
| northbrb | 
 
	
 
                
                
              
            
            I personally like it when new races are released in a game, I do enjoy the standard races so don’t get me wrong but I must admit when you have only a hand full of races to choose from I start to giggle like a school girl when a new race comes out. I have many ideas of what new races I would love to see in the future of this game and would love to know what you want to see, any ideas
P.s. you don’t need to write out all that they get just the idea of the race.

| Amseriah | 
 
	
 
                
                
              
            
            I would love to see the Hellbred out of the Fiendish Codex II, but I would love to see them turned into a template....probably a 0 LA template. They are people who were terrible people and probably made deals with devils, but right before they died they repented for all of their actions and tried to get forgiveness. They were too late to get into "Heaven" so they are sent back to the Prime Material plane in order to prove their resolve to be good. They are crusaders for the cause of good so that they can get out of Hell when they die again, they have had their bodies warped so that they look devilish and have devil-touched feats. Their favored class is paladin and they have the ability to use evil items (things that would normally result in level-loss for non-evil characters) with no negative side-effects even if a paladin, however they must still follow the strictures of their class/faith.

| Netromancer | 
 
	
 
                
                
              
            
            I'd have to say I'm the opposite when it comes to new races. What I do like are books that flesh out the existing races. Also anything that expands on the differences among different strains of humans. Not so much for new abilities or stat changes but cultural differences. 
I've often said that if you can't come up with a unique or interesting character and background using the core rulebook no level of weirdness will help. 
Not making any assumptions about any fellow players here on this forum just in general. A creative player can make a human fighter just as interesting as a half-demon genasi sorceror/paladin/monk with half-dragon ancestry. JK, but you get my meaning.

| northbrb | 
 
	
 
                
                
              
            
            I'd have to say I'm the opposite when it comes to new races. What I do like are books that flesh out the existing races. Also anything that expands on the differences among different strains of humans. Not so much for new abilities or stat changes but cultural differences.
I've often said that if you can't come up with a unique or interesting character and brackground using the core rulebook no level of weirdness will help.
True, I do understand what you mean. and I understand why you feel the way you do I have many friends that don’t even like the half-orc in there games so I do understand, its just that I would love to see something I don’t know and am not used to.

| Malisteen | 
 
	
 
                
                
              
            
            I've often said that if you can't come up with a unique or interesting character and brackground using the core rulebook no level of weirdness will help.
[snark]You're right to reject the potential fun other people might have with material from expansion books, but in allowing the entire core book you don't go far enough in protecting our fantasy games from the dangers of the wildly fantastical.
If you can't come up with an interesting character and background using just humans, dwarves, and elves, then no amount of weirdness like gnomes or half orcs will help.
If you can't come up with an interesting character and background using just fighters, thieves, and magic users, then no amount of weirdness like bards or barbarians will help.
In fact, every character should be a human fighter. There are infinite ways you could role play a human fighter, asking for more options then that is just being greedy.[/snark]
I mean, it's a fantasy game played purely for fun and escapism. Yeah, I can come up with a dozen character ideas for a human fighter, but why shouldn't I try something different? What's wrong with wanting to play something other then a 'human' or 'human with funny ears' every now and again? If enough people actually would like that, what's wrong with Paizo catering to it?
I mean, I'm personally not a fan of halflings, conceptually, or monks, mechanically, but I'm not about to rain on someone else's parade about it.
As for races I'd like to see: something insectoid, preferably of the small & cute variety rather then big, gangly, and monsterous. And maybe something undead, or with undead-type flavor.

| Netromancer | 
 
	
 
                
                
              
            
            Um, yeah...
Nothing is wrong with it, and how others want to play their games is their business. You are reading way more into what was said that what was actually meant. I might not have all kinds of crazy races at my table, but I certainly don't begrudge anyone for their gaming preferences. You can relax now.

| northbrb | 
 
	
 
                
                
              
            
            northbrb wrote:I've often said that if you can't come up with a unique or interesting character and brackground using the core rulebook no level of weirdness will help.[snark]You're right to reject the potential fun other people might have with material from expansion books, but in allowing the entire core book you don't go far enough in protecting our fantasy games from the dangers of the wildly fantastical.
If you can't come up with an interesting character and background using just humans, dwarves, and elves, then no amount of weirdness like gnomes or half orcs will help.
If you can't come up with an interesting character and background using just fighters, thieves, and magic users, then no amount of weirdness like bards or barbarians will help.
In fact, every character should be a human fighter. There are infinite ways you could role play a human fighter, asking for more options then that is just being greedy.[/snark]
I mean, it's a fantasy game played purely for fun and escapism. Yeah, I can come up with a dozen character ideas for a human fighter, but why shouldn't I try something different? What's wrong with wanting to play something other then a 'human' or 'human with funny ears' every now and again? If enough people actually would like that, what's wrong with Paizo catering to it?
I mean, I'm personally not a fan of halflings, conceptually, or monks, mechanically, but I'm not about to rain on someone else's parade about it.
As for races I'd like to see: something insectoid, preferably of the small & cute variety rather then big, gangly, and monsterous. And maybe something undead, or with undead-type flavor.
Point made, but theres no reason to be snarky right, im sure you were just being funny but lets keep things friendly

| northbrb | 
 
	
 
