
DM grufflehead |

Some basic information to get you started.
As previously stated, I won't be running a published adventure straight through, and the game isn't set in a 'standard' campaign world like Golarion or Forgotten Realms. If that makes life difficult in terms of coming up with a backstory ie you like to 'place' yourself in the world, then we can easily decide to use an off the shelf game world.
Source material: Pathfinder SRD plus the playtest classes. As things like the Advanced Player's Guide become available you can start to use them; this may mean making changes to characters if a class changes.
Characters to be built on standard point buy for High Fanstasy - 20 pts. If you aren't sure about point buy creation then we can go through it together.
Characters to start at 4th level. Take standard gold for equipping your characters as per SRD (6000GP) - no restrictions on the value of a single item.
Rather than go through a whole heap of rules, if you have specific questions then fire away and I'll answer them here. While I don't suggest anyone plays a character who is out to screw up the other PCs, if for any reason you want to keep something private my e-mail is my regular username at yahoo dot co dot uk
More to follow once I've had something to eat!

DM grufflehead |

A couple of quick points re:character creation
- although there are only 3 of you don't feel obligated to play certain classes because they need to be covered. If no-one wants to play a rogue or a cleric for example we can work round it.
- we are already somewhat in the lap of the gods as regards compatibility, what we want out of the game etc. I'd encourage you to talk to each other, get a feel for the type of PCs you play, by all means write a shared background. A common source of friction in groups of mine in the past has been badly unbalanced characters where one person is, if not a min-maxer, reasonably optimal, leaving other less effective PCs feeling left out. All classes are not created equally (and there are threads on here that go into excruciating detail on that score!) but let's try to give everyone a chance to shine and not make anyone feel like a spare part.
- and don't worry about writing a huge background. So long as you can get across to the rest of us what your character is like that's fine. Some games I have seen use background and writing style as recruitment tools - you guys are already in, so while I'll be delighted to read a nice backstory please don't stress about it as I know writing like that isn't everyone's cup of tea

Greyblade |

Hi folks, and glad to onboard! I hope to bring some Irish/French (my two countries) madness to the table! :0)
Right, if everyone is happy with that, I'll play a human Sorcerer - I'll come back with the skills and gear later if that's ok.
My name is Flamakin Timbertwig (call me Timbertwig), and as the name suggests, I like everything related to fire and fire magic, maybe because of my red dragon ancestry. I am faily young, around 25, and I have the trappings of a young man who has grown up in a big city, I was a student in a magic academy of some sorts.
Can't say I'm good, can't say I'm bad - I am a follower of the middle way and I mostly follow my instincts. I know that in oder to survive, I need copmpanions around me, and I respect and admire physical mights as well as agility and grace. My goals are to accumulate enough power and fame to gain social weight in my home city, and show the noble scmucks there how it's done.
...I'll wait for the others to develop the background a bit more... ;)

patha787 |

Hi folks, and glad to onboard! I hope to bring some Irish/French (my two countries) madness to the table! :0)
Right, if everyone is happy with that, I'll play a human Sorcerer - I'll come back with the skills and gear later if that's ok.
My name is Flamakin Timbertwig (call me Timbertwig), and as the name suggests, I like everything related to fire and fire magic, maybe because of my red dragon ancestry. I am faily young, around 25, and I have the trappings of a young man who has grown up in a big city, I was a student in a magic academy of some sorts.
Can't say I'm good, can't say I'm bad - I am a follower of the middle way and I mostly follow my instincts. I know that in oder to survive, I need copmpanions around me, and I respect and admire physical mights as well as agility and grace. My goals are to accumulate enough power and fame to gain social weight in my home city, and show the noble scmucks there how it's done.
...I'll wait for the others to develop the background a bit more... ;)
Howdy Greyblade, glad to have you as part of the team.
I'll be playing a half-elf Fighter/Transmuter named Rath (pronounced Ray-th) - he doesn't have a last name as his parents are unknown (and any questions on this subject are likely to be met with a hostile glare and uncomfortable silence). He's essentially a mercenary adventurer - what coin/possessions he has he's made by selling his sword and spells to adventuring groups or otherwise "solving problems" - i.e. if a village needs a bunch of goblins slaughtered, he's the man for the job, provided the reward is ample. He will gladly (and efficiently) cooperate as part of a team/party, it's just that his motivations are self-centered and he enjoys his own personal freedoms. Further background can be developed down the line, once I get a feel for the setting. Likewise, character sheet related stuff to follow shortly.
On a party composition/character building note, Greyblade, I'm guessing your spell selection will include a number of offensive (fire-related) spells? As a transmuter, I figure to focus primarily on buffing type spells which will enhance my character's combat efficiency, and thus I expect my role will be more of a front-line combatant than a true caster (indeed, if we're still soldiering on a few levels from now, I plan to head into the Eldritch Knight prestige class). Just figured it'd be a good idea to discuss our roles and spell selection.

