Master Craftsman: Why not potions?


Rules Questions


I like the Master Craftsman feat, but I was wondering why Brew Potion isn't one of the available item creation feats it allows access to?

Allowing Brew Potions as an available feat would let you create a village healer, someone who can whip up a healing poultice or concoct a herbal remedy to cure a disease, and so on, without having to be a spellcaster.

What might some of the potential snags be in house-ruling this?

Dark Archive

Personally, i don't see a problem with this either, but I think i can tell you why.

The reason is because potions are spells that are activated with out a spell-completion (which is why their more expensive then scrolls), but you can't learn from them, but ANYONE can use them. For this reason, potions are lumped in with the same idea around scrolls, wands, and stave's. Arm's and Armor don't require spells to make.

However, a small house rule that allows this would be cool in my game.


Well, there might already be sort of a loophole in this.

You can make a drinkable, one-use wondrous item... elixir of love, etc.

A slight twist of the rules might let you make lower-level healing potions that way.


Personally, I prefer Monte Cooks categorizing of the Craft feats. It's done by effect as opposed to the shape of the item. I highly recommend this system instead. It incorporates very easily into the normal rules, although pre-existing items may become mislabeled (elixir of love).

On topic. Potions only go up to level 3 anyway. I really don't see the harm in allowing Joe Average who runs the local pharmacy to be able to make a few cure light potions for the town. You might double the cost, though, since he can't actually cast a spell into the brew.


LordGriffin wrote:
Personally, I prefer Monte Cooks categorizing of the Craft feats. It's done by effect as opposed to the shape of the item. I highly recommend this system instead. It incorporates very easily into the normal rules, although pre-existing items may become mislabeled (elixir of love)...

Can you tell me the name of the book? sounds like a good option...

OT: The house rule sounds fair...


Sarabanda wrote:
LordGriffin wrote:
Personally, I prefer Monte Cooks categorizing of the Craft feats. It's done by effect as opposed to the shape of the item. I highly recommend this system instead. It incorporates very easily into the normal rules, although pre-existing items may become mislabeled (elixir of love)...

Can you tell me the name of the book? sounds like a good option...

OT: The house rule sounds fair...

They're from Monte Cook's Arcana Evolved (a good d20 adaptation in it's own right). The specific rules utilize some rules that are unique to the book, and I recommend buying it, but you can very easily make Pathfinder adaptions based on my descriptions alone.

Here are the craft feats in Arcana Evolved:

Charged Item: Think "wand", but it doesn't have to be shaped like a stick. This item contains a set number of charges, and you have to have the spell on your class list (or UMD check) to use it.

Constant Item: Several applications. Truly constant items (belt of strength), on/off items (ring of invisibility), at will items, and items with per/day charges. Basically, if the item never completely runs out of power, and isn't a weapon or armor, it goes here.

Arms and Armor: The difference here, I think, is that a weapon's enchantments apply to the weapon whereas a constant item confers it's bonuses to the wearer. This feat works the same as it's 3.x counterpart.

Spell-Completion Item: An item that contains a "mostly cast" spell. Think "scroll", but not limited by shape. Why not have a "scroll of knock" that's shaped like a skeleton key (like in Zelda or Dragon Warrior or ANY game where a key can open any door, then disappears)? Either way, the mechanics are the same. The feat is for one use magics that require a mage to finish the casting (Link has always had UMD as a class skill, after all).

Craft Single-Use Item: Potions, salves, exploding rocks ... whatever. This item can be used once, and by anybody. This works pretty much the same as the spell-completion version, but since it can be used by anybody, the cost to create is higher. But hey, why not make it so that key of knock works for anybody?

I'm not going to give any more details. I don't want to infringe any further on copyrights and I think it's the book is a worthwhile buy in it's own right.

With all THAT being said. I think the "Master Craftsmen" feat would easily apply to: Arm/Armor, Constant, Single Use. The other two require a mage to finish, specifically.


LordGriffin wrote:
text :P

Thanks man, i will give it a peek in my retailer and see what i could work with that information, im a lazy @#~€@ :D

cheers

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