
Txoro of Barsaive |

After traveling another half hour up the road.
As you spot movement in-between the trees ahead, you slow down, try to avoid making noise and what appears to be the kidnappers' camp. You see the narrow entrance to a cave in the face of a rock formation that is covered by overgrown by the local flora. Next to some trees near the entrance are bound two humans, an ork and a dwarf; they are guarded by some raggedy creatures that may have once been human.
Magical Lore (5)/Barsaivian Legends (7)/Legends and Heroes (7):
The magical lore test for a wizard can be a half-magic test. Rank=1/2 circle.

Glottal Cha Cliffchaser |

"There are 4 people tied up and being watched by 3 Cadaver Men.
I think we should discuss what to do and be about getting those people out of harms way."
Is there any talking to Horrors or their creations? Are they to be terminated on sight? I'm thinking No and yes.
"How many loggers are missing?
There seems to be more Cadaver Men somewhere, possibly in the cave. I'm guessing about this but it doesn't seem likely to have everyone watching the prisoners."

Txoro of Barsaive |

"There are 4 people tied up and being watched by 3 Cadaver Men.
I think we should discuss what to do and be about getting those people out of harms way."Is there any talking to Horrors or their creations? Are they to be terminated on sight? I'm thinking No and yes.
"How many loggers are missing?
There seems to be more Cadaver Men somewhere, possibly in the cave. I'm guessing about this but it doesn't seem likely to have everyone watching the prisoners."
You "could" talk to a horror, of course the longer you talk the more likely you are to become it's pawn or victim, so pretty much, terminate on sight.
It appears all the loggers except Tartuk the Ork are present.
Suddenly you hear an horrific scream issue from deep within the cave, a scream which goes silent, suddenly cut off after what seems minutes, but what in reality was mere seconds.

Fenswalder Twoflower |

Txoro of Barsaive |

Fenswalder focus' his magical power and casts mind dagger targeting CM2.
attack = 2d6
effect, 9/mysticsuper special good roll bonus dice 2d6 total roll = 17
"I am the best wizard ever."
I left the map on the profile to make it easier to keep an updated map without swapping it. OK, you hit with your spell, now roll the step 9 damage. 1d61d8. OK, if you have trouble with the map, the brown circles are obviously trees, the broken green hatch is underbrush, the brown earth hatched area is the cliff face, CM is cadaver man, P is prisoner.You guys are....umm, you guys ;) If you had cast flame flash you would have needed to weave a thread first.

Xaaon of Korvosa |

the link is for myself so I can pull up the map and look at Fen's profile at the same time.
Damage = 1d6+1d8
Init = 1d10
If the cadaver man were alive, you'd think something had surprised it as the bolt of mystic energy rips through what's left of it's mind. Imagine the expression of Frankenstein's Monster from Young Frankenstein when he hears the music

Txoro of Barsaive |

Fenswalder Twoflower wrote:If the cadaver man were alive, you'd think something had surprised it as the bolt of mystic energy rips through what's left of it's mind. Imagine the expression of Frankenstein's Monster from Young Frankenstein when he hears the musicthe link is for myself so I can pull up the map and look at Fen's profile at the same time.
Damage = 1d6+1d8
Init = 1d10
oops

Txoro of Barsaive |

Init1d12
Glottal Cha moves to Q5 attacking CM1.
Sword1d8+1d6 and then Kicks him2d6Did I do that right?
As the swift kick causes a point of strain, that is correct. I'm still investigating how this works, it refers to a T'skrang tail attack in Swift Kick also, but there's a separate Tail Attack section as well. I'm thinking if you're trained in Swift Kick, you can make a tail attack without causing the -2 to all actions penalty, by taking the 1 pt of strain.

Txoro of Barsaive |

As Fernswalder releases his spell, Garrett looses an arrow and Glottal Cha moves to attack the far Cadaver Men. While they close Sytaz creates a mystic mark on another of the Cadaver Men. The troll's attacks inflicts some damage to the construct. Sytaz' attack flies true, slamming into the Cadaver Man's eye socket.
Cadaver Men Initiative: 1d6 ⇒ 1
GM Tracker:
CM1:
CM2:
CM3: 14 (Wounded/Raged)
Glottal go ahead and roll damage for botht he blade and kick attacks.

Txoro of Barsaive |

As Fernswalder releases his spell, Garrett looses an arrow and Glottal Cha moves to attack the far Cadaver Men. While they close Sytaz creates a mystic mark on another of the Cadaver Men. The troll's attacks inflicts some damage to the construct. Sytaz' attack flies true, slamming into the Cadaver Man's eye socket.
Cadaver Men Initiative: 1d6
GM Tracker:** spoiler omitted **
Glottal go ahead and roll damage for botht he blade and kick attacks.
GM Tracker
CM2: 13 (Wounded/Raged)
CM3: 14 (Wounded/Raged)
As the Cadaver men have a 1 initiative and the lowest I step, go ahead and proceed with the next round of attacks.
Suggestion for Solonchak
Suggestion for Glottal

Solonchak |

Good call! I'd kind of got stuck in a rut wondering what I was going to do...
With Glottal Cha bravely engaging the Cadaver Men, Solonchak seizes his chance and runs to try and defend a couple of the prisoners. Shouting to try and distract one of the horror spawned beasts, he hefts his shield and moves to interpose himself between it and Kentram and Mantek, gritting his teeth in determination as he braces for the Cadaver Man's blow.
Unless you want them to be different prisoner numbers?
Move to Q8(?) so he can be between the south most Cadaver Man and P3 and P4. Once he gets there, he will adopt a Defensive Stance

Txoro of Barsaive |

Solonchak moves slowly but purposefully to place himself between the Cadaver man and the brothers. Strangely the Obsidiman has no weapon in his hand. Fernswalder seems to been attempting to do something mystically, but nothing seems to coalesce...yet. Glottal Cha's blade slices into the Cadaver man's skull, and then there's a sickening crack and tearing sound as he shatter's the Cadaver man's left leg, nearly removing the leg, as the Cadaver man collapses, the animating magic dissipating. The arrow riddlen cadaver man, had rage in its eyes as it started to move toward the bowmen, then collapses. The cadaver man facing Solonchak swings it's bandaged fist at him, as he's not a prisoner. Solonchak sees the clumsy attack coming and deflects it harmlessy away from him.
Solonchak: Since you only have a 5 move, and there is brush between, I'm ruling you were actually moving during the surprise round
[GM Tracking]:
CM2 ATK 1d12 ⇒ 6 1d10 ⇒ 7
CM1: 13+11+14(2 Wounds/Raged) CRUSHED!
CM2:
CM3: 14+13+13 (2 Wounds/Raged) Crushed!!
Draw two big RED Xs thru CM1 and CM3. Only CM2 remains.
Next turn declarations/Initiative/rolls

Solonchak |

As the Cadaver Man swings at him, Solonchak tries to see why it has bandages on its hands.
Is it obvious to tell what race a Cadaver Man was previously? He doesn't know anything about Horrors or their kin, but will try to use his Physician skill to see if the Cadaver Man actually has hands (or if they are also stumps - oh, the irony!). Or are the bangages for some other purpose he might figure out?
Physician check 2d6.open(6)=4
Geez, Louise, nothing but duff rolls with this guy! Given what everyone else seems to be doing, I'm really starting to feel like the proverbial fifth wheel ;(

Txoro of Barsaive |

As the Cadaver Man swings at him, Solonchak tries to see why it has bandages on its hands.
Is it obvious to tell what race a Cadaver Man was previously? He doesn't know anything about Horrors or their kin, but will try to use his Physician skill to see if the Cadaver Man actually has hands (or if they are also stumps - oh, the irony!). Or are the bangages for some other purpose he might figure out?
Physician check 2d6.open(6)=4
Geez, Louise, nothing but duff rolls with this guy! Given what everyone else seems to be doing, I'm really starting to feel like the proverbial fifth wheel ;(
They appear to be human previously
certain disciplines are more powerful at first circle, don't worry, Weaponsmiths begin to shine by making the rest of the group better. Just have to make sure you put that they're so good because you are the one that cares for their weapons in your journal.

Glottal Cha Cliffchaser |

Glottal Cha steps over the Cadaver Man and continues his attack on the next one. Continuing what has been working so far... sword attack with a kick.
"These magic creatures will hurt no one else when we finish them."
Slashing at its right leg and kicking the other leg.
Init 1d12 ⇒ 4
Sword attack 1d8 + 1d6 ⇒ (8) + (4) = 12
Kick 2d6 ⇒ (2, 4) = 6
Sword damage 1d10 + 1d12 ⇒ (8) + (10) = 18
Kick damage 1d12 ⇒ 12
That's a total of 3 strain so far, right?
"Keep protecting those people Solonchak!" Glottal Cha cheers on Solonchak. Glottal Cha wonders if Cadaver Men can speak or hear what he is saying.