campaign, provided original characters are accepted.
+1

Still joining mine?


Scipion del Ferro wrote:
Still joining mine?

Thanks, but it sounds like you have a bunch of house-rules. I have an aversion to heavily house-ruled games.

RPG Superstar 2011 Top 4

I'm not sure I'd call replacing Notice+Search with Perception, and swapping out Grapple for Combat Manuever a ton of house rules, but to each their own. However the quote was meant for MM, he expressed interest as well.

Also it's probably good form to actively decline participation then just vanish. As to not keep people waiting.

Liberty's Edge

bump


Two votes for modernish.


Modernish for urban fantasy or for crossover supers?

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Either or. I could get behind whichever the DM wants to run.


I believe it was two for modernish supers cross over.

The Exchange

Honestly, My vote could go either way
Modern, urban D&D or Modern Superhero cross-over


Such a decisive group we are. :)

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Indeed. Whatever makes the GM happy is good with me; I'd just love to finally play a M&M game!

The Exchange

James Martin wrote:
Indeed. Whatever makes the GM happy is good with me; I'd just love to finally play a M&M game!

Ditto, I just want to play M&M rather than run it like I usually do


ba-bump


I imagine it would not be much incentive if I offered to hump the leg of whomever offered to run.

Probably even scare off potentials, huh?

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

The Doom That Creeps: A M&M PbP

On January 1st, 1989, Freedom City was officially opened to settlement. Conceived as a response to the disasters of the late '80s terrorist attacks and attempts by the Legion of Men, Freedom City is a place where normal people and supers can live side by side in peace. The city is a success in one respect: supers finally have a place where they can live openly and without persecution. The Legion of Men go quiet for a time, periodically resurfacing to rail against what they see as the abiding threat of our time: the supplanting of normal Homo Sapiens by the new Homo Excellentia.

The year is 2009. Freedom City celebrates its 20th anniversary. Amidst the celebrations, something lurks, looming just over the horizon. A war is coming. Will you be ready?

Freedom City is a manmade island situated off the east coast of America, near Baltimore, Maryland. It is only 25 square miles, but it houses the highest concentration of supers known to man, as well as a large military base. It has all the amenities of a normal city, but also includes a rocket launch facility, a state of the art research hospital and the headquarters of the Brookhaven Research & Development Corporation, a leader in cutting edge technology.

Caveat: this is my first M&M game. Period. I've DM'd, GM'd, Storytold, etc for the last 15 years, but never a M&M game. There may well be a learning curve. You've been warned.

PL 10 characters, please. Include a backstory, feel free to add to Freedom City as you will. This is our sandbox: build a castle or two. I'll accept four players, with options for alternates. Posting will be usually 1/day on Weekdays, maybe once on weekends. If I need to draw that back, I'll warn you first.

I'd like to get this game started with an option to swap MasterMinds if I get tired of running.

Lastly, no house rules, but I have heard there are issues with the Transform power, so please, if you take it, designate a handful of forms and stick to those. Thanks!

If you have any questions, I'll be happy to answer them.


Do we wish to create a pre-existing team or independents called together during this time of trouble?

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

That is your option, but if you're planning on creating independents, I will probably steal the "Super Hero Team test" scenario from the core book with some modifications. You might be tapped to be the newest franchise for the Sentinels of Freedom...


Gentlemen, your opinions?
Pre-existing team, with or with-out common origins?
Or independent heroes called together?
Or members of the local police, using their powers for the greater good and getting a paycheck at the same time?

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

niel wrote:

Gentlemen, your opinions?

Pre-existing team, with or with-out common origins?
Or independent heroes called together?
Or members of the local police, using their powers for the greater good and getting a paycheck at the same time?

Ooh, I like the last one, sort of a Powers type thing? I could get behind that...


I added that because the described setting reminded me of the world of "Top 10". If you havent't seen it, it's about a police precinct in a supers relocation city after about fifty years of habitation. The city consists of the descendents of all sorts of supers, robots, aliens, etc who have been interbreeding for a while. The individuals making up the team have differing levels of powers and skills, as well as different backgrounds.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

I'll look into it. Sounds like my sort of thing!

