WarBlade (ToB) feat advice


Pathfinder First Edition General Discussion


A friend who plays a warblade in our game is asking for advice for feats.

He has toughness, weapon focus/spec, iron will, power attack, and dodge.

He is looking in to getting some crit. feats, like staggering and blinding, any advice for something he may have missed that he needs or better feats to take.

35 point buy two hand fighting heavy armor mostly looking to hit a lot hit hard crit often and have a reasonable ac and saves.

Thanks in advance


Allowable sources for feats? Current level? What are the actual stats? Point buy means nothing if the game's already underway. Race? Is setting material allowed?

And I suppose retraining those current feats ain't an option? That thing's a mess.

Also, how is he fighting in heavy armor? Warblades only get up to medium by default.

RPG Superstar 2012 Top 16

Um. How about Martial Study, Martial Study, and Martial Study?

Whjere'd he get heavy armor prof? warblades are prof only in medium armor, i thought.

Given what he can do with AoO's, combat reflexes is a no brainer.

Level, stats, build? we'd need to know more about the character to send him down the right road. I suppose with THW he should have Power Attack as a given.

Feats and manuvers are all tied up as one in Warblades. More info!

==Aelryinth


Yeah he is a bit new he missed the lack of AP (heavy) he is getting that at level 7 we are at about 6.9 so that's next retraining is ok just about anything made for 3.5 is ok but things that are clearly outrageous may get shot down by the dm he is at about a 22,14,16,14,10,7 not sure exactly but it is close

Also a hot mess really the only thing I would say is a hot mess is dodge. Focus and spec are not great but not a hot mess and iron will is just fine. Power attack is a necessity, and toughness is so so.


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Iron Will is worth throwing out the window in favor of keeping Moment of Perfect Mind prepped.

Power Attack stays, but Dodge, Iron Will, Weapon Specialization, Toughness, and Weapon Focus are all expendable (in that order).

Also, I'd recommend skipping heavy armor proficiency and going with medium armor until a mithral breastplate becomes affordable.

Depending on how much money's sloshing around and it may be worth suggesting one of my favorite toys. The large platinum fullblade. It'd take two feats and about 15,000 gold to pull off, but it packs a wallop.

The fullblade is an exotic two-handed weapon from the Arms & Equipment Guide. Basically, a greater-sword. It deals 2d8 damage.

Platinum is a fairly expensive weapon material from Magic of Faerun, and it requires a second instance of Exotic Weapon Proficiency to use, but increases the weapon's damage by one size category. A normal platinum fullblade deals 3d8 damage.

Strongarm Bracers are an item from the Magic Item Compendium that allows you to wield a weapon one size larger than normal. In this case, a large platinum fullblade. 4d8 damage. With a casting of Enlarge Person, that goes to 6d8 damage. Certainly brings the pain.

There's also a feat that I always found distasteful, Shock Trooper (Complete Warrior). It's a tactical feat that offers a few options, but the main one lets you take a penalty to AC instead of AB for power attacking when you charge, allowing you to hit people very hard without loss of accuracy.

Leap Attack (Complete Adventurer) doubles Power Attack damage on a charge, pending a successful (and easy) jump check. Pairs well with Shock Trooper.

Aelryinth wrote:

Um. How about Martial Study, Martial Study, and Martial Study?

Given what he can do with AoO's, combat reflexes is a no brainer.

Martial Study isn't very good for a Warblade except for plucking a few choice berries.

And Combat Reflexes isn't really worth on its own since the greater challenge is in provoking enough AoOs to make it worthwhile.

RPG Superstar 2012 Top 16

Robilar's Gambit can provoke all Kinds of AoO. If he gets Martial Study, he can also grab Martial stance...Thicket of Blades. No problems getting AoO's then!

With Martial Study you grab manuvers you will keep at ALL levels...like the Moment Of Feats (probably clarity and speed) and Iron Heart Surge.

The Fullblade has been errata'd to be a size L greatsword, so that is not a choice. Also, Pathfinder makes you take heavy armor penalties if you try to wear mithral without prof in the underlying armor. Yay, teeth in the armor rules!

My suggestion would have been Unarmed Strike, Superior Unarmed Strike, and an Adaptive Weapon. A Superior Greatsword Strike progression is 3-18, 4-24 and 6-36 at level 15, with no other shenanigans...and the above shenanigans can work just fine...

:P YOur DM would crucify you, however.

===Aerlyinth


Interesting sword what is the crit range/multiplier the 1d10 elven curve blade (weapon prof feat coming soon) avrages a massive 5.5 on the die for an extra feat and lots of cash get a 18 so the extra crits and massive str he will have later will make up for it on dpr unless the crit range or multiplier is high.

A bit cheesy but it's just what we need the DM is a munchkin as are we but out ability is a bit lacking when the DM starts making up the numbers in his stat block of the top of his head. I am more of a caster person so I have no real clue on advice to give him.

