| Legora |
Thought I would start out with a teaser of the Initial Sketch by Hugo Solis.
Is there an ETA on the book? Looks cool!
| Qwilion |
Greetings to all
The Final Draft has been sent off to the editor.
Here is a sneak peak.
Owain Northway,
You have asked me to convey what it is to be a restless soul, to be unable to find peace after death, to be sent back from beyond the pale; I have endeavored to do so, but I have failed. For a return from death’s embrace cannot be explained, sadly it can only be endured. Oh, and I don’t recommend it to anyone.
Nestra Darklaugh
Restless Souls are not a “culture” we are not a “race” we simply share one similar trait we have all died and come back as something less and more than what we were. Some call us revenant kith, eidolons, deathless ones and I am sure some witty adventurer out there will soon coin the phrase “Emopyre”
--------------
Steve Russell
Rite Publishing
| Qwilion |
Now having read the Harrowed, I am happy to report.
2 Similarities; The Harrowed and the Restless Soul are both templates. The both could be mistaken for undead.
A LOT of Differances
The Restless Souls is a template for players so they can keep playing after their character dies (subject to DM approval). the harrowed is a monster template.
The Restless souls draft was 11 pages before layout and artwork, Harrowed is 3 pages,
Restless souls has original artwork by Hugo "Butterfrog" Solis (they guy who helps Lilith do Wayfinder) , I am pretty sure harrowed was stock art (as is all the super genius line, but they use Joe Chalkin's stock art which is good stock art, I use it is well).
Harrowed has one new 6th level spell, Restless Souls has 10 spells one for each spell level.
Restless Souls has 22 new feats for use with the restless souls.
It has the entertaining first person point of view of Nestra Darklaugh.
Restless Souls $3.75 Harrowed $0.99
Restless Souls: Steven D. Russell, The Harrowed: Owen K. C. Stephens (ok he wins that one since I am a big Fanboy of the Advanced Gamemasters Guide, and the By Any Other Name series in Dragon Magazine, Bastarrds and Bloodlines, Wheel of Time Rpg, etc. etc...)
Seriously though, I would guess that the design goal of Harrowed was to provide a unique challenge for DMs to use (and it succeeds at that goal). Restless Souls is designed with a PC roleplaying a dead soul come back from beyond the grave without disrupting the balance of the game. These different design goals will present very different products.
Steve Russell
Rite Publishing
| Qwilion |
When you first come back you have two negative levels just like raise dead, (you have a new body)These can be removed. Your corpse is still laying over there and could be raised or resurrected (which brings you back to life).
Here is the list of reasons that Nestra gives
"....the local Great Church of the Pantheon preaches that when your soul goes before Our Judge Of The Dead he determines that the book of our life is not complete and that we must return to complete some unfinished task. Every religion tells of us coming back because our body were not properly memorialized or some blasphemy was committed. Philosophers and Sages pontificate that we come back to avenge our own deaths, though I don’t know why we just don’t wait till our enemy joins us in the afterlife. To me it only makes sense for those of us whose blood enemy is immortal. Some of us are so dangerous neither heaven nor hell would accept us, so they sent us back. A few romantics compose poems on the power of love and friendship bringing them back to protect those they care about. Personally, I believe this happens because for adventurer's death is cheap and the gods are cheating bastards that would never let us off that easy."
flash_cxxi
RPG Superstar 2009 Top 32
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I assume these differ from the Harrowed significantly ?
No offence to Owen 'cause I'm a fan of his work (especially with the Star Wars RPG) but I actually didn't like The Harrowed very much. I have all of the Genius Pathfinder .pdfs (and all of the Rite Pathfinder .pdfs) and that was the only one I wasn't happy with. I'm looking forward to the Restless Souls (I'm now always looking forward to more Questhaven stuff) so I'm glad for the info on what's coming up in the release.
| Qwilion |
I cannot explain how good it feels to have fans of Questhaven.
Now I need to decide what to write next.
another half-breed race, maybe Lurkers gnome/cloakers
or do I want to start taking a stab and Holy/Unholy warriors of Queshaven.
I also have the idea for doing martial character that has a greater interest in combat maneuvers than dealing combat damage. ala swordsage/ritual warrior/martial artist
Steve Russell
Rite Publishing
| Urizen |
I do have a Giant 20th level racial progression that I am thinking about using for the next Questhaven book.
A Giant racial level progression class? Meaning if you're playing a PC, you're just going up from levels 1 to 20 as a Giant race? How does multiclassing work in if you want to be a Barbarian Giant? Or am I misunderstanding you?
| Qwilion |
its a setting and a line :)
You can be a giant barbian (you are a 9' tall medium sized giant)
or you can advance as a giant paragon and become colossal at 20th level :0,
The reason for no multiclassing is the lack of play-testing.
The giant paragon class is pretty barbarous though :)
I will look at doing the Lurker in april then, I think I will release the giant in march, for now the restless soul shall rule febuary.
I am using LPJrs model of these micro releases to give me the cashflow to being able to keep doing original artwork, that being said I might look at doing a larger setting book as a patronage project if support continues to grow.
flash_cxxi
RPG Superstar 2009 Top 32
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Qwilion wrote:Like a Questhaven Campaign setting Patronage Project?I am using LPJrs model of these micro releases to give me the cashflow to being able to keep doing original artwork, that being said I might look at doing a larger setting book as a patronage project if support continues to grow.
