| TheEye |
The sewer goblin (Bastards of Erebus page 22) seems to have some wrong stats:
1. Its initiative is only +1, but it has a Dex of 16, which should give it an initiative of +3
2. Its attack bonus is -6. The dogslicer is a light weapon and the sewer goblin has Two-Weapon Fighting Feat. This means he should have -2 on each of the two attacks. However, since the dogslicers are broken (-2 penalty) it should be reduced to -4 on each attack, but not to -6.
Am I right?
| TheEye |
Yes, right, the senses section says Perception -1 but the skill list says Perception +5...
Regarding the attack bonus. The sewer goblins are surely proficient with the dogslicers so there's no penalty (which would have been -4 for non-proficiency and not -2 so anyhow your numbers don't add up).
Also their base attack is +0 but should be +1 because they have a Strength of 13...
The sewer goblins attack bonus with the dogslicer should be:
+1 Base attack (+0 BAB for rogue, +1 Strength)
-2 for each dogslicer (Two-Weapon Fighting, light weapon)
-2 for each dogslicer for being broken
Total should have been: -3
So it's off by 3 in the adventure (as it's -6 there). That's a lot of difference!
Also the damage for the off-hand is wrong; it should be 1d4-2 (1d4 normal damage for dogslicer, -2 for being broken, only half Strength bonus, which means 0.5 rounded down to 0).
So the Melee entry for the sewer goblin (please correct me if I'm wrong) should have looked like this:
Melee broken dogslicer –3 (1d4-1), broken dogslicer -3 (1d4-2)
Maybe Sean K Reynolds could kindly clarify these discrepancies and clear up the sewer goblin statistics?
GeraintElberion
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| TheEye |
Check the boards before you post and often things will already have been spotted.
Errata usually gets picked up in the first few weeks after a book is out.
Blame the search engine on these forums. I did make a search for "sewer goblin", and it came up only with 3 other threads which do not discuss the wrong stats.
In any case the thread you linked does not discuss the problem with the wrong damage for the off-hand dogslicer.
Also I don't agree with the idea of a goblin not having proficiency with a dogslicer. After all it's just a short sword.
| wspatterson |
GeraintElberion wrote:Check the boards before you post and often things will already have been spotted.
Errata usually gets picked up in the first few weeks after a book is out.Blame the search engine on these forums. I did make a search for "sewer goblin", and it came up only with 3 other threads which do not discuss the wrong stats.
In any case the thread you linked does not discuss the problem with the wrong damage for the off-hand dogslicer.
Also I don't agree with the idea of a goblin not having proficiency with a dogslicer. After all it's just a short sword.
I agree that it's just silly that the goblins wouldn't be proficient with their dogslicers. That pretty much defies reason. I know goblins aren't terribly bright, but let's not go overboard.
GeraintElberion
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GeraintElberion wrote:Check the boards before you post and often things will already have been spotted.
Errata usually gets picked up in the first few weeks after a book is out.Blame the search engine on these forums. I did make a search for "sewer goblin", and it came up only with 3 other threads which do not discuss the wrong stats.
In any case the thread you linked does not discuss the problem with the wrong damage for the off-hand dogslicer.
Also I don't agree with the idea of a goblin not having proficiency with a dogslicer. After all it's just a short sword.
Fair play, I find that the best way to search Paizo is with google. The GM reference threads have been very useful but they don't seem to have had as much use for CoT.
The thread would have answered half of your question and given you more information to work from, it was answered by JJ and so was authoritative.
Your house-rules are your own but dogslicers are not short-swords. As it says in the book (p.22)
"The sewer goblins of Westcrown fight with fragile dogslicers that are effectively already broken. A dogslicer is similar to a short sword, save that it deals slashing damage — this martial weapon is detailed in the Pathfinder Chronicles Campaign Setting."
GeraintElberion
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TheEye wrote:I agree that it's just silly that the goblins wouldn't be proficient with their dogslicers. That pretty much defies reason. I know goblins aren't terribly bright, but let's not go overboard.GeraintElberion wrote:Check the boards before you post and often things will already have been spotted.
Errata usually gets picked up in the first few weeks after a book is out.Blame the search engine on these forums. I did make a search for "sewer goblin", and it came up only with 3 other threads which do not discuss the wrong stats.
In any case the thread you linked does not discuss the problem with the wrong damage for the off-hand dogslicer.
Also I don't agree with the idea of a goblin not having proficiency with a dogslicer. After all it's just a short sword.
Burnt Offerings makes it clear that goblins are daft. Classic Monsters Revisited goes further and makes it clear that they are self-destructive.
Goblins give up actions in combat to mess about. That's unreasonable but they still do it.I think a goblin would probably choose the weapon that he can get hold of which makes him look tough and mean - not the one he is adept at using.
They're not little green humans with an evil alignment: they're goblins.
James Jacobs
Creative Director
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Dogslicers are martial weapons, and the sewer goblins, being rogues, are not proficient with all martial weapons. That includes dogslicers.
The majority of goblins in the world are warriors, and as a result they DO have proficiency with dogslicers.
Giving the sewer goblins weapons they're not proficient with, and having them be broken, and having them wield the weapons in a way that's VERY inefficient for a creature of the level they are, was all a conscious design choice. Our goblins are mad, crazy, maniacs. They make BAD decisions. And the idea of a goblin wielding two sharp objects and flailing them around with a –6 penalty is really pretty funny.
So their attack lines are correct. The other stuff is off, but if you play the encounter anywyay most (all?) players won't notice. That's the hidden truth about minor stat block errors. They really don't have much of an effect on the game... (especially if the GM catches them and can correct them when they happen... but even then, errors introduced by player or GM math are likely to occur)