DM grufflehead |

Splendid start folks!
On the subject of character sheets, you can just post in the thread (use the spoiler tag for bits if you like, but it only keeps it hidden from a cursory look). Or, although I've never used it, there's a Pathfinder character sheet here which you can fill in and link to:
http://www.dndsheets.net/
Or if you have another idea - maybe google docs - let us know and we can take a group decision.
As it's pretty late here now that's me for today. I'll deal with any questions that come up when I can, and try and flesh out a bit more over the next few days. I'm running what is effectively part 2 of this for my real life group on Saturday, so there will be even more material for you when you get there!

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Hi Folks!
I haven't had a chance to do much for my character yet, but I'll be playing a Human Cleric.
Grufflehead, is there a specific pantheon of deities you would like us to use? If there's a god of trickery, I may cross-class as a Cleric/Rogue (a combination I've always wanted to try).
Let me know when you can, and I'll start working on the rest of his info.
Looking forward to gaming with you all!

patha787 |

Larry, nice to have you aboard.
I'm really liking our party composition - we've got an arcane caster (Greyblade), a divine caster (Larry) who may even have some rogue abilities, and myself, another arcane caster focused on self-buffs and melee efficiency. It's a nice mix, and our respective roles should compliment each other nicely.
Now, I've rolled my character and wrote it up using the character sheet site link provided. Grufflehead, I'm submitting it to you for approval. You can view it here:
http://www.dndsheets.net/view.php?id=1879
I had some nice rolls when it came to hit points and used my racial ability (which gives two favored classes) to add a bonus hit point each level, so I'm fairly durable for a caster. If you need to, I should be able to provide you a link to the rolls on Invisible Castle.
Since we're starting at 4th level, I've essentially spent my coin on a couple of weapons and some armor. I'm just about flat broke, but that's fine with me.
I did my absolute best to ensure the accuracy of all the stats on the sheet, but if there are any errors be sure to let me know. There wasn't any room to explain some of the bonuses to various things (I have a +1 bonus to Strength thanks to being a Transmuter and spent my level ability raise here as well, for example) so if you have questions in this regard, let me know.
Also, because the Pathfinder skill system has some differences to 3.5e (which is where my experience comes from), I need to ask: as a multiclass character, do skills from both classes count as class skills, or only the class I leveled up in most recently? If they both count, some of the skill bonuses on my sheet may need revision as I won't have factored in the +3 class skill bonus.
I haven't selected any bonus languages as I have no idea what languages will be used in the setting.
I listed the XP levels according to the "Slow" progression from the Core Rulebook - if this isn't the way you're running things let me know and I will change it.
That's everything I can think of for now, but no doubt I've forgotten something.

DM grufflehead |

Thanks for that patha. Did you find dndsheets easy to use? It looks perfect so would the others please use that - let me know if you have any problems. I haven't examined your PC yet in detail but nothing immediately jumped out as unreasonable. On spells, you should have 3 + INT 1st level at the start (7), plus 2 more from levelling up, for a total of 9 1st so go ahead and pick a couple more.
On to some game related questions.
One of the reasons for making this 'generic' is that not only are we not tied to the mythology and backstory of a published world, we don't need a mountain of sourcebooks to play, and by the same token not having said books means nobody is at a disadvantage (hence no 3.5 splatbooks).
That said, it allows us to do a minor bit of world building in some ways by making choices now that will become part of the setting. When I've got more time I'll post some random musings about where this might go in future if we all stick around for a while.
So specifically:
- I have not decided on a pantheon of gods. We can import one wholesale, cherry pick from sources to suit, or create from scratch. It could even be a virtually monotheistic society where worship of any other gods could be seen as heresy, with appropriate consequences.
As the only one who has so far suggested a divine character, I'm happy to let Larry drive this bit. If it is a monotheistic kingdom/barony/empire etc, it is highly unlikely that your god of trickery is the common religion - I guess it could be if it was a society of fairly dubious morals but to keep things simple at the outset I envisage a fairly benign environment. Would you still be happy to be a member of an outcast (even outlawed) religion? Would you tell the other characters, and if so, how would the other 2 react: accept you for what you are, or sell you out to the Inquisitors at the first available opportunity? Maybe they sympathise?
If that is a level of detail you don't want to get into now, then I suggest either taking an existing god that suits from another source, or create one along similar lines with domains which would be appropriate.
- languages I am happy for people to assign as required according to backgrounds OR if you are undecided and have bonus languages available, then I am happy for you to assign them 'on the fly' ie you meet a goblin, you decide whether you can speak to it; if so assign one of your blanks to 'goblin'.
- on skills, it is my understanding that as soon as you take a level in a class, all those skills become class skills and so you get the +3 bonus. Even if you only take only 1 level, that bonus is always in effect from that point onwards as there are no class/cross class distinction in terms of costs.
- should have said before, take max HP for all your levels.

