| tbug |
I'm confused about how the Earth Seed's connection to the multiverse works, at least outside of the very specific example given in The End of Eternity. It "retains a tenuous link to the multiverse—in this case, the Plane of Earth." (p. 46) This means that creatures with the Earth subtype can create a link to the Scroll of Kakishon. Presumably it's the link to the elemental plane that means that creatures of that plane's subtype can create the portal?
What happens after the proteans are dead and the scroll has turned to ash? The multiverse is suddenly in much closer connection with Kakishon, given that plane shift and the like suddenly work again. If I can understand how the Earth Seed works then I should be able to infer the rest, but I'm not sure what the intent is here in terms of cosmological implications.
Jason Nelson
Contributor, RPG Superstar 2008 Top 4, Legendary Games
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I'm confused about how the Earth Seed's connection to the multiverse works, at least outside of the very specific example given in The End of Eternity. It "retains a tenuous link to the multiverse—in this case, the Plane of Earth." (p. 46) This means that creatures with the Earth subtype can create a link to the Scroll of Kakishon. Presumably it's the link to the elemental plane that means that creatures of that plane's subtype can create the portal?
What happens after the proteans are dead and the scroll has turned to ash? The multiverse is suddenly in much closer connection with Kakishon, given that plane shift and the like suddenly work again. If I can understand how the Earth Seed works then I should be able to infer the rest, but I'm not sure what the intent is here in terms of cosmological implications.
Regrettably, the bit about the Earth Seed was added during the editing phase, so I can't offer you anything in the way of authorial assistance as to exactly what it should be able to do outside of what you see on the pages of the mod. James could offer better thoughts about your question.
James Jacobs
Creative Director
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The Earth Seed is, basically, a bit of "raw" elemental earth. It's such pure elemental earth that no matter where it's taken (including into a weird isolated demiplane like Kakishon), it still retains its connection. Think of it as an "anchor" of sorts; if Kakishon is adrift in the ethereal or wherever, it can't drift so far away from the rest of the multiverse that it can't be reeled in.
Once the scroll is destroyed and Kakishon is "open" but floating in the deep, plane shift should work fine for getting away. The Earth Seed should still work fine as well in the way it's currently detailed.
The point of the adventure, in any event, is to have the PCs enjoy a strange "bottled" world filled with unusual challenges while there's time for the "exit" to be moved from Katapesh to the dungeons of Jhavhul's palace in the next adventure, so that the PCs can emerge into that dungeon and start that adventure. As long as you engineer events so that when the PCs exit from Kakishon they end up in the treasury of the palace, it doesn't really MATTER how things went down in Kakishon as long as it was fun.
And if you don't want to run the penultimate adventure at all, you can simply have the PCs escape Kakishon and make their own way back through the planes on an adventure of your own devising, so that when they return to the Material Plane they'll be leveled up and experienced enough to take on the last adventure.