| Qwilion |
Franz Lunzer that is correct. I am prohibited from saying so due to section 7 of the OGL "You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content"
They will be updated to the Pathfinder Rpg and our Questhaven setting plus there will be additional material such as an Ironborn sorcerous bloodline and a few racial feats.
Steve Russell
Rite Publishing
| Urizen |
Franz Lunzer that is correct. I am prohibited from saying so due to section 7 of the OGL "You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content"
They will be updated to the Pathfinder Rpg and our Questhaven setting plus there will be additional material such as an Ironborn sorcerous bloodline and a few racial feats.
Definitely curious. I've been wanting to see something that's an amaglam of the ironborn, the warforged, and d20 Modern's cybernetics into a fantasy setting. This is one of the few 'player races' that has so much potential for optional customization. I'm guessing the biggest concern is to make sure the customization exists while providing some sort of drawbacks to keep it an equivalent of a LA 0.
Any expectation as to the release date? (if it was referred to through your link, then you find me at a temporary disadvantage for the moment.)
| Urizen |
Okay. Now I am at home and I was able to take a look at the blog. I need to comment.
So the next decision I made was that nothing in Questhaven would be strictly core, for example you won’t find an elf wizard in Questhaven what you would find though is a wyrd wizard, a wyrd being a half-elf, half-ogre mage. You won’t find just a red dragon, but you will find a red dragon with the clockwork creature template. So in a sense you will always find something familiar yet unique within the pages of our Questhaven supplements.
For me this becomes a best of the Open Gaming Content I have come across over the years updated to the Pathfinder Roleplaying Game, and then customized for the Questhaven setting, with our signiture useful flavor text.
As always the idea is for it to remain modular without being generic, so our first release is Ironborn of Questhaven, a melding of organic material, with clockwork and magically grafted metal. Of all the OGC construct style races, I have always felt this one to be the best simply because it was playable at first level and was completely balanced for that level.
Your concept of the wyrd wizard and a red dragon with a clockwork template sounds interesting to say the least! I look forward to your Questhaven setting.
| Qwilion |
The product is now in proofing and we are working on a Logo for the Questhaven line.
Here is our working Cover Image (Art by Hugo Solis)
Logo initial sketch (The Maw is too small, needs to look like it could eat a village, but its an intial sketch by Jonathan Roberts)
Ironborn of Questhaven clocked in at 15 pages of content, (add 5 for cover,credits, ogl and 2 ads)
Inside you will find:
-An all new 1st person racial desscription
-22 ability packages
-The Constructed Sorcerous Bloodline
-Clockwork Familiar Template
Rather than looking at WF I took a look at what the original author of the Ironborn went with the design of ability packages in later works and what other authors have done with those design philosophies with a eye toward always keeping them LA+0.
| Urizen |
The product is now in proofing and we are working on a Logo for the Questhaven line.
Thanks for posting the links @ Photobucket; I was able to see 'em.
You have my attention for its release, so count me in! My next question is what else do you have in mind (if you don't mind giving some minor tidbits) for your Questhaven line? Heck, I already want to know more about your half-elf/half-ogre wyrd wizard and the clockwork red dragon!
| Qwilion |
Basicly we are building the setting in a modular fashion.
We are going to be incorporating our Evocative City Sites line with Pathfinder Roleplaying Game Stats (right now they are systemless)
Our next release will be the Intimate Shape Festhall(See Doppelganger Brothel) for the Evocatie City sites and Questhaven lines.
I am looking at a number of OGC races to update and adapt to Questhaven and to always have them start out as LA+0.
I am looing at a number of half-breeds as one of the names for Questhaven is "The City of Bastards" Blinklings (halfling/blink dogs), Lurkers (gnome/cloaker), Watchers (dwarf/gargoyle), Wretch (Orc/Hag) and the Wyrd (Elf/Ogre Mage)
I am also looking at the Restless, and will be developing an undead creature the same way an Ironborn reworked the concept of a construct race. This also leads to the idea that just because you die you don't have to sit around and watch your friends play the Pathfinder Rpg.
I am also considering a Dhampir (half-vampire) as a LA+0,
I have two other ideas about races that I will keep behind the curtain for now, but if you have a Open Gaming Content race that you love, let us know about it, on our Facebook Page, Twitter Page, Our Frontpage or just shoot us an email (listed on the contact page our website) [url]www.ritepublsihing.com {/url]
Magic Items 101: all the lore for this book will be related to the Questhaven setting, but still be modular enough to drop in any standard fantasy setting with just a few name changes to protect the innocent with a glossary to help with those changes.