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As the only one who has so far suggested a divine character, I'm happy to let Larry drive this bit. If it is a monotheistic kingdom/barony/empire etc, it is highly unlikely that your god of trickery is the common religion - I guess it could be if it was a society of fairly dubious morals but to keep things simple at the outset I envisage a fairly benign environment. Would you still be happy to be a member of an outcast (even outlawed) religion? Would you tell the other characters, and if so, how would the other 2 react: accept you for what you are, or sell you out to the Inquisitors at the first available opportunity? Maybe they sympathise?
Grufflehead, I am perfectly fine being a member of an outcast/outlawed religion.
I envision my character (Johan Seiberling) as being a devout worshiper, but not necessarily prone to discipline or rituals. A bit of a "wild child" cleric, if you will. He may come across more as a Rogue to strangers, rather than as a Cleric. In fact, he may not initially tell anyone about his religious leanings at all, but would openly declare them if he felt it necessary to do so.
Johan will be mostly a happy-go-lucky guy who doesn't worry too much about the consequences of his actions. A little naive, if you will, but also lucky enough to get away with his naivete - most times, anyway...
As for my deity, I propose a deity with a portfolio of Freedom, Luck, Trickery and Lust (modeled after Hermes - Greek god of Messengers, luck, eloquence, roads, cunning, and healing). His alignment will be CN, and available Domains would be Healing, Knowledge, Luck, Trickery, and Travel. Favored weapon would be the rapier. Let me know if this is OK.

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No problems with any of that, Larry. All logical choices on domains, and they are all available in Pathfinder. Pick whichever 2 you prefer - they work slightly differently to domains in 3.5 so if you aren't familiar with the changes then have a look.
Excellent!
I'm going to use Paizo's profile system to create the character. Once he's ready, I will post as Johan, and you can see his stats by clicking on his name. If he's approved, I will move his info to the online d&d sheets you provided.
BTW, will we be using Pathfinder's Traits for this game?

Johan Seiberling |

Here is Johan's character sheet. Just click on his name to view his profile. It contains all of his stats and his background.
As an FYI, the deity he worships is:
Myridan, God of Freedom, Luck, Healing, and Cunning. (Based on the Greek God Hermes)
Alignment: CN
Domains: Healing, Knowledge, Luck, Trickery, Travel
Favored Weapon: Rapier
Let me know your thoughts, and I will work on getting his stuff transferred over to the online D&D character sheet.
Looking forward to getting started! Woo hoo!!

DM grufflehead |

Looks very nice; both of the PCs so far have exactly what I hoped for in terms of a nice range of abilities, spells etc
A few little things I've noticed about Johan (BTW I don't plan on going over everybody's sheets with a fine tooth comb, but if there's something obviously amiss or, in the case of Johan you're actually missing out on things, then I'll try and point you to them):
- I think you should have an extra use of your Agile Feet ability (3 + WIS mod would be 6/day instead of 5/day)
- but you get one less Channel per day (3 + CHA mod = 4/day)
- if I've added your stats up right you are still due +1 pt for levelling to 4
- you've only got 2 feats listed and I think it should be 3: 1 at first plus your human bonus feat, then another at 3rd
Otherwise, good job, and you've just become given me the hook that starts the game ;)