Thanks for the advice I have heard of shock trooper and leap attack but never knew what the source of said feats was so i couldn't find them.


Aelryinth wrote:

YOur DM would crucify you, however.

===Aerlyinth

Well that happens on a regular basis:)

He is going diamond mind and tiger claw for most of his maneuvers.

Sticking with heavy armor is an important one as all the enemies will be very powerful. Using shock trooper for the mook fights and sticking to normal power attacks for bosses is an option.

He is looking at two weapon fighting now I am trying to convince him not to but we will see. The tiger claw legacy kukri in one hand and the diamond mind legacy sword in the other hand does seem really cool style wise.


The legacy weapons just aren't worth it.

Also, AC is a trap, so heavy armor isn't particularly necessary or useful; it's about the weakest defense you can ask for. It's just a matter of time before enemies hit you on a two unless you pour everything into AC, so you're nearly as well-off just ignoring it.

The best defense is kicking the enemy's butt before they can kick yours. Things like Wall of Blades, Moment of Perfect Mind, and the like are also meaningful defenses.

And as you're probably already aware, TWF is a major trap.


We were talking about it jokingly the legacy weapons are neat but not right for a game of this power level.

He want's to go in to blood claw master it seems not to be the worst thing ever and he has his heart set so I'm not sure I can turn him from the path.


Pathfinder PF Special Edition Subscriber

I suppose your DM house-ruled back in concentration skill for the diamond mind.

My fav. trick was to skill focus (concentration) and get an item that bumped it up as well. Then use that with Insightful Strike. It would allow you to pull off massive attacks regardless of what weapon you are using. (Sword, Fist, ... stick from the ground)

Also... if you picked up Versatile Strike (I think) from PHB2 it'd allow you to change the type of damage you do with unarmed strikes. Thus you could cut things with your hands.


Lokie wrote:

I suppose your DM house-ruled back in concentration skill for the diamond mind.

We use a skill cleverly called Diamond Mind.

He wants to go two weapon fighting with four levels of the tiger claw master PrC he is looking at like 29 attacks on a time stands still the class gives him a +2 on attacking with two weapons all it costs him is feats. Any counter arguments short of his limit of 2 per encounter on this ability. the combo is raging mongoose to gain 4 extra attacks and time stands still.

Can some one show me the hard math on a better THF build I know it is out there. I know that two weapon fighting is worse DPR due to the cost of feats GP for two magic weapons and low attack bonus but with the two encounters per day at +2 str to counter the -1 BAB and the class feature that gives him the +2 it seems to be catching back up.

As for the legacy weapon we are working something out to make it keep up with normal weapons most likely paying 150% of the cost of the upgrade

Grand Lodge

Jon Heineman wrote:
He wants to go two weapon fighting with four levels of the tiger claw master PrC he is looking at like 29 attacks on a time stands still the class gives him a +2 on attacking with two weapons all it costs him is feats. Any counter arguments short of his limit of 2 per encounter on this ability. the combo is raging mongoose to gain 4 extra attacks and time stands still.

Pretty rough combo there. I assume you're not counting Raging Mongoose twice, since you can only get the 4 bonus attacks once? Best I can see is 8 x 2 full attacks with Perfect TWF, plus the 4 extra attacks for RM, equaling 20.

To clarify my reasoning, it gives you two extra attacks with each weapon you wield, not two extra attacks per attack you make. Although I suppose if you allowed prepping of the same maneuver multiple times it would work, but I don't think that was how readied maneuvers were intended to work.


DM runs haste and two weapon fighting to get an extra attack on both weapons. We are always hasted so we counted that as a given, the wiz has yet to do much else. With RM up and time stands still it should give you 2 extra per weapon so (8+4+2)x2 comes to 28 and being that it takes a ninth level maneuver its not much to let it double the RM too.

It may be a stretch of the rules here or there but the haste thing is the DM trying to help TWF keep up with THF as it falls behind a bit when haste comes up, and in a long fight at late level he may get 3 rounds of 28 attacks but that won't be much being that the DM is custom building the monsters so that they will end up with extra HP to make up for it and it is honestly really really cool to see it on paper. :)

Any big downsides to the combo short of one trick pony effect?


Well, if the character is going for an attack of opportunity build, I recommend Hold the Line (not sure of the exact book atm) which gives the opportunity attack when a creature ENTERS the threatened space, rather than leaves it.

If you do a lot of charge attacks (especially if you have bonus charging feats) then look at the White Raven maneuvers. Several give bonus charging damage, and also allow the charge to happen with NO attacks of opportunity for the movement.

So here is the first question. What blade schools does the character use? IIRC the warblade can only really do good with two, maybe a third if he is clever with what he chooses.


At the moment he is taking tiger claw and diamond mind.

Tiger claw gives some good charging abilities but he is going for diamond mind mostly for time stands still (two full attack actions as a full action). He currently plans on forsaking ac to just about nothing.

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