                
                
              
            
            Whatever new races I want or need I can create.
However, on the official front, I'd love to see a race of critters descended fromm all different sorts of dinosaurs, kind of like the Saurials from the Forgotten Realms.
nice idea i would like to see something like that, i would also love to see a small poison user something that feels like its from the rain forest

| Netromancer | 
 
	
 
                
                
              
            
            I apologize for being a jerk. I was totally out of line. My fault for posting while tired - I didn't realize how it read. Wish I could still edit it.
Very sorry. :(
And with that it's all cool, bro. To be honest, the open-mindedness and acceptance of other playstyles is why I haunt these forums. We are all gamers and no table is the same, just in spirit. Opinion cannot be right or wrong, but can make for some great conversation :)

| northbrb | 
 
	
 
                
                
              
            
            Malisteen wrote:And with that it's all cool, bro. To be honest, the open-mindedness and acceptance of other playstyles is why I haunt these forums. We are all gamers and no table is the same, just in spirit. Opinion cannot be right or wrong, but can make for some great conversation :)I apologize for being a jerk. I was totally out of line. My fault for posting while tired - I didn't realize how it read. Wish I could still edit it.
Very sorry. :(
HEAR! HEAR!

| northbrb | 
 
	
 
                
                
              
            
            northbrb wrote:First monster entry in the Pathfinder Bestiary, page 7.GreatKhanArtist wrote:We have Tieflings now so why not Aasimars in PFRPG?if you look in the beastiary they are listed, im not sure what page but they do exist
Thank you, i dont have a bestiary so i couldnt properly site it.

|  W E Ray | 
 
	
 
                
                
              
            
            Actually, I wouldn't include the Hellbred as a core Race even though it is my favorite Race. It seems waaaaay too rare to happen enough to be a standard Race.
Besides, I love the idea that my Society PC believes that he is a Hellbred. Even though he's just a half-Elf.
Speaking of interesting Human PCs, during character creation I wanted Svetozar to be a human. I felt a human who knew he wasn't human at all, but rather a reincarnation of a LE soul bound for Hell given one more chance, was pretty interesting. (And like all reasonable D&Ders, I hate elves).
But the half-elf gets two favored classes which is necessary in my design concept and so he sees himself as fully human with an Infernal soul (not elf blood).

| SilvercatMoonpaw | 
Personally for new races I want something a lot less human and a lot more bestial. Yeah, I can try to come up with an interesting character using core only, but it lacks an essential element for why I roleplay: to get out of my body. Human or near-human just wears thin after the background is done.
So to that end my more specific requests:
*An insectoid race based of mantises like the thri-keen were, or maybe wasps.
*Races that somehow use the body forms of various arthropods like scorpions and centipedes.
*A race that's like a sphinx, but upright and has hands but whose body still looks more lionine than humanoid.  This may seem odd considering I asked for less-human races, but there's just something about the idea of getting to play a sphinx.

| LMPjr007 | 
 
	
 
                
                
              
            
            You might want to check out the Race Creation Cookbook to help you make balanced races. Just a thought...

| Twin Agate Dragons | 
 
	
 
                
                
              
            
            *A race that's like a sphinx, but upright and has hands but whose body still looks more lionine than humanoid. This may seem odd considering I asked for less-human races, but there's just something about the idea of getting to play a sphinx.Litorian stats

|  W E Ray | 
 
	
 
                
                
              
            
            I'm not a big fan of the Litorian but I love the Mojh. I wouldn't mind seeing a Mojh-like Race in Pathfinder, more likely a Template, though.
Proposed Standard Races for PCs:
Human
Dwarf
Elf
Gnome
Halfling
Half Elf
Aasimar
Tiefling
Fey Touched
Dragon Touched
Genasi (4 Races)
Orc
Hobgoblin
Proposed exceptional Races for PCs:
Mojh
"Dog"-person
"Cat"-person 
"Lizard"-person
Drow
Githyanki
Half-Ogre

|  BobChuck | 
 
	
 
                
                
              
            