DM grufflehead |

Looks very nice; both of the PCs so far have exactly what I hoped for in terms of a nice range of abilities, spells etc
A few little things I've noticed about Johan (BTW I don't plan on going over everybody's sheets with a fine tooth comb, but if there's something obviously amiss or, in the case of Johan you're actually missing out on things, then I'll try and point you to them):
- I think you should have an extra use of your Agile Feet ability (3 + WIS mod would be 6/day instead of 5/day)
- but you get one less Channel per day (3 + CHA mod = 4/day)
- if I've added your stats up right you are still due +1 pt for levelling to 4
- you've only got 2 feats listed and I think it should be 3: 1 at first plus your human bonus feat, then another at 3rd
Otherwise, good job, and you've just become given me the hook that starts the game ;)
EDIT: patha, I thought I should look over Rath while I was at it. He's almost exactly the sort of PC I would have made for a game like this ;) AC might be 1 too high unless I missed something (chain shirt +4, +1 for magic +5 not +6?) but otherwise I feel envious I'm not playing him myself. Did you note that 0 level spells are now effectively 'on tap'? Choose which 3 you want for the day and you can pretty much cast them all the time - helps with things like Detect Magic I have found

patha787 |

Okay, went over Rath's character sheet and made a few corrections (class skill ranks, max hp per level, etc).
Grufflehead, thanks for pointing out the spells - I spent one on "Detect Magic" - I selected Divination as one of my prohibited schools so I didn't get 0-level Divination or Enchantment spells for free (although I did give myself Read Magic for free, since all Wizards can prepare this without having their spellbook; if this is incorrect, let me know and I'll spend my other spell selection on that). I'll also have to use two spell slots instead of one to prepare either spell. But still, I'm with you - the Pathfinder cantrips are very cool.
I think you were right about the AC too, I must have added the enhancement bonus twice while drawing up the sheet.
As for whether or not it was easy to use those sheets, it wasn't too bad, but in all honesty I prefer the look of Larry's sheet - it's easier on the eye. I'll keep my DnDsheet, but I might make a Paizo one too for my own reference.
Oh, and glad you like the character - plenty more development to come.
Larry - cool character, man. I've got a feeling this campaign is going to be a lot of fun.

DM grufflehead |

I really like the fact that 'prohibited' schools now aren't completely restricted - I think the '2 slot' mechanic is a good idea in case you really need to have that Knock spell or whatever.
As they are only 0 level spells, I'm happy to waive the opposed school rule for them - as you only have 3 anyway, having to spend 2 to Detect Magic seems harsh; it would mean you couldn't 'Detect' and 'Read' on the same day, and given I imagine they are bread and butter spells for a wizard, let's say 0 level spells cost 1 slot regardless of school.
Certainly create a profile here to hold your character details - Larry and Greyblade, that means don't worry about using dndsheets, as long as you have an accessible character sheet somewhere I'm happy with what suits you best.

DM grufflehead |

A couple of other random game thoughts that came to me:
- you've probably noticed that some 3.5 skills have disappeared. Some have been rolled into Pathfinder skills (eg Search, Spot and Listen to Perception, Gather Info to Diplomacy) while some like Use Rope are gone completely. Some of these combined skills now use a stat which wasn't the associated stat in 3.5 (Perception runs off WIS, whereas Search used to be INT) so be prepared for some minor differences.
- I usually use Knowledge (local) as similar to Gather Info. None of the other Knowledges have 'nested' skills so it seems a bit much to ask PCs with potentially few skill points to take ranks in Knowledge(Area A), Knowledge(Area B) etc - if you have Knowledge (local) I assume it's snippets of traveller's lore, some things you hear in the tavern etc
- while I can see the benefit for Rath in terms of upgrading his bonded item, I didn't imagine there being long periods of downtime in the game so item crafting feats aren't likely to see much use if anyone was planning on taking them. If Rath wants to go down that route I'm happy to hand wave any time aspects of upgrading as long as you have materials, pay costs, acquire the requisite spells etc

Rath |

I'm in total agreement about the prohibited school system being crazy in 3.5E, especially with the rules regarding inability to even use items etc. from those schools. The Pathfinder system is much less limiting.
I've updated my sheet accordingly and created an alias here, which you can view by clicking my alias name (Rath). There's some background information there on the character which I didn't have on my DnDSheet, including a couple of 'open loop' type things - i.e. what happened to his former adventuring party.

Rath |

Grufflehead, with your permission, I'd like to make a minor final change to my character - namely replacing the composite longbow with a few 2nd level scrolls: protection from arrows, acid arrow, scorching ray and blur. This will give me 100 more gp in my purse, and I'll try to scribe the scrolls into my spellbook (I'm happy to roll the appropriate Spellcraft checks).
Please let me know if this is acceptable.

DM grufflehead |

No problems at all with changing that.
You're probably not going to be pleased to discover this part of the process!
http://www.d20pfsrd.com/magic#TOC-Adding-Spells-to-a-Wizard-s-Spellbo
Essentially, buying the scrolls allows you try and learn the spells, but then you've got to add them to your book, which involves a cost of, in this case, 40GP per spell for inks and other esoterica.
Make any changes you want to. Ordinarily I'd say just go ahead and assume you know those spells (and as your Spellcraft is so high it is unlikely you won't understand any of them now) but why not roll those checks anyway as it will let us all (me included!) see the syntax for making rolls on the board?
If you prefer to use another dice roller then link us to it in case anyone else wants to try it.

