Arrows


Rules Questions


So i had a couple questions about arrows and bow wielders. What are the rules for recovering shot ammunition both hit and missed? And on a different note what is a good way to carry mass amounts of arrows on you if your a manyshot, rapidshot, hasted archer.

Dark Archive RPG Superstar 2013 Top 32

Nubzcrymore wrote:
So i had a couple questions about arrows and bow wielders. What are the rules for recovering shot ammunition both hit and missed? And on a different note what is a good way to carry mass amounts of arrows on you if your a manyshot, rapidshot, hasted archer.

From the equipment section of the Core rules:

THE RULES wrote:
Ammunition: Projectile weapons use ammunition: arrows (for bows), bolts (for crossbows), darts (for blowguns), or sling bullets (for slings and halfling sling staves). When using a bow, a character can draw ammunition as a free action; crossbows and slings require an action for reloading (as noted in their descriptions). Generally speaking, ammunition that hits its target is destroyed or rendered useless, while ammunition that misses has a 50% chance of being destroyed or lost.

Emphasis mine.

As for how best to carry a crapload of ammo? I recommend an efficent quiver. You'll find it in the wondrous items section, and it's not very expensive (as magic items go, at least).

Efficient Quiver

Aura moderate conjuration; CL 9th
Slot —; Price 1,800 gp; Weight 2 lbs.

Description

This appears to be a typical arrow container capable of holding about 20 arrows. It has three distinct portions, each with a nondimensional space allowing it to store far more than would normally be possible. The first and smallest one can contain up to 60 objects of the same general size and shape as an arrow. The second slightly longer compartment holds up to 18 objects of the same general size and shape as a javelin. The third and longest portion of the case contains as many as 6 objects of the same general size and shape as a bow (spears, staffs, or the like). Once the owner has filled it, the quiver can quickly produce any item she wishes that is within the quiver, as if from a regular quiver or scabbard. The efficient quiver weighs the same no matter what's placed inside it.

Construction
Requirements Craft Wondrous Item, secret chest; Cost 900 gp

That'll let you access up to 60 arrows at a time. You shouldn't really be using more than 60 arrows in a single combat. It also lets you carry extra bows (if you need that kind of thing). Combine this with a bag of holding which can store dozens if not HUNDREDS of filled ordinary quivers and refilling the efficient quiver between combats is a snap!


only problem is effiecient quiver only holds 60 arrows and if your hitting a lot your losing all those arrows so with shooting like 5 arrows a turn your out of arrows really fast. Is there a limit to the number of quivers you can have?

"Combine this with a bag of holding which can store dozens if not HUNDREDS of filled ordinary quivers and refilling the efficient quiver between combats is a snap!" <---- i missed that


Fatespinner wrote:
That'll let you access up to 60 arrows at a time. You shouldn't really be using more than 60 arrows in a single combat. It also lets you carry extra bows (if you need that kind of thing). Combine this with a bag of holding which can store dozens if not HUNDREDS of filled ordinary quivers and refilling the efficient quiver between combats is a snap!

There's no reason why you can't carry additional arrows in the slots for javelins and bows. You could probably pack hundreds of arrows in those containers. Regardless which slot you put the arrows in, the item you want is always quickly produced as if from a regular quiver.

Dark Archive RPG Superstar 2013 Top 32

meabolex wrote:
There's no reason why you can't carry additional arrows in the slots for javelins and bows. You could probably pack hundreds of arrows in those containers. Regardless which slot you put the arrows in, the item you want is always quickly produced as if from a regular quiver.

No, there's really nothing to stop you from doing this except for GMs who say "no, you can't." Common sense would dictate that it shouldn't be an issue, but some GMs are hardliners. In this case, my work-around is quite effective.


Fatespinner wrote:
No, there's really nothing to stop you from doing this except for GMs who say "no, you can't." Common sense would dictate that it shouldn't be an issue, but some GMs are hardliners. In this case, my work-around is quite effective.

Agreed. Every DM I've ever used this item with essentially doesn't care about quiver space anymore -- if you pay almost 2k gold to hold arrows, you essentially get infinite arrow space. In fact, I've used it to hold weapons of various kinds -- longswords in the javelin section, backpack in the bows section, etc. It's not quite as massive as a handy haversack, but it does allow for some tricks.


As a GM, I have finally fallen back on something from other games, when it comes to normal arrows. I don't keep track. Normal arrows are so cheap, that unless it matters to the story (you are shipwrecked, in the middle of nowhere with no place to resupply, etc), I don't bother tracking normal ammunition.

Special ammo, however, that I still track, as you can run out easily.

Liberty's Edge

This is a facinating thread, particularly since I'm in this boat in our current Council of Thieves game. I am playing an archer ranger with many of the feats mentioned above and I recently got an Efficient Quiver for this very reason. I haven't actually talked to my DM about it yet but I've been meaning to. Since I don't tend to carry multiple spears, swords and javelins, it would seem reasonable to allow the Quiver to just be filled up with lots of arrows, more or less eliminating the need to track arrows.

However, I guess a strict reading of the item text could cause a DM to
rule the other way.

It's very interesting to read how others treat this, I'll have to bring it up with my DM next game (heck, maybe I'll show him this thread first!)

Sovereign Court

You should absolutely keep track of your arrows and any other ammunition. 60 arrows one of those magic quivers is about 12 rounds worth of shooting at 5 arrows a round. That should certainly last through a combat or two.

You can work on other storage devices. Barrels can work alright for holding a lot of arrows, or you could always stick a few in the ground before hand if you're on soil.

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