| Funkytrip |
Clothing and gear wildshapes with the druid. Manacles will become non-functional and shape in the new form.
I think that manacles attached to a wall would remain manacles. However, if you change into something smaller, the manacles will slide off easily. If you shape into something larger, you make a strength check of some sort which decides whether the shape fails because you can't 'expand' or whether the manacles break.
These seem logical rulings to me.
| Dragorine |
Clothing and gear wildshapes with the druid. Manacles will become non-functional and shape in the new form.
I think that manacles attached to a wall would remain manacles. However, if you change into something smaller, the manacles will slide off easily. If you shape into something larger, you make a strength check of some sort which decides whether the shape fails because you can't 'expand' or whether the manacles break.
These seem logical rulings to me.
I really don't think that manacles could be considered clothing or gear. I would treat them the same as your attached to a wall ruling. To the op if you changed into something that didn't have the appendage of your manacled form I would think the would fall off(such as a fish having no hands).
| Louis IX |
...and perhaps it's overkill to activate a use-limited ability to overcome manacles. For this reason, I'd allow it even if the character was changing into a shape with limbs. If the manacles are linked to a wall or someone else, they'd fall. If they are on the character only, they'd meld... but would come back afterwards.
A character with some control on his wild-shaped equipment (see Mongoose's Quintessential Druid's "Equipment Master" feat), would be able to make them fall.
In fine, that's a good reason for a wilding clasp to be attached to manacles (obviously, that would be in a heavy-magic setting). Elephant, fish, whatever... interesting mental pictures, there :-)