Johan Seiberling |

Looks very nice; both of the PCs so far have exactly what I hoped for in terms of a nice range of abilities, spells etc
A few little things I've noticed about Johan (BTW I don't plan on going over everybody's sheets with a fine tooth comb, but if there's something obviously amiss or, in the case of Johan you're actually missing out on things, then I'll try and point you to them):
- I think you should have an extra use of your Agile Feet ability (3 + WIS mod would be 6/day instead of 5/day)
- but you get one less Channel per day (3 + CHA mod = 4/day)
- if I've added your stats up right you are still due +1 pt for levelling to 4
- you've only got 2 feats listed and I think it should be 3: 1 at first plus your human bonus feat, then another at 3rd
Otherwise, good job, and you've just become given me the hook that starts the game ;)
EDIT: patha, I thought I should look over Rath while I was at it. He's almost exactly the sort of PC I would have made for a game like this ;) AC might be 1 too high unless I missed something (chain shirt +4, +1 for magic +5 not +6?) but otherwise I feel envious I'm not playing him myself. Did you note that 0 level spells are now effectively 'on tap'? Choose which 3 you want for the day and you can pretty much cast them all the time - helps with things like Detect Magic I have found
All fixed!
BTW, PFRPG adds 1/2 the Cleric level to the # of times per day for Channel, which is how it came out to 5/day.
Looking forward to getting started!

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Okay, went over Rath's character sheet and made a few corrections (class skill ranks, max hp per level, etc).
Grufflehead, thanks for pointing out the spells - I spent one on "Detect Magic" - I selected Divination as one of my prohibited schools so I didn't get 0-level Divination or Enchantment spells for free (although I did give myself Read Magic for free, since all Wizards can prepare this without having their spellbook; if this is incorrect, let me know and I'll spend my other spell selection on that). I'll also have to use two spell slots instead of one to prepare either spell. But still, I'm with you - the Pathfinder cantrips are very cool.
I think you were right about the AC too, I must have added the enhancement bonus twice while drawing up the sheet.
As for whether or not it was easy to use those sheets, it wasn't too bad, but in all honesty I prefer the look of Larry's sheet - it's easier on the eye. I'll keep my DnDsheet, but I might make a Paizo one too for my own reference.
Oh, and glad you like the character - plenty more development to come.
Larry - cool character, man. I've got a feeling this campaign is going to be a lot of fun.
Thanks, Patha! I think we're gonna have a great party for this campaign.

Rath |

Grufflehead - no problemo, in that case I'll just take scorching ray, protection from arrows and acid arrow. The Spellcraft DC should be 17 I believe (15 + spell level). I'll have a go at using the dice roller on here as an experiment - we'll say the rolls are in the order above:
1d20 + 14 ⇒ (11) + 14 = 25
1d20 + 14 ⇒ (13) + 14 = 27
1d20 + 14 ⇒ (18) + 14 = 32

DM grufflehead |

BTW, PFRPG adds 1/2 the Cleric level to the # of times per day for Channel, which is how it came out to 5/day.
Er, no it doesn't. The 1/2 cleric level adds to the DC of the save against it, but number of channel attempts is 3 + CHA mod per day.
http://paizo.com/pathfinderRPG/prd/classes/cleric.html#cleric
http://www.d20pfsrd.com/classes/basic-classes/cleric
But let's not get sidetracked on rules questions before we've even started ;)
I guess real life has caught up with our third musketeer temporarily. These things happen, and while it can be frustrating, if you plan to have a long career of pbps, you'll have to deal with this I'm afraid, as well as games just dying overnight (as seems to have happened to one of mine...). It's only a game, so I expect everyone else to put life and important things first when they need to.
If you know this is going to happen, if you can (and I know that's not always possible) post in this thread and let the rest of us know of your absence - I'd be grateful.
For absences of a few days, I suggest we just bide our time. Is everyone happy that if they are to be away for longer, I will NPC their character until they return?

