Adventure Path Questions


Lost Omens Campaign Setting General Discussion

Liberty's Edge

Hey all, just had a quick question about the adventure paths that you receive with the subscription. Do these generally start at level 1, or are they a continuing theme (ie.-you'll have to have played Council of Thieves and its predecessors to be at the correct level to play Kingmaker). I am wanting to start a group in my area and try my hand at DMing, so an AP seems to make the most sense while I'm still getting accustomed to the DM role, but I don't want to be thrown into (or throw potentially new players into) an auto-10th level situation?

Thanks for any info


All the adventure paths are stand alones, starting at 1st level.


Good luck!
And don't forget to mention to your players that you want to run a long campaign, so that they're aware and committed!
I hope that helps!

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

They also tend to finish around the mid teens.

APs are quite an investment, though. My group ran through CotCT super fast (it seems) and it took several months. You might be better off with some Pathfinder Society scenarios. These are quicker, convention styles games that will lack some of the role-playing opportunities of the full AP but are much easier to handle while you're getting the rules/DMing straight.

Liberty's Edge

ChrisRevocateur wrote:
All the adventure paths are stand alones, starting at 1st level.

awesome thanks!

Liberty's Edge

All very good suggestions...where would i find these pathfinder society scenarios?

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Xpltvdeleted wrote:
All very good suggestions...where would i find these pathfinder society scenarios?

Here. They're PDF only. I'd suggest running a few of them so everyone's got the hang of the rules then going for the full AP.


Another thought I just had. With adventure paths/campaigns, there is an overall story which the players will discover as they run through them. Sometimes the story (ie. adventures) may railroad the characters, but they should trust you and play along so that they experience the story in full.

If your players don't like the idea that the story may occasionally railroad them, APs may not be for them.

Oh, and also remind them that they don't necessarily have to fight everything. Paizo APs include plenty of opportunities for roleplaying encounters, too!

There are threads around discussing the merits of each AP versus others, which should guide you as to what AP you want to try running.

Liberty's Edge

ericthecleric wrote:

Another thought I just had. With adventure paths/campaigns, there is an overall story which the players will discover as they run through them. Sometimes the story (ie. adventures) may railroad the characters, but they should trust you and play along so that they experience the story in full.

If your players don't like the idea that the story may occasionally railroad them, APs may not be for them.

Oh, and also remind them that they don't necessarily have to fight everything. Paizo APs include plenty of opportunities for roleplaying encounters, too!

There are threads around discussing the merits of each AP versus others, which should guide you as to what AP you want to try running.

I'm going to be playing whichever AP gets published next...I'm going to start a subscription, and I'm not going to pay $100 for back issues of older adventure paths.


Xpltvdeleted wrote:
I'm going to be playing whichever AP gets published next...I'm going to start a subscription, and I'm not going to pay $100 for back issues of older adventure paths.

Some of those back issues are true gems however. I'm running my group throught Rise of the Runelords presently and we are having a blast. Also there is plenty of community created stuff for some of the back issues. An example here. From what I have read, the reception of Legacy of Fire was pretty good and so was Council of Thieves which is currently ending, I think.

Also, you might want to check out the pdfs at $13.99. I have been running Burnt Offerings from them. I print out the section I'm going to use every session. This allows me to write notes, convert monsters and scrible away on the adventure without worrying about the state of my book. Personnaly, that works out pretty well.

Liberty's Edge

Guillaume Godbout wrote:
Xpltvdeleted wrote:
I'm going to be playing whichever AP gets published next...I'm going to start a subscription, and I'm not going to pay $100 for back issues of older adventure paths.

Some of those back issues are true gems however. I'm running my group throught Rise of the Runelords presently and we are having a blast. Also there is plenty of community created stuff for some of the back issues. An example here. From what I have read, the reception of Legacy of Fire was pretty good and so was Council of Thieves which is currently ending, I think.

Also, you might want to check out the pdfs at $13.99. I have been running Burnt Offerings from them. I print out the section I'm going to use every session. This allows me to write notes, convert monsters and scrible away on the adventure without worrying about the state of my book. Personnaly, that works out pretty well.

Maybe later on...

As a second question...what do ya'll typically do when an AP ends? continue with those characters in a homebrew type campaign or scrap em for the next AP?


Scrap em for the next AP.
We tend to get bored of character concepts and are usually itching to try something else as we get to the end of an AP. The last part often gets rushed as a result.

Liberty's Edge

Cool i guess it'll depend on what my players want when the AP ends...I personally have never seen "end game" levels, and I know (for me at least) It'd be nice to see that.

RPG Superstar 2008 Top 32

Xpltvdeleted wrote:
As a second question...what do ya'll typically do when an AP ends? continue with those characters in a homebrew type campaign or scrap em for the next AP?

Usually, the last issue of an adventure path will have a section on 'continuing the adventure' if you'd like to keep playing with the same characters. Its still mostly up to the DM, but it can at least point you in the right direction.

Paizo Employee Creative Director

And starting with Kingmaker, every final AP installment will have an article that's filled with ideas and stats and stuff you can use to continue your campaign.

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