The Hero's Bastard and Agate Companion are already pieces of Questhaven
Really though how well the Ironborn of Questhaven does will determine if we have the budget to continue on in the series. If it does as well as Feats 101 did then I expect we will keep on going :)
| Urizen |
We are going to be incorporating our Evocative City Sites line with Pathfinder Roleplaying Game Stats (right now they are systemless)
Our next release will be the Intimate Shape Festhall(See Doppelganger Brothel) for the Evocatie City sites and Questhaven lines.
Your two existing products doesn't really say anything too much out of the ordinary for me with regard to being unique. But that could be because of your description(s). Now the Doppelganger Brothel, on the other hand, is worth taking a look into depending on how the concept comes about and the fluff background for some of the NPCs. Ironically, I half made a joke about it in the playtesting forum the other day and am amused by the coincidence when you mention it. :)
I am looing at a number of half-breeds as one of the names for Questhaven is "The City of Bastards" Blinklings (halfling/blink dogs), Lurkers (gnome/cloaker), Watchers (dwarf/gargoyle), Wretch (Orc/Hag) and the Wyrd (Elf/Ogre Mage)
Interesting crossbreeds! It'd be nice to see them in a compendium form to be used in addition (or in place of) releasing them individually, but that's my preference. I know authors need to make money, though.
I am also looking at the Restless, and will be developing an undead creature the same way an Ironborn reworked the concept of a construct race. This also leads to the idea that just because you die you don't have to sit around and watch your friends play the Pathfinder Rpg.
Is the Restless your undead, or are you talking about two separate things? I'm also sensing a Ghostwalk reference here.
I have two other ideas about races that I will keep behind the curtain for now, but if you have a Open Gaming Content race that you love, let us know about it, on our Facebook Page, Twitter Page, Our Frontpage or just shoot us an email (listed on the contact page our website) www.ritepublishing.com
Fixed the link for you. Unless at home, I'm kind of limited as to where I can access. I'm just fortunate I can get here during the day.
I recently purchased the 101 Feats you put out as my first purchase, so I will need to take a look at that when I get a chance to keep in mind the expectation on other existing and future product lines.
Thanks for replying!
| LMPjr007 |
I am also looking at the Restless, and will be developing an undead creature the same way an Ironborn reworked the concept of a construct race. This also leads to the idea that just because you die you don't have to sit around and watch your friends play the Pathfinder Rpg.
Is the Restless your undead, or are you talking about two separate things? I'm also sensing a Ghostwalk reference here.
Now this has gotten my interest...
| Qwilion |
Yes Matt called it, I am a HUGE fan of that book and that authors work on said book.
The Restless are Undead, but Ghostwalk is not an OGC book so I will not be using anything from it, I am going a different direction and not tying the the nature of the restless to a particular setting. My concept is more along the lines that you spirit will not move on to its final rest as you still have something left here to do.
I do like the idea of a more seelie gnome and unseelie style gnome, but I don't want to spend the whole series doing just half-breeds :)
The Rogue's Gallery Tavern is a round (no sitting in a corner table), all the bad guys hang out there and is run by a poisoner and demoness (the unique aspects will be in the updates)
The Next Inn is a religious site that holds PCs in reverence :) again once i add some unique mechanics to them they will have more of the flavor your looking for.
| Qwilion |
Yep, the Paizo system requires Vic to finish the set up to make the project public.
So I expect it will be up on monday.
Steve Russell
Ironborn of Questhaven
Matthew Morris
RPG Superstar 2009 Top 32, 2010 Top 8
|
Yep, the Paizo system requires Vic to finish the set up to make the project public.
So I expect it will be up on monday.
Steve Russell
Ironborn of Questhaven
Cool, I just prefer to order through Paizo when possible.
| Urizen |
Initial thoughts when briefly skimming the content. It's definitely influenced from The Book of Iron Might as Steven indicated -- heavily so. Aside from the expected Ironborn feats that were similar to the ones it drew from, the ability packages included allows you to further optimize your ironborn.
For those interested, this is a book marked PDF, so that's good to know in order to hop quickly to a specific chapter.
I'm a bit stumped on the need to eat consumables (even though I appreciate it being 1/4th the amount that a normal humanoid requires) even though it essentially cannot die from natural causes.