Liberty's Edge

I like the idea of supers police or that of originals called together

I could get behind either idea.


I vote existing team because, A, it greatly takes a load off the GM's shoulders and B, mash-ups can easily derail the campaign before it even gets off the ground.

I could go the local police route.

I have been itching to play a mystic and/or telekinetic.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Alright, let's try Police Force ideas:

You'll be members of Team 13, Precinct 3, Freedom City's Finest. Based out of a station on the corner of Hawaii Street and K Avenue, you're tasked with dealing with threats posed by non-standard criminals, which includes supers, terrorists, alien threats and other crimes.

Any thoughts?

Edit: I think I implicitly assumed that you would play heroes. You could also play villains outright, or a team of reformed villains sentenced to help enforce the laws you broke. It's an idea.


Wow; i just found this tread and it sure is of interest to me ") I love supers and would love to play.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Valegrim, you're welcome to join!

At this point we have CourtFool, Valegrim, Niel and Memento Mori. Anyone else will be put on the list as alternates, with an option to add if their story just makes me smile in that evil Mastermind way.


I vote heroes. Villains would require a completely different campaign approach.

The Exchange

Awww, oh well, I guess put me down for an alt.
Hmmm, I think I'll build a guy mildly affected by Dissociative identity disorder, who can transform between the five traditional elements; Fire, Water, Air, Earth, and Spirit and each one of the forms is ruled by a different personality, all of which are different than his normal flesh-and-bones form. Oh my, I just had a great idea for the backstory too; the DID was making him crazy sorta went out of control, was stopped by Team 13, and was put on the proper medications. Now, he can actually control each of the personalities (and subsequently the powers), but those personalities each do have an influence on him when he is in them long enough. He now works for Team 13, in a sort of community service aspect, rather than facing jail time or anything like that. Oooo, its been a while since I had this good (and coherent) of an idea.

Gotta ask though, for the Spirit, would I be able to take Possession?

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

AlanM, you're in. Since you waited patiently on this thread and all... Also, I don't have any problem with Possession yet, so go right ahead.

I may have an issue down the line, but that would be with the benefit of experience and we'll blow up that bridge when we get to it.


I know many supers game systems; hehe, but as luck would have it; I dont know diddly about Mutants and Masterminds; is there a link to source material anywhere; I am a horrible web surfer and am guessing there is a sharable pdf or such out there somewhere.

One of my friends might have the book; what version will the game be using? Some games also have a character generator online, does anyone know of one? I have a link that generates characters for dc or marvel; who knows; maybe it has a M&M one.

If not; will just go buy the book; but need to know what edition and its full name if you can provide it.

I am willing to play any type character to fill a niche as needed; I like the reformed villian joining the supers as a hero to work of public debt; being sincere willing to take the abuse and mistrust always trying to prove himself yet getting cajoled by both sides and his former villain friends trying to take advantage of him. I remember in the Captain America series; Diamond back was dating Capt and trying to reform and the Serpent Society had guys for and against it; was a pretty cool story run; never did anything like that before.

The Exchange

Assuming that we are talking about Second Edition, here is a link to the Beginner's Guide:
http://www.rpgnow.com/product_info.php?products_id=24744

It doesn't have the rules for creating characters, but it does have the rule basics and some sample characters so that you can see how the game would run.
It doesn't have the rules for creating the characters, cause frankly, that is a very sizable portion of the book.
As for a character creation program, Hero Lab supports Mutants and Masterminds 2nd Edition and it does have a free demo. I don't think you can make a full PL 10 character, but you can fiddle around and get a sense how to make a character
Hero Lab: http://www.wolflair.com/index.php?context=hero_lab&page=mutants_=_maste rminds

And I was asking about Possession because it isn't technically one of the powers that is typically available for taking with the Ghost Alternate Form, but thanks.

1 to 50 of 114 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Gamer Life / Gaming / Gamer Connection / M&M or True20 PbP All Messageboards

Want to post a reply? Sign in.