Is sneak attack a level-dependent variable?


Rules Questions

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Reading the threads about enervation and energy drain make me wonder about this issue.


elnopintan wrote:

Reading the threads about enervation and energy drain make me wonder about this issue.

Good question, but no.

Level dependant variables are BAB and saves.

Sneak attack is a class feature which advances by leve, which is a different thing.

Just as a 9th level monk does not loose Improved Evasion if hit by enervation, neither does the rogue's sneal attack worsen.

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The Grandfather wrote:


Just as a 9th level monk does not loose Improved Evasion if hit by enervation, neither does the rogue's sneal attack worsen.

But, sneak attack follows a level-based formula into the description of the feature.

Improved Evasion is a different Feature than Evasion.


elnopintan wrote:
The Grandfather wrote:


Just as a 9th level monk does not loose Improved Evasion if hit by enervation, neither does the rogue's sneal attack worsen.

But, sneak attack follows a level-based formula into the description of the feature.

Improved Evasion is a different Feature than Evasion.

Then take spells. They are also gained by level.

But spells are explicitly not lost.
A warlock (if used for PRPG) would not loose damage on his eldritch blast either.

Just as a fighter gains feats every other level, so does the rogue gain sneak attack dice at every other level. They are defining features and should not be lost by the use of enervation.

Dark Archive

The spell slots are not lost, but the maximum spell level that a caster can use is a level-dependent variable. It's confirmed in this thread.
This is the reason why i've come to think that if this happens to spells why not to sneak attack?


Pathfinder Maps Subscriber

Sneak Attack can be gained by other things than rogue levels. Some Prestige Classes gain sneak attack at a different rate/level than rogues. Multi-class rogues might also have an issue.

If the class feature had been gained at first level and provided a formula, then it would be doable, but since the formula is NOT fixed, it's just not worth the complication (IMHO).


The Grandfather wrote:
elnopintan wrote:

Reading the threads about enervation and energy drain make me wonder about this issue.

...Level dependant variables are BAB and saves.

...

I must correct myself. BAB and saves are NOT level dependant modifiers as per the negative level/energy drain description.

Both attack rolls and saves ar of course already covered in the above mentioned description in apendix I of the PRPG.

But I agree with elnopintan that caster level is such a level dependant variable as is the monk's wholeness of body, the DC of bardic performance saves and the paladin's damage on smite evil.


elnopintan wrote:

The spell slots are not lost, but the maximum spell level that a caster can use is a level-dependent variable. It's confirmed in this thread.
This is the reason why i've come to think that if this happens to spells why not to sneak attack?

I'm sorry I couldn't follow the link, but I don't think that is correct.

Slots per day/number of spells per day are just as much 'level dependent' as maximum level that a caster can use.

Why would the line possibly be drawn here??

-James


james maissen wrote:
elnopintan wrote:

The spell slots are not lost, but the maximum spell level that a caster can use is a level-dependent variable. It's confirmed in this thread.
This is the reason why i've come to think that if this happens to spells why not to sneak attack?

I'm sorry I couldn't follow the link, but I don't think that is correct.

Slots per day/number of spells per day are just as much 'level dependent' as maximum level that a caster can use.

Why would the line possibly be drawn here??

-James

100% from an ease of use perspective.

James and the rest of Paizo indicate that if for instance you want to archive previous versions of your character so that your negative levels are accurately portrayed you can do that.

Instead of forcing people to pull out old sheets and adjust their skills, feats, abilities, spells accordingly they decided to come up with what is in effect a simple template.

Simple Template: Level Drained
For each level drained reduce stats by x, casters lose access to spells memorized if the levels drained are enough.


vuron wrote:

100% from an ease of use perspective.

James and the rest of Paizo indicate that if for instance you want to archive previous versions of your character so that your negative levels are accurately portrayed you can do that.

Instead of forcing people to pull out old sheets and adjust their skills, feats, abilities, spells accordingly they decided to come up with what is in effect a simple template.

Simple Template: Level Drained
For each level drained reduce stats by x, casters lose access to spells memorized if the levels drained are enough.

And they are not even so sure about losing spells...

Check here...


If it said somewhere "rogues deal +(level/2)d6 extra damage on a sneak attack", then it would be. But otherwise, no.


The Wraith wrote:
vuron wrote:

100% from an ease of use perspective.

James and the rest of Paizo indicate that if for instance you want to archive previous versions of your character so that your negative levels are accurately portrayed you can do that.

Instead of forcing people to pull out old sheets and adjust their skills, feats, abilities, spells accordingly they decided to come up with what is in effect a simple template.

Simple Template: Level Drained
For each level drained reduce stats by x, casters lose access to spells memorized if the levels drained are enough.

And they are not even so sure about losing spells...

Check here...

That's right I forgot that thread was still going on.

My general solution was to say that if you were a 5th level wizard and you got hit with an enervation for 1 negative level you temporarily lost access to whatever 3rd level spell you had memorized. The spell slot is still there, the formula is still memorized but it's locked out.

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