| Brother Willi |
Just a quick question that's arisen as I've been prepping stat blocks.
As I've read the rules in creating NPCs, you assign an NPC with monster HD or NPC Class (commoner, etc.) the average die roll HP for every hit die.
Logically, I then wondered what would happen with an NPC who had a Character Class level (Fighter, etc.). The chapter on NPCs didn't appear to address it directly, and so after a great deal of looking I settled on the rule from the first few pages of the book, which states that the first level of a class grants the maximum possible hit die.
But as I've been reading the adventures involving NPCS with character class levels, it appears they only recieve average HP on their first hit die. Carrion Hill has several examples of this.
Am I missing a rule in the NPC Section or a common tenet of design? I'd like my home-brews to be in-step with the rules, but I'm not sure why a PC 1st level fighter has 10 HP, but an NPC would only have 6.
Thank you!