Advancing a Character's Stats...?


Rules Questions


I'm a little confused about the whole "advancing your character" thing. I've read through the book, and I understand adding special abilities, feats, etc. However, the ability score is a rather vague description. From what I can gather, it's basically saying "Roll as if you were making more stat rolls, then add to whichever stats you want." Is this true...? It seems to me like it's a little heavy-handed with the stat buffs.

Thanks for helping me out with this!

The Exchange

Inumo wrote:

I'm a little confused about the whole "advancing your character" thing. I've read through the book, and I understand adding special abilities, feats, etc. However, the ability score is a rather vague description. From what I can gather, it's basically saying "Roll as if you were making more stat rolls, then add to whichever stats you want." Is this true...? It seems to me like it's a little heavy-handed with the stat buffs.

Thanks for helping me out with this!

They don't really spell it out too well in the book but when advancing a PC/character, at levels that give a stat increase, you add a +1 to any one ability score you wish.


From what I remember, the stat increase occurs every 4 levels.
So at lvs 4, 8, 12, etc, just give your character a +1 to any stat of your choice.

My group likes to play on a more epic scale, so we actually give ourselves a +2 boost.


Shadow13.com wrote:

From what I remember, the stat increase occurs every 4 levels.

So at lvs 4, 8, 12, etc, just give your character a +1 to any stat of your choice.
...

This is correct, though my group prefers every 3 levels. It speeds them up to a point that you notice and look forward to them, without being so far appart they are irrelevant.


Shadow13.com wrote:

From what I remember, the stat increase occurs every 4 levels.

So at lvs 4, 8, 12, etc, just give your character a +1 to any stat of your choice.
...

Hmmmm... +1 does seem a little low, but would 1d6 be too heavy-handed?


my group went with a +1 to 2 ability scores, that way you don't have to be as pick with what ability score you want to increase.


northbrb wrote:
my group went with a +1 to 2 ability scores, that way you don't have to be as pick with what ability score you want to increase.

That's a great idea, giving players 2 stat-points to spend in a sense.


Inumo wrote:


That's a great idea, giving players 2 stat-points to spend in a sense.

Star Wars Saga Edition does that, giving you +1 to two different stats every 4th level. They can't both be added to the same stat.

Sovereign Court

Inumo wrote:
Shadow13.com wrote:

From what I remember, the stat increase occurs every 4 levels.

So at lvs 4, 8, 12, etc, just give your character a +1 to any stat of your choice.
...
Hmmmm... +1 does seem a little low, but would 1d6 be too heavy-handed?

Yeah way too heavy handed, a stat boosting up +6 permanently is a pretty insane boost. (Just ask my player playing a rogue who just lost 6 dex to a bestow curse spell.) If you want to make it a roll, make it 1d3 at best. and keep it every four levels. Not to mention the guy who gets lucky and rolls a 5 and a 6 compared to the guy who rolls a 1 and a 3.

Sovereign Court

Umbral Reaver wrote:
Inumo wrote:


That's a great idea, giving players 2 stat-points to spend in a sense.
Star Wars Saga Edition does that, giving you +1 to two different stats every 4th level. They can't both be added to the same stat.

Really this is the best solution.


my group does +1 to one physical stat and +1 to one mental stat at 4 8 12 16 and 20. Works pretty well for us, but to the OP, yes +1d6 is waaaay to heavy handed. In dnd/pathfinder your basic stats are far more static then in some other rpgs. It is balanced with that in mind.

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