Mask of the Mantis

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James Jacobs wrote:
TheEye wrote:

I'm really disappointed with the latest errata for the Core Rulebook. After 10 months of long wait, all we get are 2 pages of errata. What happened to all the dozen other errors that had been reported on these forums and confirmed as errors? Why haven't they been corrected? I'm talking about things like the footnotes in the Perception skill table, which are completely wrong. Also the contradictions in the invisibility table and the spell description regarding the modifiers used haven't been dealt with. These are just 2 examples out of several dozens.

Are these going to be dealt with and fixed?

Yes.

We're very close to starting up a FAQ, as is my understanding, and hopefully we'll be able to get that off the ground and then between that and the next round of errata get things in a better place.

That's reassuring. Thanks for the fast reply, James!


I'm really disappointed with the latest errata for the Core Rulebook. After 10 months of long wait, all we get are 2 pages of errata. What happened to all the dozen other errors that had been reported on these forums and confirmed as errors? Why haven't they been corrected? I'm talking about things like the footnotes in the Perception skill table, which are completely wrong. Also the contradictions in the invisibility table and the spell description regarding the modifiers used haven't been dealt with. These are just 2 examples out of several dozens.

Are these going to be dealt with and fixed?


So I summon a celestial dog. Can I tell it who to attack or where to go or what to do? According to the summon monster spell description it seems that I can't as I don't have a way to communicate with him. Is that right? So it just attacks and does whatever it wants?

Also what about Handle Animal skill. Can that help me? And what about spells like Speak with Animals? If I can someone get a scroll / potion with that effect, that should help, right?


How do I calculate the CR of a monster with an existing NPC class if I add more levels of that class? For example, if I add 1 or 2 extra levels of warrior to a goblin, what would be the CR of the goblin?


GeraintElberion wrote:

Check the boards before you post and often things will already have been spotted.

Errata usually gets picked up in the first few weeks after a book is out.

GM Reference

Blame the search engine on these forums. I did make a search for "sewer goblin", and it came up only with 3 other threads which do not discuss the wrong stats.

In any case the thread you linked does not discuss the problem with the wrong damage for the off-hand dogslicer.

Also I don't agree with the idea of a goblin not having proficiency with a dogslicer. After all it's just a short sword.


Yes, right, the senses section says Perception -1 but the skill list says Perception +5...

Regarding the attack bonus. The sewer goblins are surely proficient with the dogslicers so there's no penalty (which would have been -4 for non-proficiency and not -2 so anyhow your numbers don't add up).

Also their base attack is +0 but should be +1 because they have a Strength of 13...

The sewer goblins attack bonus with the dogslicer should be:
+1 Base attack (+0 BAB for rogue, +1 Strength)
-2 for each dogslicer (Two-Weapon Fighting, light weapon)
-2 for each dogslicer for being broken

Total should have been: -3

So it's off by 3 in the adventure (as it's -6 there). That's a lot of difference!

Also the damage for the off-hand is wrong; it should be 1d4-2 (1d4 normal damage for dogslicer, -2 for being broken, only half Strength bonus, which means 0.5 rounded down to 0).

So the Melee entry for the sewer goblin (please correct me if I'm wrong) should have looked like this:

Melee broken dogslicer –3 (1d4-1), broken dogslicer -3 (1d4-2)

Maybe Sean K Reynolds could kindly clarify these discrepancies and clear up the sewer goblin statistics?


The sewer goblin (Bastards of Erebus page 22) seems to have some wrong stats:

1. Its initiative is only +1, but it has a Dex of 16, which should give it an initiative of +3

2. Its attack bonus is -6. The dogslicer is a light weapon and the sewer goblin has Two-Weapon Fighting Feat. This means he should have -2 on each of the two attacks. However, since the dogslicers are broken (-2 penalty) it should be reduced to -4 on each attack, but not to -6.

Am I right?


Good catch, this definitely needs to be clarified by Jason.