            I'm not a big fan of the Litorian but I love the Mojh. I wouldn't mind seeing a Mojh-like Race in Pathfinder, more likely a Template, though.
Proposed Standard Races for PCs:
Human
Dwarf
Elf
Gnome
Halfling
Half Elf
Aasimar
Tiefling
Fey Touched
Dragon Touched
Genasi (4 Races)
Orc
HobgoblinProposed exceptional Races for PCs:
Mojh
"Dog"-person
"Cat"-person
"Lizard"-person
Drow
Githyanki
Half-Ogre
Genasi are copyright Wizards of the Coast, and not open content.
the idea of elemental-blooded humans is perfectly acceptable, but you cant use the word genasi, and they need to be distinct enough that copyright doesn't kick in.
It's one of the big barriers to Shifters and more specifically the shifter mechanic, which has a great deal of potential, but is copyright.

| Twin Agate Dragons | 
 
	
 
                
                
              
            
            Genasi are copyright Wizards of the Coast, and not open content.
the idea of elemental-blooded humans is perfectly acceptable, but you cant use the word genasi, and they need to be distinct enough that copyright doesn't kick in.
It's one of the big barriers to Shifters and more specifically the shifter mechanic, which has a great deal of potential, but is copyright.
How about renaming Genasi as Expomentals? That's what I've done for my Pathfinder homebrew.

| Seldriss | 
 
	
 
                
                
              
            
            That's a race with a lion-like head and a human-like body.
I want a race with a lion-like body (but upright) and a sort-of-human head. And wings (they don't have to grant fly speed).
They're completely different.
You could make one up, using the Anthropomorphic (lion) and Winged templates from Savage Species.

| Louis IX | 
 
	
 
                
                
              
            
            Personally, I'd like a "Monster X as PC" for each Bestiary entry where it is appropriate (humanoids, mostly). I don't own the printed version, but the online PRD only gives this for some races, not all humanoids (for instance, we can see Duergars and Svirfneblins, but not Drows).
To harmonize things, I'd add the core races in there as well, and remove the Races entry from the Core book (or let it in place but with a link like "More races/details in Bestiary". In said Bestiary, I'd add a summary listing all races availables to PCs.
And, to go even further, I'd introduce the concept of "blood" as an inherent part of race selection. For each race available as a PC, I'd give a breakdown of the racial abilities inherited if you have said race as one parent, or one grand-parent. That would create many different virtual races depending on the character's grandparents. For example, if you had a dwarf, an elf, a human, and an orc as grandparents, you could have darkvision, +1 str +1 dex, +1 wis, -2 cha, a floating +1, and an additional skill point per level.
In fact, all this could be presented as a list of inherited templates:
- "human blood" gives some abilities (a list for 1/4 blood, another for 1/2, another for full-blooded human)
- "elf blood" ...
- "goblin blood" ...
etc.
I've always wondered why there were only half-elves in some D&D editions. Now there are half-orcs in Core, but, still...

| SilvercatMoonpaw | 
You could make one up, using the Anthropomorphic (lion) and Winged templates from Savage Species.
Why do people keep telling me how to make things rather than just letting the request stand? I'm not asking because I can't make whatever I'm asking for (usually), I'm asking because it's a thread that says "ask for something".

| TDLofCC | 
 
	
 
                
                
              
            
            And, to go even further, I'd introduce the concept of "blood" as an inherent part of race selection. For each race available as a PC, I'd give a breakdown of the racial abilities inherited if you have said race as one parent, or one grand-parent. That would create many different virtual races depending on the character's grandparents. For example, if you had a dwarf, an elf, a human, and an orc as grandparents, you could have darkvision, +1 str +1 dex, +1 wis, -2 cha, a floating +1, and an additional skill point per level.
That sounds a bit cheesy if you ask me ;)
However, 1 "strange" race as blood would be very nice.
Although it has alot of bonus ideas, I would also add some minor penalty.
Something like a visual thing or disorder perhaps.
For instance, because of the Orc Blood, he/she has skin with a shade of green.
Or because of the Dragon Blood, he has some scales on his body.
That kind of thing would make it somewhat more acceptable in gameplay.
-TDL

|  BobChuck | 
 
	
 
                
                
              
            