DM grufflehead |

As we're close to being ready to get underway, have you all had a chance to observe some other threads, and are happy with the general way the pbp format works?
Once I create the In Character (IC) thread, we'll try and keep that for the story only, with other posts here - or I may create a new separate Out Of Character (OOC) thread so this one doesn't have any adventure specific info (spoilers) in it. I've already offered to run the game again, so the next intake can add to this thread, and I'll make a new one for the two games (and any subsequent iterations).
So as regards the IC thread for you guys, readability is important I think. The formatting options for posts here are a little limited, but I propose the following, let me know if you find it difficult to read and we can explore alternatives:
- anything your character is saying/thinking goes in bold
- any other text as part of the post is normal font
- if you have OOC questions or comment as they relate to the action, enclose them with the [ OOC] tags - this should make the OOC comment show in blue. GM's vary on how happy they are to also have OOC used for comments to other players like 'great roll dude' and suchlike. I don't mind that; a lof of extraneous text might clutter the thread up so remember you can use the game OOC thread for player back and forward.
- if you have things which are spoiler/'private' etc then use the [ spoiler] tag. If it was done by another player then read at your own discretion!
An example might be:
Grufflehead peered at the heavy wooden door which blocked their path
'Don't worry lads, I'll have that door open in a jiffy' he said, reaching for his lockpicks.
He unrolled the cloth case containing the tools of his trade and carefully removed a couple of long, thin metal rods with hooked ends from one compartment. Testing the end with a finger he grinned and said 'these little fellows should do the trick'
I'll use a charge from my magic lockpicks to add to the roll
Feel free to make a practice post or two here before we start if you wish.
Oh, and of course, feel free to let your RP go wild when you post. But by the same token, never feel that because everyone else is writing several paragraphs per post that you need to do likewise; succinct one liners often carry just as much weight.

Greyblade |

Hi guys,
All clear for the rules.
Here is my complete stats for Timbertwig - don't want to hide anything.
FLAMAKIN TIMBERTWIG
Level 4 Human Sorcerer, Al Neutral
deity - God of trickery would work well for a lonewolf like Timbertwig as well!
25 years old, black hair worn short and clear blue eyes.
Tall and thin, has an air of preciousness about him. Not really attractive but extremely charismatic.
Wears bright, redish silky cloth, with the main attire being a rich velvet coat.
HP 19
AC 12 (+1 CON, +1 Ring of Protection +1)
STR 12
DEX 12
CON 12
INT 14
WIS 15
CHA 18
Fortitude +2
Reflexes +2
Willpower +6
Feats: Combat Casting, Arcane Strike, Persuasive
Weapons: +4 Masterwork Dagger, +4 Light Crossbow
Skills: Appraise +5, Bluff +8, Craft(alchemy)+5, Intimidate +10, Knowledge(Arcana) +7, Profession(charlatan)+6, Spellcraft +7, Ue Magic Device +8, Diplomacy +7, Perception +4
SPELLS
Lvl 0 - Detect Magic, Flare, Light, Read Magic, Open/Close, Daze
Lvl 1 - Burning Hands, Enlarge Person, Mage Armor (bloodline), Magic Missile
Lvl 2 - Scorching Ray
BLOODLINE
Draconic - Powers: Claws, Dragon resistance Fire(5)
GEAR
Wand of Magic Missiles lvl 1 , 50 charges
Masterwork dagger + light crossbow + 20 bolts
Ring of Protection +1
3 potions Cure Light wounds
3 potions Mage Armor
Explorer outfit
Backpack and all the necessary commodities
Alchemy material
Light horse with saddle
2 weeks paid for a room in a seedy inn in town
Here you go folks! Grufflehead, let me know if that works for you.
Talk soon

Greyblade |

I guess real life has caught up with our third musketeer temporarily.
Indeed it has, a crazy weekend lads and I'm sorry for the prolonged silence. I'm all good to go, and my stats + info are above.
I'm happy with the Dm controlling my character if this kind of absences repeats itself. I'm normally online pretty much everyday, but from time to time other obligations pop up. Will let you know in advance so that it doesn't block anyone.
Talk very soon

DM grufflehead |

Very nice, Greyblade, I have a mental picture of him already! My brain is shutting down for the night - can you talk me through your stats as I can't work them out on 20pts. Also, you seem to have only spent about half of your available cash - deliberate?
Well, gentlemen, the time has come to get under way. Thank you for your work so far, I hope I can run a game worthy of your excellent PCs.
As it is so late here, I'll sleep on the intro so expect it soon. I'll create the IC game thread and post the link here.
Happy adventuring!

