| Stewart Perkins |
| Werthead |
"War, war never changes. Apart from the fact that we don't have any natural resources to fight over, everything's been pretty much destroyed, and we didn't have two-headed cows and giant albino radscorpions before. Also, my gun fires railway sleepers into people's faces, what the hell is up with that? But, apart from those minor elements, war never changes. Much."
Looking forward to this. Chris Avellone (writer of FALLOUT 2 and PLANESCAPE TORMENT) is probably the finest CRPG writer in the business, and after hearing he wouldn't be working on this, the news he in fact is, is most welcome.
| DeathQuaker RPG Superstar 2015 Top 8 |
Sweet! I am looking forward to this after Fallout 3. I am getting that game day off release.
I am excited about it as you are, but a word of advice... it's an Obsidian game. Wait till the first troubleshooting reports come out to make sure it'll run ;) . I love Obsidian to death, best game writers in the business, but they aren't known for their shiny flawless on-release products. Trust me on this.
| Werthead |
I am excited about it as you are, but a word of advice... it's an Obsidian game. Wait till the first troubleshooting reports come out to make sure it'll run ;) . I love Obsidian to death, best game writers in the business, but they aren't known for their shiny flawless on-release products. Trust me on this.
Did NWN2 have any problems then? KotOR2's are legendary, but that was 100% LucasArts' fault, not Obsidian's. The games from their Black Isle days - ICEWIND DALE, PLANESCAPE TORMENT and FALLOUT 1/2 - didn't have any problems that I recall at all.
Some info from the latest print issue of PC Gamer (via No Mutants Allowed):
# There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc.
# Normal mode is more similar to Fallout 3 gameplay.
# The storyline is focused on the New California Republic vs. Caesar's Legion (slavers from the east) vs. New Vegas residents.
# You are not a vault dweller but are given a Pip-Boy by someone who is one.
# There is a screenshot of a vault suit as well.
# There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.
# There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.
# The Hoover Dam is in the game and is supplying electricity to the city.
# There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion
# The Geckos are back.
# There are both dumb and intelligent super mutants, including the elite Nightkin. On at least one occasion you can convince them to fight amongst themselves.
# Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.
# Screenshots include a guy with a beard and straw hat, a ghoul and an NCR Ranger.
# The only picture of New Vegas itself is concept art and not a screenshot.
# Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels
# A character generation shot showing a "vigour machine" instead of the skill book
# NCR base is the McCarran Airport, Caesar's Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain.
# There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter. Area 51 also appears.
# NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger.
# Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.
# There is a Reputation system in addition to Karma.
# First-person action RPG with the same engine as Fallout 3.
# Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
# Vegas itself is mostly intact
# Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
# All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
# Bartering is not just lower prices but negotiating for better rewards.
# Weapons also now have knock-back upon death, with shotguns sending people flying.
# Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
# You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.
# "Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self, use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.
# There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.
# There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.
# There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".
# On that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".
# From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says "Good luck with your, uh, ambush"
Josh Sawyer, lead developer of Fallout: New Vegas, has clarified how skill-based dialogue options work:
This is how it works. Each skill-based dialogue option has two different texts: one for high skill (which will result in success) and one for low skill (which will result in failure). If you do not meet the required threshold, you see the latter.
Velcro Zipper
|
I just spent four days driving around the Nevada desert. I hope The Little A'Le'Inn in Rachel, Nev., makes it into the game. Nevada Joe's would be a good location to use as well considering its proximity to Area 51.
Golbez57
|
A super Mutant Tranny..now I've heard it all
Fawkes was a woman.
;)
Still playing "Fallout 3" 14 months after first getting it. On my third play-through, this time GOTY Edition, I still have not left the Wasteland for a single one of the additional areas, and I'm already Level 29. Wow. Just... so much to see and do. More than any game I've played before, it does feel like being a part of a different world when I play.
Velcro Zipper
|
I know its unlikely, but wouldn't it be neat to get a car in New Vegas? Fallout 2 had the Highwayman that would let you travel quickly from one area to the next though you couldn't actually control it in combat and Fallout Tactics had four vehicles you could actually use to run people over. Fallout 3 has the Corvegas, but they're only good for exploding. I've read the Corvega will also appear in New Vegas, but they're probably just there for blowing up as well.
| Werthead |
| DeathQuaker RPG Superstar 2015 Top 8 |
DeathQuaker wrote:I am excited about it as you are, but a word of advice... it's an Obsidian game. Wait till the first troubleshooting reports come out to make sure it'll run ;) . I love Obsidian to death, best game writers in the business, but they aren't known for their shiny flawless on-release products. Trust me on this.Did NWN2 have any problems then? KotOR2's are legendary, but that was 100% LucasArts' fault, not Obsidian's. The games from their Black Isle days - ICEWIND DALE, PLANESCAPE TORMENT and FALLOUT 1/2 - didn't have any problems that I recall at all.
You... actually asked that question in seriousness, didn't you? Wow. :)
Okay, I know the question was posed MONTHS ago but I figured I'd answer since the thread was necromancied (sorry I didn't see it the first time).
Yes, NWN2 had a lot of problems, especially right on release. They had to issue an emergency patch within a couple days of release because of various problems, and there were various bugs that it took them many patch cycles to iron out. Now, that said, they did patch the game and ultimately it was good, but it had some serious issues. A++ for Obsidian's support of that game, but it was a mess at start. Was it entirely their fault? No, like LucasArts and KotOR 2, Atari wanted NWN2 rushed out the door. OTOH, they're the developers, they had YEARS to develop the game, and some of the problems that did exist on release shouldn't have been there.
Also, while I will give LucasArts the Lion's share of the blame for the unfinished state of KotOR 2, it still had some tremendous bugs, some of which didn't get fixed which is the developers' job. Again, I will repeat, I KNOW the publisher was insanely unfair to them. That doesn't entirely absolve them of guilt, however.
As for Black Isle's games--both Fallouts did actually have a lot of bugs, Fallout 2 particularly. On release they were STABLE yes but IIRC there were some issues like endless dialogue loops and other game breakers/enders that shouldn't have been there. Even in the recent re-release of the Fallout Trilogy, which is obviously patched, I hit a scene in Fallout where an important conversation has been replaced with gibberish because of a bug in the conversation scripting.
Torment was also stable, but fact is most people who run it today make sure not only do they have the official patch, but the fan-made bugfix patch as well.
Back to the present, we had the issue of Alpha Protocol being yanked on its release day for reasons no one is still clear about. (Hopefully it will be good after it comes out.)
Sorry, these folks have a long standing history of buggy games, and even where it's not entirely their fault because of a publisher's insane expectations, these things build up and affect a company's reputation.
Please bear in mind I know so much about these games because I HAVE PLAYED THEM ALL (except Icewind Dale, hence no comment on that) and LOVED THEM. I'm replaying Torment right now and it's as good as it ever was. I am totally willing to forgive them their "sins"--all I said was: don't be so eager to buy on release. Wait for the patch. That's all.
As for Fallout New Vegas specifically, I really am excited about it the more and more I see about it. I really do think it will be fantastic.
Jared Ouimette
|
Yeah, I'm thinking it will be pretty stable, too. I think they are using Bethesda's engine, so they aren't starting from scratch, and the bugs from Fallout 3 are well documented, so I don't think there will be any game-breaking bugs.
It will be interesting to see where they will take it, and how different the writing and story will be from Fallout 3. I expect nothing less than great things, though.
Should be fun and interesting, all things considered. I remember when people were talking about Fallout 3 and how it would suck, and they were so terribly wrong. This will be a worthy addition to the Vault.