Marra follower of Dawnflower
|
Marra cheerfully speaks to the inspector "Good idea taking a power nap just before all the excitement happens! And being the only one on dutiy means you get to chance to show everyone what your made of Lilia Ginsi, Isn't it great!"
aid diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11
Cacumattus Diuberr
|
"I'm sure you appreciate the need for discretion regarding our visit," Cacumattus suggests.
Diplomacy (aid another): 1d20 + 3 ⇒ (19) + 3 = 22
"Are you able to confirm for us that a ship going by the name Kat Season has yet to be given permission to dock?"
| DM Kludde |
Lilia cheerfully jumps up as there is a letter to read. Remaining silent for a moment as she reads, she continues with a cheerful, sing-song voice Let me look this up for you. I'll have a look in the ledger to see if we have a request.... She open a large book and says hmm... yes... just a sec... it's here! Yes, the Kat Season is indeed expected. Let me sign out a rowboat for you, and locate a pilot. I'll just move over here... she continues her verbose treatment of the request ...and sees who's available on the pilot roster. Ah... Zigil is available. Good. She looks up from the book, and says If you'll excuse me for a moment, I'll just get the pilot to come over here, and we're good to go! Sounds good, no?
The sounds of splashing water returns to the room as the halfling shuts up and leave the room.
She returns with a dwarven woman. Zigil. I'm your pilot. Here's the deal: rowing is your job, navigating this tub safely through the graveyard is mine. The ship will be waiting outside of the graveyard, because they're not allowed to enter without the guidance of a pilot from the guild. You secure the ship, and I'll board when it is secure - and not a moment sooner. Are we clear on this?
Absalom’s harbor is an inky, shifting landscape of shadows at night, illuminated only by the city’s lights, the waxing moon, and the distant blaze of the Absalom Lighthouse on Pilot’s Island. Eventually, a three-masted ship with white sails comes into view. It’s just over one hundred feet in length, and its bowsprit is a weatherworn representation of a canine-headed mermaid. The crew is busy as they await an escort through the Ship’s Graveyard. A rope ladder hangs from the rail of its starboard to a foot above the waterline.
You may roll perception and/or K(local)
Marra follower of Dawnflower
|
perception: 1d20 + 8 ⇒ (2) + 8 = 10
kn local: 1d20 + 6 ⇒ (1) + 6 = 7
Marra watches the ship as the rowboat approaches, but has her hands full rowing. She suggest in a whispered voice "we should try to board quietly, not get stuck on the ladder."
(getting the bad rolls out early)
Cacumattus Diuberr
|
Cacumattus peers at the ship as they approach.
Perception: 1d20 + 1 ⇒ (17) + 1 = 18
"Oh, they paint the name on the front of the ship, how convenient!" he observes, squinting closely at it to try to detect any sign that the name has been altered recently.
| DM Kludde |
Ariward and Orphin aren't deceived by the ruse of renaming the boat kAt Season, and notice how the extra letters have been sloppily painted onto the bow. There's also folded yellow sails on deck, which are the tell-tale sign of Okeno pirates.
The ladder is affixed firmly. The dwarven pilot says They're probably expecting two sailors and a pilot. They've already put out the ladder to let us on.
'Hellion' Svetlana Irriseni
|
"Right, business" Svetlana states, matter of fact.
She draws a couple of items from her pack. "We're going on board a ship, things might go wrong. These are Air Crystals, you chew 'em and you can breathe rather than drown. This is a Potion that gives you a Touch of the Sea, you'll swim like a fish even in a ton or armour... doesn't give you gills though. I'm placing them here...these are healing, this is spider climbing. This is a wand - allows you to heal like a Devil for those who can use it" she demonstrates which pouches "Things go to custard you know where they are, if I you are in trouble and I throw you something you now know what it is"
"I can see in the dark just fine, so don't worry about whether I need light or anything"
Svetlanas eyes then glow red for a moment.
Triggers Deathwatch
Ariward Falconsflight
|
"I have my own potion for better swimming, just in case", Ariwards shuffles his possessions and puts one potion on top of his belt pouch, "I'd like to have your connections in Society to get some of those air crystals later, they are pretty rare as I understood. But please, keep that devil healing thing of me - I don't want to have any debts to a filthy brood."
He puts his shield on his shoulder, and fixes glaive on a strap.