Greyblade |

Very nice, Greyblade, I have a mental picture of him already! My brain is shutting down for the night - can you talk me through your stats as I can't work them out on 20pts. Also, you seem to have only spent about half of your available cash - deliberate?
Well, gentlemen, the time has come to get under way. Thank you for your work so far, I hope I can run a game worthy of your excellent PCs.
As it is so late here, I'll sleep on the intro so expect it soon. I'll create the IC game thread and post the link here.
Happy adventuring!
Morning folks, hope you all had a good weekend.
Grufflehead, I used the point buy system available on the Pathfinder SRD website:
Purchase: Each character receives a number of points to spend on increasing his basic attributes. In this method, all attributes start at a base of 10. A character can increase an individual score by spending some of his points. Likewise, he can gain more points to spend on other scores by decreasing one or more of his ability scores. No score can be reduced below 7 or raised above 18 using this method. See Table: Ability Score Costs for the costs of each score. After all the points are spent, apply any racial modifiers the character might have.
Was it the one you had in mind? if not, I can change it.
For the cash, yes, I wanted to keep a bit of dough, in case we have to travel or buy our way out of trouble :)
It's quite funny because I have this image of the Grey Mouser in my mind now when I look at my character.
Eager to start!

DM grufflehead |

Yes, it was the standard point buy as described in the PFSRD. I managed to work out your stats to 25 pts but not 20, so I was just curious about the costings.
Assuming your 18 CHA was originally 15 before racial modifier and levelling (this is the 'cheapest' way I could think to do it), then total stats from your array would be 2 + 2 + 2 + 5 + 7 + 7 = 25. Did you do it another way?

DM grufflehead |

<snippage>
Did I do something wrong?
Ah, I see what has happened; an easy mistake to make so don't worry about it. Unfortunately it's a sliding scale of costs; the higher the stat, the more expensive it becomes. The 12's do cost 2, but 14 is 5, 15 is 7 and 18...well, not many people buy 18 straight away ;)
The table on this page should help
http://www.d20pfsrd.com/basics-ability-scores/ability-scores
Spend your 20 pt allocation first, then add the racial modifier (for you +2 to any stat). And then add another 1 to account for the level 4 boost.
Have a think about the changes you need to make and just go ahead.
Would you mind copying all your PC info into a Profile like the other 2 have done (I've taken to creating a new one for each new PC with his/her name and avatar)?
I hope to have the intro posted this evening.

Johan Seiberling |

Johan Seiberling wrote:
BTW, PFRPG adds 1/2 the Cleric level to the # of times per day for Channel, which is how it came out to 5/day.
Er, no it doesn't. The 1/2 cleric level adds to the DC of the save against it, but number of channel attempts is 3 + CHA mod per day.
http://paizo.com/pathfinderRPG/prd/classes/cleric.html#cleric
http://www.d20pfsrd.com/classes/basic-classes/cleric
But let's not get sidetracked on rules questions before we've even started ;)
Whoops! My bad. All fixed.
Can't wait to get started!

Greyblade |

Greyblade wrote:<snippage>
Did I do something wrong?
Ah, I see what has happened; an easy mistake to make so don't worry about it. Unfortunately it's a sliding scale of costs; the higher the stat, the more expensive it becomes. The 12's do cost 2, but 14 is 5, 15 is 7 and 18...well, not many people buy 18 straight away ;)
The table on this page should help
http://www.d20pfsrd.com/basics-ability-scores/ability-scores
Spend your 20 pt allocation first, then add the racial modifier (for you +2 to any stat). And then add another 1 to account for the level 4 boost.
Have a think about the changes you need to make and just go ahead.
Would you mind copying all your PC info into a Profile like the other 2 have done (I've taken to creating a new one for each new PC with his/her name and avatar)?
I hope to have the intro posted this evening.
Cool, will do this evening, work is rather busy now.
Talk later!

Greyblade |

Hi guys,
I'm terribly sorry but I will have to cancel my participation in this one, family and work will be hectic this month so it appears I won't have a lot of time to game I'm afraid.
I prefer cancelling now and letting you find a quick replacement, rather than quitting in the middle of something, wouldn't be cool or fair.
Have fun folks, and sorry for this.I'll read the campaign thread from time to time :)
Ciao

DM grufflehead |

Wow, sorry to hear that. But thanks for letting us know.
I had already planned to look at running it again in a month or so. You're sorcerer is a great character for it, so if I post another recruiting thread, assume one of the 3 spaces is yours if you want it.
To the 2 remaining players, I had other expressions of interest so I'll go back to my original recruitment thread and see if either of those people want to jump in. Luckily, the hook to start you off is in place so it doesn't affect anything I have written so far.
You 2 keep going for now. Once I get another player I'll try and insert them with you at the first opportunity.