Since the ironborn dies just like anyone else when under 0 hit points, would the concept be different to use that 'shell' if you want to recreate another to inhabit it? I may probably find that answer when reading the necessary feat and how they were created (if any different from the original Ironborn).
Having a clockwork familiar option is cool! I need to read into it further.
When I dig into this some more, I hope to get some form of a review for you, Steven.
| Qwilion |
Urizen,
yes I wanted to add to the Ironbon, update them to Pathfinder from 3.5, and not take anything away from the original design. My concern here is you could have someone who is still playing an Ironborn character in a 3.5 campaign and the GM chooses to update to Pathfinder Rpg, I did not want that player to loose anything. I wanted to give more options.
The eating consumables was part of the original design, and remember ironborn do have organic parts unless you take the ability package that eliminates them, so if an iron born has those cells, they still need nourishment.
Natural causes in this case deal with old age, you could still die of starvation.
Thanks for the support,and I look forward to the review.
Matthew Morris said: Cool, I just prefer to order through Paizo when possible.
I appreciate that if Vic does not have it up when I check tommorrow I will give him nudge, but I doubt I will have to do that.
| Urizen |
also what is folks opinions on Hugo's artwork? Shall we continue to use him for the rest of the series?
I've been meaning to say something about that, but now that you brought it up....
The cover drawing, I like. I just wish that when I saw it duplicated on pg 3 was that I saw the rest of him as a whole. I wasn't as crazy about the "conceptual modes", though. I wasn't sure whether you were going for a minimalist approach or not as if you were seeing the sketchings from a dusty tome or such? It just seems ... incomplete. A quick sketch that was turned in at a deadline. Which is probably why it is listed as 'conceptualization' in the first place.
It wasn't that I was expecting an archetype / concept for each build, but I would have likened it to be more in detail like your cover. He helped sell it. The other two on the cover may have been more of a turnoff that would dissuade me from the purchase. I've seen Hugo's artwork and I know what he's very well capable of doing, so I was a little amiss when I saw this.
Ever thumb through some of the 3PPs that you like what was hyped about the content, but when you open it up and see the layout and the artwork leaves things less than desired, you put it back on the shelf? I run into that a lot at Half Price Book when I'm picking up things left and right that I can lift into a campaign setting.
Interesting that you did bring this up. Was it something on your mind or something said by another purchaser that you posted your question in passing?
*******
I've already printed out the PDF and I'm intending to look side by side with TBOIM to see what exactly was upgraded. There's one thing when you're being faithful to the original, but there's another where I am hoping that there were more 'new/original' content that was added. A reboot that takes a fresh new spin and being respectful of the original at the same time (i.e Star Trek...)
| Qwilion |
4 out of 5 star review from featured reviewer Sean Holland
Soon as I have an initial sketch, I will post it. Hugo is busy with Litorians doing a cover for us along with some interior artwork and then I have some Jade Oath work for him to do, so next month we will be using a new guy who has done some great work on Breaking of Fostor Nagar so the Wyrd will be done by him, and then Hugo will return to us for the book following Wyrd (The Restless).
Urizen said
Makes me wonder of its origins...
This is tricky because of section 7 of the OGL So I will just point you to what Matthew Morris said in this thread: "Ooh, nice to see Bastards and Bloodlines getting some love."
Urizen said
. I wasn't as crazy about the "conceptual modes", though. I wasn't sure whether you were going for a minimalist approach or not as if you were seeing the sketchings from a dusty tome or such? It just seems ... incomplete. A quick sketch that was turned in at a deadline. Which is probably why it is listed as 'conceptualization' in the first place.
Originally the cover art was going to be the only piece of artwork,as this was a test to see if Questhaven pdfs could sell, if they sold as well as Feats 101 (which uses all stock art) then I would happily do more and spend a bit more on artwork. If I could have my dream there would have been 4 iconic characters (warrior, mage, skill expert, priest), but the reality of art budget gets in the way.
However Hugo sent 3 wonderful initial sketches, still I did not want to sink the book because I paid for 3 finished pieces, however I gave hugo some extra money so that I could use the other two and chose one of them as the finished piece (so you were quite right, its exactly what it says on the tin.)
ART BUDGET
Now I am going to pull some numbers out of the Air (Because what Hugo charges me for art is Hugo's business) so those who care about the economics of creating a book like this can understand (if you don't, ignore this). We will use RpgNow/Drivethru rpg % because that is where the largest # of copies are sold, they take 35% of the gross (paizo takes only 25%), so each book has a net sale of $2.44. Now the editor is paid on royalties he gets 25% of net sales,so now we are down to $1.81 per book, the author would normal take 50% of net sales however in this case: I am the Author.
