Crafting Feats and Discounts


Pathfinder First Edition General Discussion


When you(other DM's) give your NPC's item creation feats do they get a discount on certain items?


I give 'em the discounts. After all, they're spending the feat. That is, of course, assuming they can make it, which sometimes takes some referencing on minimum caster levels.


I go with 1 item per feat, except for potions or scrolls which I do (1/3 levels in casting class) items per feat.

Rest are full price.


Viletta Vadim wrote:
I give 'em the discounts. After all, they're spending the feat. That is, of course, assuming they can make it, which sometimes takes some referencing on minimum caster levels.

How much of a discount? I don't normally use the item creation feats for NPC's, but I want to try it out.


If they have the relevant feat, they pay cost instead of full price. If I'm determining gear for an NPC, or allowing PCs to start at level 3+, I allow 1 item of starting gear that the PC could conceivably with each craft item feat, to be made at cost. Potions and scrolls I do (casting class level / 3) items per feat instead. But this is not RAW, it is an arbitrary system.


wraithstrike wrote:
How much of a discount? I don't normally use the item creation feats for NPC's, but I want to try it out.

They pay the price to make the item. Half market. Though, I houserule that to 75% for persistent items, so they'd be getting their [insert relevant item here] at 75% market instead, unless it was expendable (which is back to 50%).


Nonmagical items cost a third. And I think alchemical ones as well.

Edit: Adamantine weapons, for example, are a lot more affordable with craft: weapons.


Maybe some one could comment on this, I have a character that is a sorc/favs whom is trying to do a bit of crafting. I am looking to see if there is anything that lowers the cost. (Besides that wonderful trait hedge magician.) Here is a thought that bothers me a bit. I still have to burn gold to enchant something, but where is that gold going? Is it possible I sacrifice spells each day over a period of time instead. Any one heard of anything like this?

Sovereign Court

You actually do cast those spells that are required to make the magic item every day your working on it, that's already included in things.

Your spending gold on a number of things all of which are really fluffy and unimportant because it's a game and there needs to be a cost for magic items or your completely throw off any semblance of balance in it. That's they used to cost experience too. You took a feat, you get discount by paying for the cost of the item instead of the market value.

You can't sell it at market value because then you'd effectively be getting the item for free, same problem as sacrificing spells each day.

Plus if your not actively adventuring, then "sacrificing" spells means nothing at all in terms of the game.


Wulfie wrote:
Maybe some one could comment on this, I have a character that is a sorc/favs whom is trying to do a bit of crafting. I am looking to see if there is anything that lowers the cost. (Besides that wonderful trait hedge magician.) Here is a thought that bothers me a bit. I still have to burn gold to enchant something, but where is that gold going? Is it possible I sacrifice spells each day over a period of time instead. Any one heard of anything like this?

I assume the gold goes to expensive components needed to enchant the item, like rare herbs, gems, blood, teeth, fur or other components of exotic creatures, and other stuff like that. As a DM I might require my players to get some of the more obscure components and they get a discount for providing some of the rare components themselves rather than buying it. I would not recommend sacrificing spells or the like, it seems rather open to abuse.

Sometimes a creature with some characteristic magical power is defeated and a player might ask if he can harvest something suitable to enchant an item with a related power. Like enchanting a flametongue sword using a well preserved or fresh red dragon's tongue as well as a few pints of red dragon's blood slain within a week before starting the enchantment process. In return I give a discount usually related to the creature's CR and the cost of the item, I might reduce the treasure by a little bit in the dragon's hoard depending on how generous a discount I give, but make sure it is a good deal for the players. It is purely a DM's call though, but I find it adds flavor.


I need to cast the spells listed every day I am working on it? Yuck...I could see how that could make it more expensive to to make it than buy it. (I have to buy scrolls of spells I don't have...being a sorcerer and all.)
I realize that it should still be hard to make/get a hold of magical items, but it just seems to me to take alot of the fun out of making things. (I still want that persistent collaspable log cabin/tower that I can just pack up and throw in my backpack.)

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