"If no one minds, I'll go second with Svetlana", he said, thinking "this way I might protect everyone, before she rushes into a fight, where problem could be solved by couple of words"
'Hellion' Svetlana Irriseni
|
Svetlana looks a bit surprised at Ariward "I didn't pick you as Chelaxian, but as I already have the blood of that filthy brood in my veins I have fewer qualms" she offers cheerfully.
At the last minute, just before she is about to climb the ladder, she pulls out her shining wayfinder, rubs the dragon embossed on its cover, and triggers its magic.
Protection from Evil
Ariward Falconsflight
|
Ariward's noded: "Everyone fights it's own demons. Some are born with bad heritage, but strive to do things rights, despite of all odds. Personally, I am fighting with temptation to use all power available to bring world to justice and beauty. Anyway, as I said, I don't want to give a chance for wily devil than require me pay him back for moment of my weakness."
He took out of his belt pouch a potion, decorated with crossed yellow and red ribbons, and drinks it, saluting to Svetlana: "No offence? Let the beauty protects us as we are striving to protect the beauty."
Potion of Protection from Evil
'Hellion' Svetlana Irriseni
|
"We're here for the same reason then. You want to defend beauty, and so do I. We both stand guard at the castle of civilisation; you maintain the vigil protecting the beautiful gardens of the inner courtyard and my calling is to stand on the ugly outer walls and defend those instead. Regardless, we both want the same thing, the preservation of order, the protection of the innocent, and to keep the peace so that joy may prosper and lovers might be the only thing roaming the gardens in the night" She looks at the ship "Lets get up that rope"
Adrianna Na'lin
|
Adrianna just rowed. The last time she tried to board a ship there was a bit of swimming involved...luckily she didn't wear armor to weigh her down.
Perception: 1d20 + 10 ⇒ (13) + 10 = 23
She does look at the ship to see what she could determine about numbers of sailors, defenses, etc.
Marra follower of Dawnflower
|
Marra rolls her eyes, "You two must have fun family reunions. Climb the ladder ."
stealth: 1d20 + 10 ⇒ (11) + 10 = 21
The hafling quietly climbs up after the first two.
climb take ten: 10 + 1 = 11
-Posted with Wayfinder
| DM Kludde |
Hellion, Ariward and Marra climb aboard, and very little seems amiss to the crew on the deck. The first mate, flanked by two crew members, simply says About time. Which of you is the pilot?
Tell me if anyone else is climbing up
Adrianna Na'lin
|
Adrianna stands in the rowboat holding the rope ladder, accomplishing two things at once. First, she is maintaining the ruse that this is a regular pilot delivery and she is keeping the craft close to the ship. But she also is prepared to quickly climb the ropes to help the others...
| DM Kludde |
The sound of a third person climbing up doesn't sit very very with the crew on top of the ship
What is this? A trick? A boarding party?
The half-orc crewman's eyes flash with hatred as he orders his two gnoll crewmen to attack.
Men, drive these invaders off the ship!
Init, Ariward: 1d20 + 1 ⇒ (19) + 1 = 20
Init, Adrianna: 1d20 + 2 ⇒ (7) + 2 = 9
Init, Cacumattus: 1d20 + 2 ⇒ (14) + 2 = 16
Init, Orophin: 1d20 + 1 ⇒ (20) + 1 = 21
Init, Marra: 1d20 + 3 ⇒ (20) + 3 = 23
Init, Svetlana: 1d20 + 4 ⇒ (1) + 4 = 5
Init, Half-orc: 1d20 + 5 ⇒ (13) + 5 = 18
Init, Gnolls: 1d20 + 0 ⇒ (7) + 0 = 7
Orophin is still on the ladder, and needs a move action to reach deck
---
Marra
Orophin
Ariward
---
Half-Orc
---
Cacumattus
Adrianna
---
Gnoll
Gnoll
---
Svetlana
---
| DM Kludde |
Excellent. All it takes is a cry for a drink, then
Ariward Falconsflight
|
Ariward stepped forward to free up some space behind his back for others to join and to work back to back with Svetlana. He, was standing like a spring, ready to act on first opportunity.
"We come to bring you to justice. This ship is being held due to taxation issues. Surrender and put down your weapons! Otherwise, we will be forced to use ours."
IF enemy comes in threaten range with weapon
THEN Trip: 1d20 + 5 ⇒ (18) + 5 = 23
IF enemy provokes AoO standing with weapon
THEN Disarm: 1d20 + 5 ⇒ (19) + 5 = 24
If he has no weapon, but other threatening stuff, like spell charge, than same roll for attack (+4 due to prone, -4 for non-lethal) and DMG: 1d10 + 4 ⇒ (2) + 4 = 6
Orophin Telemnarn
|
Orophin climbs up to the desk and draws his morning star.
