
Urizen |

Urizen wrote:I want an orcling. If we're starting at 3rd level, he may be a barbarian / rogue. It's looking like INT, WIS, and CHA will definitely be dump stats. Heh.
EDIT: This is a chaotic twisted Grimm campaign, you know. :D
Here you go... :D
Orcling Characters
Orclings are the bastard offspring of Orcs and Halflings. They are shunned by both races and are treated as less than second class citizens.
+2 Constitution, +2 Wisdom, -2 Strength: Orclings are hardy, having learned to withstand many hardships. They are also cunning, but retain the physical weakness of their Halfling parents.
Small: Orclings are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fast: Orclings are fast for their size, and have a base speed of 30 feet.
Senses: Orclings have low-light vision.
Mixed Blood: Orclings count as both Orcs and Halflings for any effect relating to race.
Hardy: Orclings gain a +2 racial bonus on Fortitude Saves.
Sneaky: Orclings gain a +2 racial bonus to Perception and Stealth.
Second Class Citizen: Orclings always begin any encounter with Orcs or Halflings as if that being’s attitude were Unfriendly.
Can we go with the +2 to STR & DEX and -2 to WIS and INT? Then switch out Perception to something else? Whatcha think?

Big John Lonnigan |

flash_cxxi wrote:How did I know you were going to pimp Big John before I even clicked that? :)Urizen wrote:My current Pen & Paper Character in Rise of the Runelords. :)Orcling. Hmm...
He's going to be a barbarian. With very low wisdom. Heh.
Wait...we're starting at 3rd level, right?
"Hey screw you buddy... I don't need no girly man to Pimp me out. I can Pimp myself out just fine!"

taig RPG Superstar 2012 |

flash_cxxi wrote:Can we go with the +2 to STR & DEX and -2 to WIS and INT? Then switch out Perception to something else? Whatcha think?Urizen wrote:I want an orcling. If we're starting at 3rd level, he may be a barbarian / rogue. It's looking like INT, WIS, and CHA will definitely be dump stats. Heh.
EDIT: This is a chaotic twisted Grimm campaign, you know. :D
Here you go... :D
Orcling Characters
Orclings are the bastard offspring of Orcs and Halflings. They are shunned by both races and are treated as less than second class citizens.
+2 Constitution, +2 Wisdom, -2 Strength: Orclings are hardy, having learned to withstand many hardships. They are also cunning, but retain the physical weakness of their Halfling parents.
Small: Orclings are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fast: Orclings are fast for their size, and have a base speed of 30 feet.
Senses: Orclings have low-light vision.
Mixed Blood: Orclings count as both Orcs and Halflings for any effect relating to race.
Hardy: Orclings gain a +2 racial bonus on Fortitude Saves.
Sneaky: Orclings gain a +2 racial bonus to Perception and Stealth.
Second Class Citizen: Orclings always begin any encounter with Orcs or Halflings as if that being’s attitude were Unfriendly.
Two physical stats getting bonuses is too munchkin-y. :)

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Urizen wrote:Two physical stats getting bonuses is too munchkin-y. :)flash_cxxi wrote:Can we go with the +2 to STR & DEX and -2 to WIS and INT? Then switch out Perception to something else? Whatcha think?Urizen wrote:I want an orcling. If we're starting at 3rd level, he may be a barbarian / rogue. It's looking like INT, WIS, and CHA will definitely be dump stats. Heh.
EDIT: This is a chaotic twisted Grimm campaign, you know. :D
Here you go... :D
Orcling Characters
Orclings are the bastard offspring of Orcs and Halflings. They are shunned by both races and are treated as less than second class citizens.
+2 Constitution, +2 Wisdom, -2 Strength: Orclings are hardy, having learned to withstand many hardships. They are also cunning, but retain the physical weakness of their Halfling parents.
Small: Orclings are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fast: Orclings are fast for their size, and have a base speed of 30 feet.
Senses: Orclings have low-light vision.
Mixed Blood: Orclings count as both Orcs and Halflings for any effect relating to race.
Hardy: Orclings gain a +2 racial bonus on Fortitude Saves.
Sneaky: Orclings gain a +2 racial bonus to Perception and Stealth.
Second Class Citizen: Orclings always begin any encounter with Orcs or Halflings as if that being’s attitude were Unfriendly.
That's what I thought...

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flash_cxxi wrote:Barbarian 1 / Rogue 2 it is, then. Thanks!Urizen wrote:What's better, the rogue's evasion or the barbarian's uncanny dodge?Both...
Although if I had to choose I'd choose Evasion hands down, but only if you have a high Reflex Save. I do love me some Evasion...
Just remember, you need to be in Light Armour for Evasion to be effective.