+1
| Qwilion |
Questhaven Patronage project: I will put it on the list of pitches, since the other PRPG project I wanted to do is a no go right now. would you want a Campaign Setting book or an adventure arc?
Alzrius: Blinklings are on my list to do, the next one right now is the Giant PC though.
DM_aka_Dudemeister said
Does this work with sean k. Reynold's excellent ghostwalk?
First its Monte Cook's and SKR's excellent Ghostwalk
Second Nothing in Ghostwalk is Open Gaming Content as it did not use the Open Gaming Licence, so by its very nature I could not say that it is. Even if section 7 of the OGL did not say this
Section 7: .....You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark.
This is why I use the Pathfinder Roleplaying Game Compatibility Licence as its an independent separate agreement.
Third all that being said, I avoided reading ghostwalk utill after I had finished writing the final draft, so that I avoided crossover contamination, if it had been OGL I might have looted it.
Having now read it, I will say that Restless souls had similar initial goals but with divergent outcomes.
"If a character dies, it can continue playing as the returned spirit of your PC."
I decided that my focal point was to still make this a penalty, you did die, I wanted to make this penalty just slightly more PFRPG's raise dead, avoiding the huge balance issue of being undead. I also wanted to create a modular template that could be introduced plug and play into an existing PRPG game rather than a whole campaign setting, they exist in my default Questhaven backdrop but it does not require its use, you can put it in any campaign setting where you have extraplaner creatures and/or outsiders (I will let the Questhaven Fans expound upon the modular nature of the Ironborn and Wyrd designs).
Due to the modular nature of my designs you could introduce it to any Pathfinder Roleplaying Game, that allows for the dead to return to the lands of the living.
Probably a much longer answer than you wanted, So, Yeah
Mark Moreland
Director of Brand Strategy
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Like a Questhaven Campaign setting Patronage Project?
When I first suggested Steve make his own proprietary campaign setting, instead of doing things totally system neutral or set in Monte Cook's settings under license, this is what I had in mind. I think that a patronage model campaign setting would be awesome, as the people who want to play in the setting could take part in its design. So keep buying the Questhaven line, and spread the word. If it gathers enough momentum, and people like it for the setting as much as for the modular elements, then I can't see why Steve wouldn't offer it as a patronage project. I'm not the boss-man, though, so he'd have to confirm that it's a possibility.
| Qwilion |
IT HAS ARRIVED!
Restless Souls ($3.75) RPGNOW
You shouldn't stop playing just because your character died.
This template is designed for use by player character at every level of play, with custom feats, spells, that are changed out when you die and when you return to life; They are designed to be netural in regards to both challenge rating and level making for an optimal choice for any game where returning from dead makes the story more interesting. Presented with this is a plug and play 1st person point of view descriptive text that allows for an easy introduction of this new template into any existing campaign.
- Restless Soul creature template
22 Feats
10 Spells
From the same designer who crafted the hugely successful Wyrd of Questhaven and the best-selling Feats 101 comes the third book in the extraordinary Questhaven Campaign Setting. This new line brings you the best of the 3.0 and 3.5 Open Gaming Content updated for the Pathfinder Roleplaying Game. Each element is customized yet kept modular providing game components beyond the core products helping to create an evocative campaign experiences.
| Urizen |
That is our ad guy Soren talking out is @$$, it did just slightly less than Ironborn did in its first month.
Though if you include how many were part of the Haitian bundle well....
Heh.
Speaking of, I'm still waiting for my notice from 'em so I can begin my downloads. It'll definitely be one of the first ones I'll be checking out.
| deinol |
Questhaven Patronage project: I will put it on the list of pitches, since the other PRPG project I wanted to do is a no go right now. would you want a Campaign Setting book or an adventure arc?
I already have a number of excellent story arcs (both from paizo and the Rituals of Choice) that I don't know when I will get to run. Setting material I can always sneak into an existing campaign when they wander to new territory. Or planes as in my current games case.
Will senior patrons get to pitch cities or nations? :)
| Qwilion |
Questhaven is a city setting with a Protectorate of holdings around it. It Designed to be able to be dropped into to most any setting (again my modular design).
If I do it as a patronage project, senior patrons will be able to pitch any section of that they like that does not violate existing cannon.
flash_cxxi
RPG Superstar 2009 Top 32
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Questhaven is a city setting with a Protectorate of holdings around it. It Designed to be able to be dropped into to most any setting (again my modular design).
If I do it as a patronage project, senior patrons will be able to pitch any section of that they like that does not violate existing cannon.
Campaign Setting has my vote, as you can easily add story seeds and plot hooks into one of those rather than an entire adventure arc.
I actually might be enticed to part with my money to be a senior patron on this project if it does occur (I would definately be a Patron, it would simply depend on my cash flow at the time as to my commitment level).| Urizen |
I guess I'll wait till it's up at Paizo.
After ten attempts at RPG now.....I'm loosing interest.
Go to the DriveThruRPG side (it's the same service so it'll have your information). There's been a # of people having issues about trying to get something through RPGNow, but are successful through DriveThru.