"Ship inspection time."
Not sure I can ready an action with the standard action left to me, but if I can, I'll ready an attack against anyone coming in range.
attack: 1d20 + 4 ⇒ (12) + 4 = 16damage: 1d8 + 2 ⇒ (8) + 2 = 10
Cacumattus Diuberr
|
"So much for the element of surprise," Cacumattus mumbles under his breath, "so let's try the element of confusion." He makes a complicated series of gestures, and suddenly from the opposite side of the ship come the sound of several more people climbing ropes up the hull, accompanied by various shouts along the lines of "Let's go!" and "Get 'em, lads!".
Standard action: Ghost Sound, Will DC 15 to disbelieve
The auditory illusion in place, he climbs the ladder to the deck.
Marra follower of Dawnflower
|
Marra moves up drawing her scimitar and charging it with arcane magic before striking at the gnoll crewman while he is still flatfooted. "Good you've chosen not to surrender!"
scimitar: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d4 + 5 ⇒ (3) + 5 = 8
move & draw weapon - move action, arcane strike - sift action, attack-standard, speak-free action
| DM Kludde |
Marra draws first blood as Ariward, Orophin and Hellion stand to the ready.
The half-orc moves up, and immediately gets cut by Orophin, then thrown on the ground by Ariwar
Cacumattus creates his ghostly sound, and the rearmost gnoll seems to be positively nervous about this.
---
Cacumattus
Adrianna
---
Gnoll (8)
Gnoll
---
Svetlana
Marra
Orophin
Ariward
---
Half-Orc (10) - Prone
---
Adrianna Na'lin
|
Adrianna holds the ladder still as everyone else climbs, and then follows. Once on deck, she draws a javelin and hurls it at a gnoll guard.
Ranged attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
| DM Kludde |
Adrainna hurls a javelin, and catches the gnoll in the chest.
The gnoll near Marra tries to stab the halfling with his spear, while the other gnoll throws a spear at Adrianna
Attack, Marra: 1d20 + 3 ⇒ (19) + 3 = 221d8 + 3 ⇒ (3) + 3 = 6
Attack, Adrianna: 1d20 + 1 ⇒ (6) + 1 = 7
--
Svetlana
Marra
Orophin
Ariward
---
Half-Orc (10) - Prone
---
Cacumattus
Adrianna
---
Gnoll (8)
Gnoll (5)
---
Ariward Falconsflight
|
Ariward stepped forward and used his glaive to disarm opponent, who used his spear to stab his companion.
Disarm: 1d20 + 5 ⇒ (6) + 5 = 11
IF someone provokes AoO by moving with weapon in his hands
THEN Trip d20+5: 1d20 + 5 ⇒ (1) + 5 = 6
IF someone provokes AoO, but cannot be tripped
THEN Disarm d20+5: 1d20 + 5 ⇒ (14) + 5 = 19
IF someone provokes AoO, but cannot be tripped and disarmed
THEN Nonlethal hit d20+6: 1d20 + 6 ⇒ (4) + 6 = 10 1d10 + 4 ⇒ (3) + 4 = 7
| DM Kludde |
Moved to half-orc to the correct position, where he lies prone
Ariward steps onto the wooden grid separating the two decks. It creaks under his heavy weight, and feel like it may give way any time. Ariward tries to disarm the gnoll, but the two-handed grip on the spear is too tight.
--
Svetlana
Marra
Orophin
Ariward
---
Half-Orc (10) - Prone
---
Cacumattus
Adrianna
---
Gnoll (8)
Gnoll (5)
---
'Hellion' Svetlana Irriseni
|
Svetlana seems less inclined for talk.
She steps towards the fallen halforc and swings for the fences.
PA vs Prone
Attack1d20 + 7 + 4 ⇒ (9) + 7 + 4 = 20
Damage 1d10 + 18 ⇒ (6) + 18 = 24
| DM Kludde |
The half-orc makes a satisfying 'crunck' sound as Hellion finishes him off, leaving only the two gnolls.
--
Svetlana
Marra
Orophin
Ariward
Cacumattus
Adrianna
---
Gnoll (8)
Gnoll (5)
Half-Orc - Dead
---
Adrianna Na'lin
|
Adrianna will move behind her colleagues to attack the far gnome (moved on map) and uses her stunning fist on its skull!
Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
If she hits, in addition to dealing damage normally, gnoll must make a DC14 Fort save or be stunned for 1 round.
Orophin Telemnarn
|
Sorry can't update map at work
Orophin hurries along the deck to help Adriana fight the right hand gnoll.
Moves to stand on the gnolls left hand side
He then swings his morning star at the horrible beast.
attack: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d8 + 2 ⇒ (6) + 2 = 8
Marra follower of Dawnflower
|
Continuing the arcane charge on her weapon, Marra starts a battle dance weaving this way and that as her scimitar spins in a deadly pattern just before she attacks the Gnoll again.
scimitar w/battle dance: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
damage if hits: 1d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Cacumattus Diuberr
|
Cacumattus steps forward and sends a blast of ice at whatever Gnoll remains standing.
Ray of Frost (vs touch)
Attack: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2 for: 1d3 ⇒ 2
But the ray goes wide and shoots harmlessly over the water.
| DM Kludde |
Adrianna and Orophin team up on the far gnoll, who don't stand a stand against the fury of the two. Adrianna slam leave the gnoll groggy, and Orophin's hit with the morning knocks him out completely, leaving him bleeding on the deck.
From the corner of their eyes, they see a flash of scimitar coming from Marra, and the last goblin sagging to the deck as well.
Combat over!
Orophin Telemnarn
|
"That grate didn't sound good, best get off it" suggests Orophin.
He quickly looks over the suface of the boat, his eyes turning green for a few seconds as he does so.
Casts Detect magic incase the captain or gnolls have any items on them, or there is other magic about.
Ariward Falconsflight
|
"They still need to face the law", said Ariward, trying to stabilize bleeding half-orc, but wound done Svetlana's hit was so deep, that blood was pumping between his fingers.
Heal to Stabilize: 1d20 + 4 ⇒ (7) + 4 = 11
Seeing that, his healing capabilities are low, he took out small wand and touched unconscious sailor. Blessed energy filled body and pirate was no longer dying.
CLW from wand: 1d8 + 1 ⇒ (1) + 1 = 2
'Hellion' Svetlana Irriseni
|
With her Deathwatch going, she can at least suggest to Ari which one might be able to be saved
"They did." Svetlana suggests to Ariaward.
"That grate sounded pretty bad, Oro, reckon we tread carefully like you say" Svetlana goes (carefully) looking for a way to get below decks. She picks up a ships belaying pin as she does so.
Marra follower of Dawnflower
|
Seeing that she took a wound from the Gnoll, Marra uses her wand to heal the injury. The uses her healing skill to stabilize the Gnoll, "If you are going to waste healing to stabilize the prisoners, please tie them up first, otherwise we may have to fight them again."
wand CLW: 1d8 + 1 ⇒ (4) + 1 = 5
heal first aid take 10: 10 + 5 = 15 curr HP 26/27
-Posted with Wayfinder
| DM Kludde |
Ariward manages to stabilise the dying half-orc. The half-orc carries two healing potions, as well as two thundrstones. The gnolls carry little of interest.
Orophin Telemnarn
|
Orophin points out the potions.
"Rather than use your wands, if multiple people are wounded, I have some ...efficient.. means of healing the masses."
He then pockets a thunderstone and looks to see if there are doors to cabins on the deck, or the only egress is the steps downwards.
Ariward Falconsflight
|
Paladin looked at Marra's face: "My goddess blessed this wand so life could be safe. Because, when life is cut short, the world's potential for beauty is lessened. I still hope, they could be redeemed."
Ariward took healing potions after Orophin's hint and looked around to find a rope: "I will tie him now, when he is safe and then we can go down. Probably, we can find a mentioned captive Pathfinder"
I will follow party after I finish with half-orc
Adrianna Na'lin
|
Adrianna let's the others attend to the enemy - she is looking for others to come out of the hold and attack them...even going to any other doors or hatches she sees to check them out...
Perception: 1d20 + 10 ⇒ (2) + 10 = 12
Adrianna Na'lin
|
Adrianna lets the others attend to the enemy - she is looking for others to come out of the hold and attack them...even going to any other doors or hatches she sees to check them out...
Perception: 1d20 + 10 ⇒ (20) + 10 = 30
Marra follower of Dawnflower
|
Marra smiles "Redemption I can understand. Shall we see what is below?" When the group is ready the halfling climbs down the steps quietly sword ready.
stealth: 1d20 + 10 ⇒ (12) + 10 = 22
perception: 1d20 + 8 ⇒ (17) + 8 = 25