-if a finished sketch is $75 I have to sell 42 copies to cover the art cost
-if a finished sketch is $50 I have to sell 28 copies to cover the art cost
-if a finished sketch is $25 i have to sell 13 copies to cover the art cost
And that is just for one image, does not account if if I had another author write it or if someone other than me had done the layout, nor the logo jonathan roberts created for Questhaven.
As of today's date after being out 6 days combining Paizo and RpgNow/Rpgdrivethru sales we have sold 17 copies (5 of those via Paizo) and I am #40 on RpgNow. Now a few notes on this, I launched this product in December, the worst sales month for small pdfs, mostly due to pdfs being primarily a personal purchase, I expect by the end of the month we will have sold 30 copies compared that to Feats 101 at the end of November which combined sales put at 134 copies (57 of those coming from paizo).
Now with all this in mind understand that I am satisfied with the performance of this book considering the giant hurdle I put in front of it. (and I blame no one but myself) Now assuming we do a compilation for print of all 7+ races I currently have planed, if sales merit, I might just get my dream of having Hugo go back and do finished pieces plus adding at least one new piece of original artwork.
END ART COST DISCUSSION
If you want to see more in this line, Write a Review, post it on Paizo, ENWorld and Rpg.net. Ask Lisa to mention it on the store blog, mention it on your blog, Facebook page and even twitter. You can also stop buy our website, post your comments on our homepage blog our or Facebook page.
Thanks for the feedback, again its the only way we can improve
Steve Russell
Still working on the Wyrd
| Urizen |
Urizen saidQuote:Makes me wonder of its origins...This is tricky because of section 7 of the OGL So I will just point you to what Matthew Morris said in this thread: "Ooh, nice to see Bastards and Bloodlines getting some love."
I think you misunderstood me. I know about B&B and thought the same thing before I saw Matthew's post. I was wondering how the race was originated with regard to your campaign setting. Hope that clarifies.
As for the art; my response wasn't meant as inflammatory by any means (I am sure you realize that, though). I understand the economics clear enough that sometimes it is hard to recoup your costs for the time and effort you spent with the product after having to subtract the costs for the distribution host and the artist. If the fluff and the crunch of the material is good, I won't be concerned about the art. Heck, if you see all the stuff that Set cobbles in the homebrew forums -- it's great stuff! I don't even need the pictures to realize it is full of awesomesauce. :-)
Anyway, moving on. Crank out that Wyrd! <whip crack>
| Urizen |
Oh sorry,
its origin is based around
"The Mandate of The August Personage in Darkness"
I do plan to have a bit of "Behind the Screen" text to help integrate the Wyrd into an existing campaign world.
Moving on. Crank out a review <whip crack>
Steve Russell
1st draft of Wyrd is done.
Boy that's a mouthful that doesn't tell me anything. Tease! :P
| Urizen |
Steve,
I had some spare time to compare the original with your updated version. It does appear that you've stayed faithful to the original; you included all the original ability packages and feats and added a couple more new feats and much more ability packages. Then there's the clockwork familiar, which I assume is for those wanting to play class that allows a familiar, correct?
There are other subtle differences between the fluffs of each setting, but it sticks to familiar themes. For those who already own the book of iron might, this may not be as essential for them. For those who don't, then I'd definitely recommend it to them.
I am having trouble with Firstbuilt and Secondbuilt, though. Doesn't make as much sense when they're Ironborn and not Ironbuilt. Shame they weren't Ironforged and thus Firstforged and Secondforged, but that's just word semantic issues on my part.
Didn't Purdy do the art in the original release? Shame you couldn't have reused a variant of those drawings. That and a couple more customizations and this would have been a five star for me.
I'll get a review out shortly after I get your thoughts. In the meantime, the Wyrd! <cracking whip>
| Qwilion |
Yes, again I wanted to add more,
Firstborn was IP, and so I could not use it.
I wanted to add to what the players who owned the book, and not take away from an existing character that is playing using those rules. Which is always my goal, that when you update something you add rather than subtract.