Greyblade |

Wow, sorry to hear that. But thanks for letting us know.
I had already planned to look at running it again in a month or so. You're sorcerer is a great character for it, so if I post another recruiting thread, assume one of the 3 spaces is yours if you want it.
To the 2 remaining players, I had other expressions of interest so I'll go back to my original recruitment thread and see if either of those people want to jump in. Luckily, the hook to start you off is in place so it doesn't affect anything I have written so far.
You 2 keep going for now. Once I get another player I'll try and insert them with you at the first opportunity.
Thanks Grufflehead, the invit is very cool and hopefully I'll be more available in one month or so. I had an hectic day and something tells me it's only the beginning. I'm a business trainer, and our company recently went from 40 to 100 customer service agents to train on softwares, company processes,etc...- you can imagine the amount of work I have in front of me to bring them up to speed... :) And family, between partner and some other stories, is a bit meh at the moment, and needs my attention.
So, once again, very sorry about the cancellation and hope you will have a blast! I'm sure you'll find other players very soon.

Rath |

Sorry for the period of silence, folks - my broadband modem decided to die a horrible death and as I live out of town I wasn't immediately able to purchase a replacement. Everything seems to be fully functional now though, so I'm back and ready to go.
Greyblade - sorry to hear this, but best of luck. Don't work too hard. :)
Also, can anyone please explain what I'm doing wrong when it comes to using stuff like bold, spoiler, etc, as I've clearly demonstrated in the IC thread? Apologies, but I didn't want to edit in case it re-did the dice rolls, and thanks in advance for any help.

VinGoodman |
Hi there. I thought I'd introduce myself. The name is Leconair, but my friends call me Leco. Timbertwig called me in, and thought I could be of service to you. I knew him back in the academy. I don't know how we survived that Intro to Pyrotechnics class. I thought he was going to burn the whole academy to the ground for sure. You know, I never did too well in any class that Timbertwig and I took together.
I've been out exploring the world, trying to grow up, you might say. There is so much to know, so much to learn. And, I aim to learn as much of it as I can. I love exploring the wild and the ruins, but I know better than to travel alone in such dangerous places. When I have need of funds, I tend to latch on with fellow adventurers, doing whatever needs to be done and hoping for a bit of reward. The people's problems get solved, and I have money in my pockets and food in my belly. I'd say that's a win-win for everyone involved.
Anyway, it's a pleasure to meet you all. Hope to see you around!
(Details of Leconair can be found in my profile. I still need to add the bat familiar information, the spellbook list of spells, and the gold remaining. I'll let you know when it's all filled out.)

Rath |

Hi there. I thought I'd introduce myself. The name is Leconair, but my friends call me Leco. Timbertwig called me in, and thought I could be of service to you. I knew him back in the academy. I don't know how we survived that Intro to Pyrotechnics class. I thought he was going to burn the whole academy to the ground for sure. You know, I never did too well in any class that Timbertwig and I took together.
I've been out exploring the world, trying to grow up, you might say. There is so much to know, so much to learn. And, I aim to learn as much of it as I can. I love exploring the wild and the ruins, but I know better than to travel alone in such dangerous places. When I have need of funds, I tend to latch on with fellow adventurers, doing whatever needs to be done and hoping for a bit of reward. The people's problems get solved, and I have money in my pockets and food in my belly. I'd say that's a win-win for everyone involved.
Anyway, it's a pleasure to meet you all. Hope to see you around!
(Details of Leconair can be found in my profile. I still need to add the bat familiar information, the spellbook list of spells, and the gold remaining. I'll let you know when it's all filled out.)
Vin - glad to have you aboard, welcome to the group. No doubt Leco's summoning spells will come in very handy in augmenting the party's numbers.

DM grufflehead |

Perfect Vin, looks great! Feel free to jump into the IC thread right away and you can tidy up the last details on your character as you go:
http://paizo.com/paizo/messageboards/community/gaming/playByPost/grufflehea dsSummerHolidayGameIC
Rath, I also find the tags a bit fiddly. When I wrote the example post above I had real trouble getting it formatted properly.
In your post in the IC thread, for bold try [b] instead of [bold] and I think the spoiler just needs a closing tag.
I'll turn it back to you guys on whether this is too much of an annoyance? As long as you can read each others' (and my) posts, then don't waste a lot of time (and get frustrated) trying to format it. If it proves to be an ongoing issue that's detracting from your fun, then we can re-visit the idea of moving to another location.
Johan, the other 2 have taken a couple of traits for their characters - would you like to pick something appropriate then everybody is on a level footing.