| Draznar |
I am currently the GM for my group in the Council of Thieves AP, and I am also a new GM looking for advice.
My group and I just finished AP # 26 "The Sixfold Trial" and we had a great time. But there is a lot of fluff / background information for many characters / settings (the Asmodean Knot for example) that I have access to as I get to read the AP that my PCs do not. Things like the background fluff for the Knot creation, the importance of Jabe, and the background to the Bearded Devils who were imprisoned, etc). I want to be able to give my PCs as much fluff / flavor as possible, without just blatantly stating things. The Imp section with Livia was a great addition but none of my PCs asked about the knot or background for Devils or whatnot.
Another quick example is at the beginning of each AP they have the "Adventure Background Section", are my PCs supposed to have access to those things? I realize a lot of this is up to my discretion but still I'm not sure on lots of these fluff things. There seems to be much fluff that would add a lot to the experience, but I don't know whats good to give / how to give it. Any advice would be greatly appreciated. Thank you much!
| gigglestick |
I am currently the GM for my group in the Council of Thieves AP, and I am also a new GM looking for advice.
My group and I just finished AP # 26 "The Sixfold Trial" and we had a great time. But there is a lot of fluff / background information for many characters / settings (the Asmodean Knot for example) that I have access to as I get to read the AP that my PCs do not. Things like the background fluff for the Knot creation, the importance of Jabe, and the background to the Bearded Devils who were imprisoned, etc). I want to be able to give my PCs as much fluff / flavor as possible, without just blatantly stating things. The Imp section with Livia was a great addition but none of my PCs asked about the knot or background for Devils or whatnot.
Another quick example is at the beginning of each AP they have the "Adventure Background Section", are my PCs supposed to have access to those things? I realize a lot of this is up to my discretion but still I'm not sure on lots of these fluff things. There seems to be much fluff that would add a lot to the experience, but I don't know whats good to give / how to give it. Any advice would be greatly appreciated. Thank you much!
In my ROTR campaign, the party has an NPC. She keeps a journal summarizing their adventures that I post online. (we have a yahoo group for our PF campaign.) Because she is sometimees away fromt he party, sometimes she picks up other rumors.
So, I use the Journal to have her fill in the gaps in the campaign: important names, rumors the heroes missed, and some backstory that the characters would really have to search to find but makes the adventure better.
| gigglestick |
Big bad always keep journals..
"Dear Diary,
Today I tested how far a sprite can fly on one wing. Interstingly enough..."
Well, she does have asides that give her opinions of the heroes' actions. (To her, the paladin is a bit of a "fool", constantly tested by his god, the spellblade/rogue is a "womanizing rake", etc.)
And its a nice place to repeat funny comments from the game.