From Scott Purdy
Hi Steve,
I'd like to thank you for the download from DriveThru, cheers! I can't say that I've ever received a book where I've had no part in creating it, and to get a 'special thanks'.. wow, that's very kind :)
Hugo is great, I have to admit that I think his pieces are MUCH more interesting than the work that I did originally, you've got yourself a damned good guy there! :)
I'll have to give him a big thumbs up on DeviantArt later today.So again, thanks for the unexpected gift, it's much appreciated and made my day :)
Cheers.
Scott.
Looking forward to the review.
| Urizen |
Yes, again I wanted to add more,
Firstborn was IP, and so I could not use it.
But yet you used Ironborn and the same codex title. Maybe I don't have a full grasp of IPs.
Looking forward to the review.
I haven't yet, but you may want to address this. I want to see what else the OP says before I go back and take a second look and detail the crunch issues.
| Qwilion |
I am working hard on getting egg off my face from the missed name changes on the conversions that should have been done, hope to have it corrected today,
Ironborn is part of the open gaming content, the codex is also because it was included in the feat Craft Ironborn. (read the open gaming content declaration) on the credits page of the original design or in its section of the OGL in Ironborn of Questhaven. It makes it pretty simple.
| Urizen |
I am working hard on getting egg off my face from the missed name changes on the conversions that should have been done, hope to have it corrected today,
Ironborn is part of the open gaming content, the codex is also because it was included in the feat Craft Ironborn. (read the open gaming content declaration) on the credits page of the original design or in its section of the OGL in Ironborn of Questhaven. It makes it pretty simple.
Understood. I don't read the OGL too much unless I have a reason to do so.
How do you notify previous purchasers there was an upgrade? I can just as easily watch the thread. I'll take into account the updated version.
| Qwilion |
Rpgnow/DrivethruRpg, automatically sends an email to every customer about any update to any file. 30 emails were sent out.
Dear Customers,
Due to a major mistake on my part during layout a number of conversions to the Pathfinder Rpg were not made properly. Specifically skill name changes and a major error on how the holy icon feat works. These have been corrected in the Errata version of this document that is now available for you to download.
If you find any further Errata please contact us and I will be happy to correct it.
My apologies for the errors
Steve Russell
Rite Publishing
I am not entirely sure how Paizo notifies customers for an update or Errata version of a book,as Paizo has to review the file before they put it into place. I have requested that an email be sent to the 8 customers who have purchased the product via Paizo. As soon as I have more info on that I will make it available.
Again my deepest apologies to everyone, it was a amateur mistake, that got past me, the editor, and the proofreader, it will not happen again.
| Urizen |
For your transgressions, you must contemplate this on the tree of woe.
:D
It happens. It's all a matter about how you correct the matter as a sign of good customer service.
When you've updated the errata, is it a separate addendum or you made the corrections in the actual PDF to replace the original release?
| LMPjr007 |
For your transgressions, you must contemplate this on the tree of woe.
Do you mean this Tree of Woe? Hmmm interesting...
| Laddie |
I picked this up a few days ago from RPGNow and just got the update e-mail.
Really nice though, I was glad to see some of the extras packed in there beyond just racial stats and fluff. I thought the art worked well with the concept too, but it would have been nice to see a definitive full design.
One question on them though: do they not have legs? I haven't given the .pdf the closest read-through, but I'm not seeing any legs anywhere. If they just float around, that could be trouble with pit traps or players wanting to fly around.
| Urizen |
Urizen wrote:For your transgressions, you must contemplate this on the tree of woe.Do you mean this Tree of Woe? Hmmm interesting...
Ha! You already got my pesos for that PDF during the cyber sale a couple weeks ago. :P
| Urizen |
Its all been updated.
The actual pdf, the corrected file has a different name: PathfinderRPG_Ironborn_of_Questhaven_Rite_Publishing_Errata.pdf
LMPjr007: Shamless self promoter that you are, it was probably too much for you to resist, in the midst of my misery :)
Thanks! I think I got mine over at DriveThruRPG, so I'll get the updated release.
I've also decided that LPJ is incorrigible, too!
| Urizen |
I picked this up a few days ago from RPGNow and just got the update e-mail.
Really nice though, I was glad to see some of the extras packed in there beyond just racial stats and fluff. I thought the art worked well with the concept too, but it would have been nice to see a definitive full design.
One question on them though: do they not have legs? I haven't given the .pdf the closest read-through, but I'm not seeing any legs anywhere. If they just float around, that could be trouble with pit traps or players wanting to fly around.
They do have legs. But I think you made my point for those who are not familiar with the original and Steve's Pathfinderized version.