| Always taking a Wiz |
I was wondering if anyone has a good way to keep all of your summoned creatures organized. In a few fights, I've had as many as 9 lantern archons summoned (ranged touch attacks are great), each with two attacks, on top of the other spells I was casting. 18+ attacks/round gets to be a bit much, but it saved the party last game.
The way I keep organized is to copy the stats of the most-used monsters into a binder arranged by level of the summoning spell. I'll use a small dry erase board to mark what I've summoned, their hit points, how many rounds they've been around, and what their attack and damage rolls are (I roll these ahead of time). When it comes to my turn, I'll tell the DM what the minions are targeting (usually same target to keep things simple), the ACs that my minions hit, and add up the damage appropriately.
I've had other players roll attacks for some of my minions, but I don't like having to take their attention away from what's going on so they can do the work I'm responsible for.
Has anyone else come across a simpler way to handle all the number crunching? I was also thinking of coming up with formulas for determining average damage per round and just multiplying times the number of minions, but I doubt the DM will go for that.
| Yerv Kinkash |
Has anyone else come across a simpler way to handle all the number crunching? I was also thinking of coming up with formulas for determining average damage per round and just multiplying times the number of minions, but I doubt the DM will go for that.
Maby if you told him of all the paper work involved he might let you asking is always worth trying. DM's know what paper work is all about and if you talk to him I am sure something could be worked out.
| vuron |
A DM could definitely institute a practical limit of one summon spell active + active bindings (if any). That way you might have 4 summoned creatures plus whatever big bad thing you've got as a bodyguard via planar binding.
Beyond that, I really like the custom summon variant as a DM. If the PC is always summoning the same creature with summon monster V each time it can be a big time saver. That way they can just whip out a sheet and a mini and they are good to go. As a player they are more secure with the tactical options of the summoned creature and as a DM I'm not going to be surprised by what shows up.
| Rezdave |
18+ attacks/round gets to be a bit much, but it saved the party
And probably bored the other Players to some degree (though they appreciated the help).
Since you already have a binder of stats, I'd suggest handing copies out to the group. You still give the commands and move your minions (though if they are somewhat "free-willed" then the other Players can make suggestions).
Doing so will allow the other Players to remain involved and roll dice during your extended turn while taking a huge burden of math and mechanics and such off of your shoulders without removing your "control". It should certainly speed up the game, particularly if the DM feels comfortable allowing them to calculate hits and damage against their targets simultaneously and then just tallies results.
As a DM, I routinely hand out "minion" NPCs to the Players so I don't have to deal with them. Those Players with the least-active (or simplest to run) PCs get more NPCs/minions.
Also, consider using disposable Tokens rather than Miniatures if you are summoning hordes of stuff. It's nice to be able to make notes such as damage-taken or what Player is handling the minion directly on the token rather than getting a bunch of moving and shifting minis confused.
FWIW,
Rez
| Always taking a Wiz |
Thanks for the suggestions! I think I'll use the writable tokens to keep track of hp and summoning durations. The average damage per round based on target AC formula can be more cumbersome than it's worth, so I think I'll stick with rolling the dice ahead of time.
For those who have a DM who doesn't want players to roll ahead of time, you can use a tackle box to help keep attack/damage rolls organized. You can keep a d20 and a damage die in each compartment of the box, shake the box, and you have a dozen separate attack/damage rolls without having to sort though a table full of dice to match the d20's with their same-colored damage dice.
| LilithsThrall |
I was wondering if anyone has a good way to keep all of your summoned creatures organized. In a few fights, I've had as many as 9 lantern archons summoned (ranged touch attacks are great), each with two attacks, on top of the other spells I was casting. 18+ attacks/round gets to be a bit much, but it saved the party last game.
The way I keep organized is to copy the stats of the most-used monsters into a binder arranged by level of the summoning spell. I'll use a small dry erase board to mark what I've summoned, their hit points, how many rounds they've been around, and what their attack and damage rolls are (I roll these ahead of time). When it comes to my turn, I'll tell the DM what the minions are targeting (usually same target to keep things simple), the ACs that my minions hit, and add up the damage appropriately.
I've had other players roll attacks for some of my minions, but I don't like having to take their attention away from what's going on so they can do the work I'm responsible for.
Has anyone else come across a simpler way to handle all the number crunching? I was also thinking of coming up with formulas for determining average damage per round and just multiplying times the number of minions, but I doubt the DM will go for that.
I've got a solution for that.
I'd calmly reach over to the player sitting next to me - the guy whose character summoned 9 lantern archons - and I'd quietly, expeditiously, strangle him.Afterwards, there'd be much cheering and applause from everyone else sitting at the table.
I consider it basic common courtesy at a table to -not- summon a bunch of crap because it slows down the game as people have to wait forever for you to finish your turn.
I love summoning as much as the next guy. One of my favorite character tropes is a Sorcerer who has a bunch of planar allies hanging out off stage. But it's also everyone's personal responsibility to make sure that they aren't ruining the game for other people.
Paizo really oughta create a game mechanic to improve summoning (and druid animals for that matter) so they don't slow down the game (the mooks concept from Feng Shui is an option). Until they do, don't be a jerk.
| LilithsThrall |
In my defense, the party was getting stomped. One pc died and a few others came close. I normally summon only a few big things, but we were fighting incorporeal monsters, and lantern archons were the best choice I had for dealing with them.
If the other players didn't end up having to sit around waiting on you to resolve all your different critter attacks, then my post doesn't apply to you. I consider your defense warranted if not only did the other players not have to sit around waiting for you to resolve all your different critter attacks, you also ended up keeping the players from having to roll up new characters.
Nevertheless, I still strongly suggest that you bring up the issue with the other players (outside of game and when people have the opportunity to discuss it in length) and make sure that they don't find it a burden for you to have your critter army.