Xpltvdeleted
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Hey all, just had a quick question about the adventure paths that you receive with the subscription. Do these generally start at level 1, or are they a continuing theme (ie.-you'll have to have played Council of Thieves and its predecessors to be at the correct level to play Kingmaker). I am wanting to start a group in my area and try my hand at DMing, so an AP seems to make the most sense while I'm still getting accustomed to the DM role, but I don't want to be thrown into (or throw potentially new players into) an auto-10th level situation?
Thanks for any info
Paul Watson
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They also tend to finish around the mid teens.
APs are quite an investment, though. My group ran through CotCT super fast (it seems) and it took several months. You might be better off with some Pathfinder Society scenarios. These are quicker, convention styles games that will lack some of the role-playing opportunities of the full AP but are much easier to handle while you're getting the rules/DMing straight.
Paul Watson
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All very good suggestions...where would i find these pathfinder society scenarios?
Here. They're PDF only. I'd suggest running a few of them so everyone's got the hang of the rules then going for the full AP.
| ericthecleric |
Another thought I just had. With adventure paths/campaigns, there is an overall story which the players will discover as they run through them. Sometimes the story (ie. adventures) may railroad the characters, but they should trust you and play along so that they experience the story in full.
If your players don't like the idea that the story may occasionally railroad them, APs may not be for them.
Oh, and also remind them that they don't necessarily have to fight everything. Paizo APs include plenty of opportunities for roleplaying encounters, too!
There are threads around discussing the merits of each AP versus others, which should guide you as to what AP you want to try running.
Xpltvdeleted
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Another thought I just had. With adventure paths/campaigns, there is an overall story which the players will discover as they run through them. Sometimes the story (ie. adventures) may railroad the characters, but they should trust you and play along so that they experience the story in full.
If your players don't like the idea that the story may occasionally railroad them, APs may not be for them.
Oh, and also remind them that they don't necessarily have to fight everything. Paizo APs include plenty of opportunities for roleplaying encounters, too!
There are threads around discussing the merits of each AP versus others, which should guide you as to what AP you want to try running.
I'm going to be playing whichever AP gets published next...I'm going to start a subscription, and I'm not going to pay $100 for back issues of older adventure paths.
| Guillaume Godbout |
I'm going to be playing whichever AP gets published next...I'm going to start a subscription, and I'm not going to pay $100 for back issues of older adventure paths.
Some of those back issues are true gems however. I'm running my group throught Rise of the Runelords presently and we are having a blast. Also there is plenty of community created stuff for some of the back issues. An example here. From what I have read, the reception of Legacy of Fire was pretty good and so was Council of Thieves which is currently ending, I think.
Also, you might want to check out the pdfs at $13.99. I have been running Burnt Offerings from them. I print out the section I'm going to use every session. This allows me to write notes, convert monsters and scrible away on the adventure without worrying about the state of my book. Personnaly, that works out pretty well.
Xpltvdeleted
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Xpltvdeleted wrote:I'm going to be playing whichever AP gets published next...I'm going to start a subscription, and I'm not going to pay $100 for back issues of older adventure paths.Some of those back issues are true gems however. I'm running my group throught Rise of the Runelords presently and we are having a blast. Also there is plenty of community created stuff for some of the back issues. An example here. From what I have read, the reception of Legacy of Fire was pretty good and so was Council of Thieves which is currently ending, I think.
Also, you might want to check out the pdfs at $13.99. I have been running Burnt Offerings from them. I print out the section I'm going to use every session. This allows me to write notes, convert monsters and scrible away on the adventure without worrying about the state of my book. Personnaly, that works out pretty well.
Maybe later on...
As a second question...what do ya'll typically do when an AP ends? continue with those characters in a homebrew type campaign or scrap em for the next AP?
| Ross Byers RPG Superstar 2008 Top 32 |
As a second question...what do ya'll typically do when an AP ends? continue with those characters in a homebrew type campaign or scrap em for the next AP?
Usually, the last issue of an adventure path will have a section on 'continuing the adventure' if you'd like to keep playing with the same characters. Its still mostly up to the DM, but it can at least point you in the right direction.