| Tom Qadim RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4 |
Aquatic elves were only briefly mentioned in Elves of Golarion, and even then it was just a bit of fluff. (But GREAT fluff!) Is there another Pathfinder source that has information on aquatic elves?
I have a player that is interested in running one, so I need to come up with some crunch. Aside from stealing the Forgotten Realms aquatic elf stats, how would you go about creating one? I'm thinking of just adding the Aquatic sub-type and the Amphibious special quality, but I wanted to limit the amount of time the aquatic elf can remain on dry land.
Any suggestions?
| KaeYoss |
In 3.5, they had those traits (in addition to normal elf stuff)
I'd say, all we need is a generic "aquatic humanoid" template.
James Jacobs
Creative Director
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Actually... "Aquatic" is a GREAT candidate for a new simple template, and something I'd like to see show up in Bestiary II. It'd probably look something like this:
Aquatic Creature (CR +1)
Creatures with the aquatic template are at home in the water, but lose the ability to breathe air.
Quick and Rebuild Rules: Creature gains the aquatic template and a swim speed equal to its base speed (unless it already possesses a swim speed, in which case it increases to match the creature's base speed if the swim speed is lower than base speed). At your option, the creature can also gain the amphibious special quality.
We'd likely call out aquatic elves as a great example of something to make into an aquatic creature.
| Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
Actually... "Aquatic" is a GREAT candidate for a new simple template, and something I'd like to see show up in Bestiary II. It'd probably look something like this:
Aquatic Creature (CR +1)
Creatures with the aquatic template are at home in the water, but lose the ability to breathe air.
Quick and Rebuild Rules: Creature gains the aquatic template and a swim speed equal to its base speed (unless it already possesses a swim speed, in which case it increases to match the creature's base speed if the swim speed is lower than base speed). At your option, the creature can also gain the amphibious special quality.
We'd likely call out aquatic elves as a great example of something to make into an aquatic creature.
Should aquatic and amphibious be the same simple template? It would be easier to know a monster's capabilities at a glance if the name "aquatic" meant non-amphibious aquatic and "amphibious" meant amphibious aquatic.
James Jacobs
Creative Director
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Hmmmm, I can definitely see Amphibious as a CR+1, but it seems a bit harsh for non-amphibious Aquatic. What obvious something am I overlooking? :-)
Aquatic is certainly an advantage, especially when it's air-breathing PCs who'll be fighting an aquatic monster in a terrain that favors the monster. But amphibious? That's not really a combat advantage at all, since it only lets an aquatic monster function at a normal monster baseline without any problems. It's certainly an advantage for an aquatic PC, but CR scores aren't really involved in that part of the matter.
Mark Moreland
Director of Brand Strategy
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If you're looking for additional Golarion flavor on aquatic elves, check out Elaine Cunningham's Pathfinder's Journal fiction, Dark Tapestry. One chapter in particular, "When Mermaids Laugh," contains aquatic elves. You can find that chapter in Pathfinder 23: The Impossible Eye and the whole six-part novella in each volume of the Legacy of Fire adventure path.
| Wolf Munroe |
One of the mutations of otyughs mentioned in Dungeon Denizens Revisited is an aquatic or amphibious variant. I know that book was for 3.5e but would be nice to see the same option supported in PFRPG. (Personally, I would be tempted toward making all otyughs amphibious.)
I'm looking forward to the aquatic/amphibious template. (Even if it is identical to what is posted above and I already have and can use it.)
Set
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Hmmmm, I can definitely see Amphibious as a CR+1, but it seems a bit harsh for non-amphibious Aquatic. What obvious something am I overlooking? :-)
Having been an obsessive aquatic elf junkie back in 2nd edition, I found that it worked one of two ways;
1) Everyone could do the aquatic thing, in which case, it was just the new zero-sum.
2) My character was the only one who could do the aquatic thing, and, in the rare instances the encounter had a source of water, it probably included an encounter designed for the entire party, not just the soon-to-be-eaten fool who said, 'Look ma, I have gills!' and dove into a situation where his allies couldn't accompany him.
IMO, being able to go off on your own and get killed, whether it be by being aquatic or by having the ability to enter a dangerous dream-dimension or whatever, is worth shiny bupkiss.
It's certainly not going to make the character a better Cleric, Fighter, Wizard or Rogue.
| Blake Ryan |
Sea Elves have certainly been around for awhile.
Dragonlance Adventures book (1st edition D&D) has Dargonesti and Dimernesti (two types of Sea Elves).
Dimernesti can shapechange into sea otters, Dargonesti into dolphins.
Elves are a natural choice to make aquatic, since their body shape is streamlined, if you picture them swimming they would move like eels or sea horses.
You could have a coastal campaign with much travel in or on the water. A sea based trading or pirate campaign would work also.
They could swim in lakes or rivers each day to retain their health as they may dry out. I would say -1 to all stats and rolls per day out of water (as in complete immertion for at least 1 hour).
Recommend removing Elven magic and Elven immunities traits, replacing them with Water Breathing-10 minutes per constitution point, and Swimming speed of 40.
Happy gaming! :)
| Ross Byers RPG Superstar 2008 Top 32 |
2) My character was the only one who could do the aquatic thing, and, in the rare instances the encounter had a source of water, it probably included an encounter designed for the entire party, not just the soon-to-be-eaten fool who said, 'Look ma, I have gills!' and dove into a situation where his allies couldn't accompany him.
Aquaman syndrome?
James Jacobs
Creative Director
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Have we ever seen any official Aquatic/Amphibious template or Aquatic elf stats yet?
Yes, although they're kinda squirreled away on page 25 of the Inner Sea World Guide.
Aquatic elves are identical to normal elves, save that they have the aquatic subtype, the amphibious special quality, a swim speed of 30 feet, and replace the standard elf weapon familiarity with proficiency with rapiers, short swords, tridents, and any weapon with the word "elven" in its name.
| Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |
I included an aquatic half-elf named Captain Mase Darimar as a visiting Pirate Lord in the "Island of Empty Eyes"...i.e., Chapter 4 of Skull & Shackles. Here's the mechanical difference for him as compared to a regular half-elf:
Water Child (Ex) Because of his aquatic elf ancestry, Mase gains a +4 racial bonus on Swim checks and can always take 10 while swimming. This alternate racial trait replaces the adaptability and multitalented racial traits.
Also, if you don't mind spoilers...
Set
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Water Child (Ex) Because of his aquatic elf ancestry, Mase gains a +4 racial bonus on Swim checks and can always take 10 while swimming. This alternate racial trait replaces the adaptability and multitalented racial traits.
IMO, this is extremely conservative. I understand that how one values such things is pretty subjective (and often situational), I think Multitalented is worth more than this, and Adaptability quite a bit more.
For replacing both of those traits, I'd expect (perhaps unreasonably!) something like a 10 ft. Swim speed (which comes with +8 swim checks, take 10 swim checks and the ability to use the 'run' action while swimming). Maybe even the ability to hold one's breath 50% longer or twice as long underwater (and only underwater, as the half-aquatic elf's body absorbs oxygen from the surrounding water).
d20pfsrd.com
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In the meantime there's always the sea elf from Alluria Publishings most excellent Cerulean Seas campaign setting book.