| Black Tom |
The passage is wide enough for two of you to advance side by side, although not comfortably. With Roylenna's lights I presume leading the way, you proceed cautiously through the muck. After about 50 feet the left wall of the passage opens into a small cave with a raised floor, mostly free of water. Bones litter the floor and near the wall to the left there is also a pile of broken pottery and glass.
There are no visible exits except for two deep cracks in the far wall, probably wide enough for a man to pass through.
Perception 18:
Will you want to explore the room or continue ahead along the passage?
| Lyria Ghoulbane |
Ka'kara pulls her spear free of its victim and gets in front of Lyria quickly while giving her a friendly scowl, "We don't need you paralyzed again."
Lyria smiles, "By all means then, you lead the way", and happily moves aside for Ka'kara to lead.
Moving along the narrow tunnel, Lyria looks into the cave opening, trying to discern anything in the dark. "Maybe we should examine this cave, she points in the general direction of the cave".
1d20 + 4 ⇒ (18) + 4 = 22
After a moment of deliberation, she adds: "Be careful. I can see something watching us from those cracks. Probably some R.O.U.S'es". As eyebrows are raised towards her, she explains, "I mean rodents of unusual size".
| Black Tom |
Ka'kara smiles and advances into the cave at Lyria's suggestion ready for the rodents to leap out.
** spoiler omitted **
Perception: 1d20+6
and because I know your going to ask for it, Initiative: 1d20
Roll for initiative then, all of you. I'll assume that you keep the same marching order, with Gregori and Ka'kara in front.
| Black Tom |
What the hell? Apparently Gregori's eyes are on Ka'kara's backside the whole time
You could do worse. :)
The rats go on 5, beating Roylenna with a hair's breadth. The rest of you can act. The rats come swarming out of the cracks as you enter the room, and there are eight of them.
| Roylenna Brenoien |
Jealousy's an ugly thing... but he's too tall for me, anyway. Wow, lots of mistakes in that list. Can a volunteer get fired? No idea how I overlooked my sister, though. Fixing!
.
Round 1
16 Tika
12 Lyria Load & fire crossbow
10 Artival 10 Magic Missile
05+Rats Population: 8
05 Roylenna
03 Ka'kara
01 Gregori
I will be without access for the weekend, so if Ka'kara can forgive me:
| Ka'kara Furyheart |
Tika will just look at the others wondering why they are attacking random rats.
Tika will just look at the others wondering why they are attacking random rats.
Blame it on Lyria, she suggested it ;)
Do I get an AOO BT since we were aware of their presence due to Lyria's warning? If not, I understand, as even with the warning Ka'kara's perception was terrible. Without further ado...
Spear AOO attack (if she got one): 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Dropping her spear as the rats swarm around her Ka'kara once again pulls out her greatsword and cleaves through the mass.
Greatsword strike: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14
Cleave: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 2d8 + 7 ⇒ (1, 8) + 7 = 16
| Lyria Ghoulbane |
Tika wrote:Tika will just look at the others wondering why they are attacking random rats.Tika wrote:Tika will just look at the others wondering why they are attacking random rats.Blame it on Lyria, she suggested it ;)
Yeah, blame everying on the cleric. Just don't let me get paralyzed again...
Lyria loads another bolt, firing it at another rat.
1d20 + 4 ⇒ (16) + 4 = 20, 1d8 ⇒ 3 damage.
| Black Tom |
Even being aware of the rats, you're still flatfooted until you act so no AoO.
Ka'kara drops her spear and pastes one rat with her greatsword but the second proves too quick. Lyria and Roylenna manage to kill another rat.
Five rats remaining and Gregori, Artival and Tika still to go.
| Lyria Ghoulbane |
Even being aware of the rats, you're still flatfooted until you act so no AoO.
Ka'kara drops her spear and pastes one rat with her greatsword but the second proves too quick. Lyria and Roylenna manage to kill another rat.
Five rats remaining and Gregori, Artival and Tika still to go.
Shouldn't there be four rats left? Two were killed last round and 2 on this one.
| Gregori Shadowbane |
Gregori drops his sword, point down, the razor sharp blade plunging into the ground as he reaches into his pack and draws a flask of reddish liquid. Shaking it briefly he tosses it into the midst of the swarming rats.
Touch attack1d20 + 3 ⇒ (11) + 3 = 14
1d6 ⇒ 3fire +1 splash
| Black Tom |
Gregori drops his sword, point down, the razor sharp blade plunging into the ground as he reaches into his pack and draws a flask of reddish liquid. Shaking it briefly he tosses it into the midst of the swarming rats.
Touch attack1d20+3
1d6fire +1 splash
That would provoke at least one AoO from the rats.
My mistake, four rats remaining. Three after Artival knocks another one out.
On their turn, the remaining rats turn tail and run squealing into the cracks.
| Black Tom |
Just two surviving rats then. Or possibly one if Gregori wants to reconsider. I guess the language made it appear as a rat swarm, but really it's just a bunch of dire rats.
You get 180 xp each for the rat extermination.
The only visible exits are the two cracks in the back wall. On closer inspection the pottery shards show a sticky residue, like honey or jam. A bit of each to be specific.
Do you want to examine the room closer or will you press on?
| Gregori Shadowbane |
Just two surviving rats then. Or possibly one if Gregori wants to reconsider. I guess the language made it appear as a rat swarm, but really it's just a bunch of dire rats.
You get 180 xp each for the rat extermination.
The only visible exits are the two cracks in the back wall. On closer inspection the pottery shards show a sticky residue, like honey or jam. A bit of each to be specific.
Do you want to examine the room closer or will you press on?
Since Gregori goes after the rauts he would throw it at one of the fleeing ones.
| Roylenna Brenoien |
Thanks, Ka'kara!
The only visible exits are the two cracks in the back wall. On closer inspection the pottery shards show a sticky residue, like honey or jam. A bit of each to be specific.
Do you want to examine the room closer or will you press on?
"Honey? Jam? I doubt someone is storing their sweets down here. Do you think someone baited this room to attract the rodents? Maybe there is something beyond we are not supposed to see..."
Does the pottery appear to be relatively new, like someone bought it in the market above and brought it down here to draw rats?
Perception oh, so not my strong suit: 1d20 ⇒ 14
| Black Tom |
Just inside the tunnel you find a chewed satchel containing the following: a chewed roll of blank parchment, a pouch with 28 gp, a thunderstone and an unopened jar of what looks like strawberry jam.
The crack opens into a long tunnel that ends with a trapdoor in the ceiling. The trapdoor is blocked by something heavy, however.
Knowledge (dungeoneering) or just an Int check DC 20: