PF Gamma World pdf link


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Michael Johnson 66 wrote:
Piety Godfury wrote:

I'm not sure of what you'd need to do royalty/copyright wise but how about ... Thundarr's World ?

That, in my belief, was the inspiration for Gamma World anyhoo

"Devil Dogs!", and "Lords of Light!" LOL! Thundarr certainly captures the often-silly feel of one end of the Gamma World spectrum (and I'll admit that I will watch an episode on Boomerang occasionally, especially since I began this project -- might get some inspiration for an adventure :P). Someone did do a Thundarr RPG online, if I recall ...

I believe the inspiration might possibly be reversed, though, as Thundarr debuted in the early '80s, whereas the first ed. of Gamma World came out in the late '70s.

...Hmm good to know. Maybe TSR influenced some cartoon writers over at Ruby-Spears Productions back in the day.


Piety Godfury wrote:


...Hmm good to know. Maybe TSR influenced some cartoon writers over at Ruby-Spears Productions back in the day.

I'll bet a few of the writers and animators played a little D&D and Gamma World. :)

Dark Archive

Might be lame but anyone suggest Ruinworld? Final Age?
eh


Auxmaulous wrote:

Might be lame but anyone suggest Ruinworld? Final Age?

eh

I thought about World of Ruins and Age of Ruins ...

What do you think of these:

Rack and Ruin (a common phrase to describe a state of disrepair)

Ruins and Wastelands

and the kinda corny one .... Ruins and Rayguns! :P The last 2 kind of hearken back to D&D or Tunnels & Trolls. What do you think?


Michael Johnson 66 wrote:
Rack and Ruin (a common phrase to describe a state of disrepair)

I think the proper spelling is Wrack. ;)

Don't quite see how keep the A.C. fits in with it though.

Michael Johnson 66 wrote:

Ruins and Wastelands

and the kinda corny one .... Ruins and Rayguns! :P The last 2 kind of hearken back to D&D or Tunnels & Trolls. What do you think?

I like Ruins & Wastelands A.T.A. (After the Apocalypse)


BTW, Mike I put the idea of spellcaster class on the shelf awhile back due to feeling uninspired, but I was looking through my Goodman Underdark Adventure Guide last night and rediscovered the Radiomancer (a spellcaster that draws spells from radiation in the earth).

Using the concept of drawing upon radiation to cast spells seems very appropriate for the setting, so the class has been unshelved and using the ESPer as a guideline, I'll be working on the Gamma World equivalent Radiomancer.


Twin Agate Dragons wrote:


I like Ruins & Wastelands A.T.A. (After the Apocalypse)

I think I'm gonna go with this. I like the way it rolls off the tongue. If something way awesomer is suggested, I'll change it, but until that happens, R&W it is!


Ah...I really like the Dr. Strangelove inspired title earlier. Doesn't get lost in the crowd with all the other mundane sounding similarly mixed titles. But hey, it's your baby. :D


Twin Agate Dragons wrote:

BTW, Mike I put the idea of spellcaster class on the shelf awhile back due to feeling uninspired, but I was looking through my Goodman Underdark Adventure Guide last night and rediscovered the Radiomancer (a spellcaster that draws spells from radiation in the earth).

Using the concept of drawing upon radiation to cast spells seems very appropriate for the setting, so the class has been unshelved and using the ESPer as a guideline, I'll be working on the Gamma World equivalent Radiomancer.

No comments?


Twin Agate Dragons wrote:
Twin Agate Dragons wrote:

BTW, Mike I put the idea of spellcaster class on the shelf awhile back due to feeling uninspired, but I was looking through my Goodman Underdark Adventure Guide last night and rediscovered the Radiomancer (a spellcaster that draws spells from radiation in the earth).

Using the concept of drawing upon radiation to cast spells seems very appropriate for the setting, so the class has been unshelved and using the ESPer as a guideline, I'll be working on the Gamma World equivalent Radiomancer.

No comments?

I meant to comment, and forgot to! LOL! I think it's a great idea, and it would fit nicely in a supplement with guidelines for including magic and supernatural elements. Post it here when finished, TAD, and anything else you come up with for a post-apocalypse magic supplement.


Urizen wrote:
Ah...I really like the Dr. Strangelove inspired title earlier. Doesn't get lost in the crowd with all the other mundane sounding similarly mixed titles. But hey, it's your baby. :D

I like it too, but I think I want a more serious baseline game, and use the Bright Flash, etc. title for a supplement geared toward a Strangelove-inspired, dark humor setting.

P.S. @ Urizen: Keep pushing me to a higher standard, though, 'cause it's helping make the game more awesome! :P


Michael Johnson 66 wrote:
I meant to comment, and forgot to! LOL! I think it's a great idea, and it would fit nicely in a supplement with guidelines for including magic and supernatural elements. Post it here when finished, TAD, and anything else you come up with for a post-apocalypse magic supplement.

Will do. I've got the class table all laid out in my notes and visualized in my mind. All it needs is to be fleshed out.


Twin Agate Dragons wrote:
Michael Johnson 66 wrote:
I meant to comment, and forgot to! LOL! I think it's a great idea, and it would fit nicely in a supplement with guidelines for including magic and supernatural elements. Post it here when finished, TAD, and anything else you come up with for a post-apocalypse magic supplement.
Will do. I've got the class table all laid out in my notes and visualized in my mind. All it needs is to be fleshed out.

Awesome. I've gone through the doc and made notes to the effect that supernatural or magical spells, effects, creatures, etc.only exist if the GM wishes to include them, but note that I haven't removed references to these elements, so the core rules doc should work nicely with a supplement that includes magic. In other words, if the GM includes magic, the rules for how psionics affect magic or magical creatures, or the planes, etc., are still intact.

Scarab Sages

I was wondering if your still working on this or is it dead??


I'm posting so I can find this later. From the few pages I've read, I'm very interested in the project. Like Sasha, I'm curious if anyone is still working on this.

Dark Archive

"Second Printing" link is dead. Can you reupload so we can check it out?


Michael Johnson 66 wrote:
Twin Agate Dragons wrote:
Michael Johnson 66 wrote:
I meant to comment, and forgot to! LOL! I think it's a great idea, and it would fit nicely in a supplement with guidelines for including magic and supernatural elements. Post it here when finished, TAD, and anything else you come up with for a post-apocalypse magic supplement.
Will do. I've got the class table all laid out in my notes and visualized in my mind. All it needs is to be fleshed out.
Awesome. I've gone through the doc and made notes to the effect that supernatural or magical spells, effects, creatures, etc.only exist if the GM wishes to include them, but note that I haven't removed references to these elements, so the core rules doc should work nicely with a supplement that includes magic. In other words, if the GM includes magic, the rules for how psionics affect magic or magical creatures, or the planes, etc., are still intact.

GammaWorld or whatever you like to call it, seems an amalagram of several different Worlds all meshed together.

World 1 is today's World with its highways, skyscrapers, cars, and airplanes, this is baseline Earth 1 Modern

World 2 is the future World, this is a future Earth with robots, rayguns, spacecraft and mutants.

I believe GammaWorld can be produced by meshing these two worlds together, and then by employing a technology suppressing effect that lasts several decades and then goes away, this is sort of like S.M. Stirling's Dies the Fire series. Lets say an ultratechnological weapons is employed that simultaneously meshes the two different versions of Earth together, one from the Future and one from the Present, creating a patchwork landscape of the Future and the present, and then suppressing the technology so that nothing electronic or involving explosives works. The cities and structures are spared, no mushroom clouds, but civilization dies because people can't grow as much food without tractors and fertilizers, and people cannot be fed without a working modern transportation system, but the effect doesn't last, and a few decades after the event, technology starts working again, mutants from the Future have meanwhile spread all over the globe. Alot of the "mutants" are simply uplifted animals produced by genetic engineering, others are enhanced humans, a few cyborgs and robots are also walking around. Seems to me, that's pretty much what GammaWorld is. What do you think?


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Michael Johnson 66 wrote:
Here is the 2nd print as a pdf. I will post it as a word doc for you, Sketchpad, in just a moment. I will also start a new thread titled "PF Gamma World doc 2nd print" with the links in the first post for ease of location.

Going WAYYY back... The link in this post worked for me just tonight... Good luck!

Excellent work, btw... Huge fan of Gamma World from way back and just saw this thread... Thanks to the thread Necromancers... ;)

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