Mairkurion {tm} |

Professor, are you going to be a cleric of Mercury or Apollo? For this PbP, I'm seeing Mercury...
Hermes, definitely. When you start looking at the actual primary source material, Apollo is really just an oracular god who muscled out Helios over a long period of time. Hermes is a major player. Also, if we are going level 3, I think I'll take one level of rogue.

Urizen |

Urizen wrote:Two physical stats getting bonuses is too munchkin-y. :)flash_cxxi wrote:Can we go with the +2 to STR & DEX and -2 to WIS and INT? Then switch out Perception to something else? Whatcha think?Urizen wrote:I want an orcling. If we're starting at 3rd level, he may be a barbarian / rogue. It's looking like INT, WIS, and CHA will definitely be dump stats. Heh.
EDIT: This is a chaotic twisted Grimm campaign, you know. :D
Here you go... :D
Orcling Characters
Orclings are the bastard offspring of Orcs and Halflings. They are shunned by both races and are treated as less than second class citizens.
+2 Constitution, +2 Wisdom, -2 Strength: Orclings are hardy, having learned to withstand many hardships. They are also cunning, but retain the physical weakness of their Halfling parents.
Small: Orclings are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fast: Orclings are fast for their size, and have a base speed of 30 feet.
Senses: Orclings have low-light vision.
Mixed Blood: Orclings count as both Orcs and Halflings for any effect relating to race.
Hardy: Orclings gain a +2 racial bonus on Fortitude Saves.
Sneaky: Orclings gain a +2 racial bonus to Perception and Stealth.
Second Class Citizen: Orclings always begin any encounter with Orcs or Halflings as if that being’s attitude were Unfriendly.
Well....he is a ... munchkin. :P

Urizen |

Urizen wrote:Just remember, you need to be in Light Armour for Evasion to be effective.flash_cxxi wrote:Barbarian 1 / Rogue 2 it is, then. Thanks!Urizen wrote:What's better, the rogue's evasion or the barbarian's uncanny dodge?Both...
Although if I had to choose I'd choose Evasion hands down, but only if you have a high Reflex Save. I do love me some Evasion...
I definitely planned to be in light armor regardless.

Urizen |

Urizen wrote:Professor, are you going to be a cleric of Mercury or Apollo? For this PbP, I'm seeing Mercury...Hermes, definitely. When you start looking at the actual primary source material, Apollo is really just an oracular god who muscled out Helios over a long period of time. Hermes is a major player. Also, if we are going level 3, I think I'll take one level of rogue.
Good man!

niel |

Proposed orcling rage power:
Furious bite: Combing the appetite of a halfling and the ferocity of the orc, the orcling barbarian has learnd to 'take a bite out of crime' and can make an extra bite attack (1d4 dam, 1/2 str bonus) at his full att bonus during a full attack action. He may also use his bite as a single atttack during the charge. If the orcling has rogue levels and the bite counts as a sneak attack, it causes bleeding.

Urizen |

Proposed orcling rage power:
Furious bite: Combing the appetite of a halfling and the ferocity of the orc, the orcling barbarian has learnd to 'take a bite out of crime' and can make an extra bite attack (1d4 dam, 1/2 str bonus) at his full att bonus during a full attack action. He may also use his bite as a single atttack during the charge. If the orcling has rogue levels and the bite counts as a sneak attack, it causes bleeding.
Well, there's already this:
Animal Fury (Ex): While raging, the barbarian gains a bite attack. If used as part of a full attack action, the bite attack is made at the barbarian's full base attack bonus –5. If the bite hits, it deals 1d4 points of damage (assuming the barbarian is Medium; 1d3 points of damage if Small) plus half the barbarian's Strength modifier. A barbarian can make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made. If the bite attack hits, any grapple checks made by the barbarian against the target this round are at a +2 bonus.

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flash_cxxi wrote:OK, since I start work in just over 3 hours I guess I should get at least a little bit of sleep, right...Don't know how you do it unless you sleep on the job. =D
I did that last week while on Painkillers, when I started at 4am. Instead of doing my paperwork I curled up on the floor and fell asleep for 2 hours... :/

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Crimson Jester wrote:For me personally, I find that Japanese food is the worst possible thing to be overstuffed with. For some reason there is a peculiar sickly feeling that goes along with it, but I don't know why.Celestial Healer wrote:Too much Japanese food.....is there such a thing?
Well since I am only now off to my lunch I will avoid any raw fish

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Happy Earth Day Fawtlites. Added a few new pictures recently. Took a couple-few this morning before the rains came again.

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Happy Earth Day Fawtlites. Added a few new pictures recently. Took a couple-few this morning before the rains came again.
More fantastic work, Moff.

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Happy Earth Day Fawtlites. Added a few new pictures recently. Took a couple-few this morning before the rains came again.
Very nice, Moff!