| Galeros |
There was a feat in the 3.0 Tome & Blood book called "Extra Spell" which granted one extra spell. It was primarily meant to be taken by Sorcerers to give them some more spells. I was wondering if it would be too powerful to allow this feat to instead give three extra spells. Of course, it could now be called "Extra Spells".
| shalandar |
There was a feat in the 3.0 Tome & Blood book called "Extra Spell" which granted one extra spell. It was primarily meant to be taken by Sorcerers to give them some more spells. I was wondering if it would be too powerful to allow this feat to instead give three extra spells. Of course, it could now be called "Extra Spells".
Any 3 spells? I would say yes. If you wanted to modify it, you could do something like "Pick any number of spells with a combined level equal to half your caster level." So at 10th level, you could take 10 levels worth of spells.
| DigMarx |
Galeros wrote:There was a feat in the 3.0 Tome & Blood book called "Extra Spell" which granted one extra spell. It was primarily meant to be taken by Sorcerers to give them some more spells. I was wondering if it would be too powerful to allow this feat to instead give three extra spells. Of course, it could now be called "Extra Spells".Any 3 spells? I would say yes. If you wanted to modify it, you could do something like "Pick any number of spells with a combined level equal to half your caster level." So at 10th level, you could take 10 levels worth of spells.
That sounds like a bit much to me. Kinda defeats the point of being a wizard, don't you think? I guess it depends on the game.
Zo
| Can I Call My Guy Drizzt? |
There was a feat in the 3.0 Tome & Blood book called "Extra Spell" which granted one extra spell. It was primarily meant to be taken by Sorcerers to give them some more spells. I was wondering if it would be too powerful to allow this feat to instead give three extra spells. Of course, it could now be called "Extra Spells".
That kills the fun of the sorcerer class in my opinion. It's a class that is great because you have to choose spells wisely and use them creatively. If you start piling spell selection on, it becomes a wizard who doesn't have to study. What is your reason for wanting to do this?
| Bitter Thorn |
There was a feat in the 3.0 Tome & Blood book called "Extra Spell" which granted one extra spell. It was primarily meant to be taken by Sorcerers to give them some more spells. I was wondering if it would be too powerful to allow this feat to instead give three extra spells. Of course, it could now be called "Extra Spells".
I think one of the only ways to balance such a modification would be to structure the feat very narrowly. For example, you could make the benefit scalable but delayed by having a common theme spread out over various levels. Dispel magic, greater dispel magic and disjunction could be an example. A level and skill prerequisite could be balancing factors, or it could be a first level only heritage or background type of feat.
If you let a sorcerer or bard have any three additional spells known for one feat I think it would become the "must have" feat for spontaneous casters.
There were feats in a Dragon magazine that added a known spell for levels 1 through 9, but a whole category of opposing spells dropped off of your class list entirely.
James Risner
Owner - D20 Hobbies
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There was a feat in the 3.0 Tome & Blood
Most recent printing in the Complete Arcane. FAQ has questions on this, like some that believe it can add any spell from any spell list, but since it doesn't say "any class spell list" you can only add spells already on your spell list.
If you let a sorcerer or bard have any three additional spells known for one feat I think it would become the "must have" feat for spontaneous casters.
As it stands now, Extra Spell for 1 spell is already a "must have" feat for spontaneous casters.
| Majuba |
Galeros wrote:There was a feat in the 3.0 Tome & Blood book called "Extra Spell" which granted one extra spell. It was primarily meant to be taken by Sorcerers to give them some more spells. I was wondering if it would be too powerful to allow this feat to instead give three extra spells. Of course, it could now be called "Extra Spells".Any 3 spells? I would say yes. If you wanted to modify it, you could do something like "Pick any number of spells with a combined level equal to half your caster level." So at 10th level, you could take 10 levels worth of spells.
This sounds like a somewhat reasonable adjustment (recognizing the typo that it should say "you could take *5* levels worth of spells.") I'd limit it to three spells at most though (a billion extra first levels known could be very powerful, especially with the cheapest ring of wizardry).
Morgen
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You could, it just gave you an extra spell. Had to be one lower then the maximum level you could cast though, so a 4th level sorcerer could only get a 0 or 1st level spell, not another 2nd level spell with it.
It wasn't a feat I ever saw anyone with, and my sorcerers never considered it given the limited amounts of feat slots we had available. Never needed it though either.
Complete Arcane had more interesting feats, like Energy Substitution or Sculpt Spell. Oh how I loved Sculpt Spell...