            Louis IX wrote:And, to go even further, I'd introduce the concept of "blood" as an inherent part of race selection. For each race available as a PC, I'd give a breakdown of the racial abilities inherited if you have said race as one parent, or one grand-parent. That would create many different virtual races depending on the character's grandparents. For example, if you had a dwarf, an elf, a human, and an orc as grandparents, you could have darkvision, +1 str +1 dex, +1 wis, -2 cha, a floating +1, and an additional skill point per level.That sounds a bit cheesy if you ask me ;)
However, 1 "strange" race as blood would be very nice.
Although it has alot of bonus ideas, I would also add some minor penalty.
Something like a visual thing or disorder perhaps.
For instance, because of the Orc Blood, he/she has skin with a shade of green.
Or because of the Dragon Blood, he has some scales on his body.
That kind of thing would make it somewhat more acceptable in gameplay.
-TDL
Or a feat that must be taken at first level. Or, if the optional "traits" rules are in play, use those to balance it on.
Either way, the "blood" option is fine, as long as A) everyone gets an equal shot at it and B) people who don't want to play a wacky fun bloodline aren't mechanically punished.

|  Tarrintino | 
 
	
 
                
                
              
            
            This probably has something to do with the fact I watched both "Chronicles of Narnia" movies the other night, but a race of intelligent animals sound rather interesting to me. The race could be tailored with a small, medium, and large sized versions of the race (in game mechanics, they would appear as seperate races). To flesh out the individual animals, a list of initial abilities could be chosen to flesh out the exact type of animal the player wants to play.
To further hone the specific animal features the player is trying to portray, selection of race-specific feats would add new abilities to the player.
To go a step beyond that, a prestige class could be made for the animal race, allowing them to become more one with nature, furthering their own racial animal-like abilities.
Any thoughts on that?
Kevin
PS: Before anybody asks, no, I'm not a furry. Just was reminded of how much I liked the books as a kid, and seeing Aslan and several of the other talking animals brought up ideas that seem cool.

|  BobChuck | 
 
	
 
                
                
              
            
            This probably has something to do with the fact I watched both "Chronicles of Narnia" movies the other night, but a race of intelligent animals sound rather interesting to me. The race could be tailored with a small, medium, and large sized versions of the race (in game mechanics, they would appear as seperate races). To flesh out the individual animals, a list of initial abilities could be chosen to flesh out the exact type of animal the player wants to play.
To further hone the specific animal features the player is trying to portray, selection of race-specific feats would add new abilities to the player.
To go a step beyond that, a prestige class could be made for the animal race, allowing them to become more one with nature, furthering their own racial animal-like abilities.
Any thoughts on that?
Kevin
PS: Before anybody asks, no, I'm not a furry. Just was reminded of how much I liked the books as a kid, and seeing Aslan and several of the other talking animals brought up ideas that seem cool.
I'd like to see this too, if for no other reason than Wizards of the Coast tried and failed to create such a race, and gave us the dragonborn instead.

| Louis IX | 
 
	
 
                
                
              
            
            Tarrintino wrote:I'd like to see this too, if for no other reason than Wizards of the Coast tried and failed to create such a race, and gave us the dragonborn instead.This probably has something to do with the fact I watched both "Chronicles of Narnia" movies the other night, but a race of intelligent animals sound rather interesting to me. The race could be tailored with a small, medium, and large sized versions of the race (in game mechanics, they would appear as seperate races). To flesh out the individual animals, a list of initial abilities could be chosen to flesh out the exact type of animal the player wants to play.
To further hone the specific animal features the player is trying to portray, selection of race-specific feats would add new abilities to the player.
To go a step beyond that, a prestige class could be made for the animal race, allowing them to become more one with nature, furthering their own racial animal-like abilities.
Any thoughts on that?
Kevin
PS: Before anybody asks, no, I'm not a furry. Just was reminded of how much I liked the books as a kid, and seeing Aslan and several of the other talking animals brought up ideas that seem cool.
+1
...and that meshes well with my "blood" idea (although the answers to my post made me think about it a bit more, and, should I introduce it as a house-rule, I shall not make too much cheese or otherwise weaken the "regular" guys - thanks).

| northbrb | 
 
	
 
                
                
              
            
            I'd like to add my vote for playable animals.
I do know about a product for it for 3.5 called Noble Wild, just to be fair to the naysayers. Really the big deal about using animals is what you do about lack of hands and converting equipment.
I think converting equipment wouldn’t be hard but yes not having hands would result in drinking out of bowls

| Threeshades | 
 
	
 
                
                
              
            
            I think I would definitely want something different from the standard bipedal structure. The disembodied brain from the Expanded Psionics Handbook could be an interesting race - albeit weird.
He'll get a lot of fun being made of.
Brain: "Hey, I also want some of those magic items."
Dwarf: "Sure, here take these Boots of Elvenkind!"
I think I would like some more balanced stats for existing Bestiary races and other than that maybe something completely new and unique, not Anthros, not Humans with yet a different funny feature, and not variant Goblins, elves or whatever, something that really hasn't been done before.
 
	
 
     
     
     
	
  
	
  
 
                
                 
	
  
	
  
	
 