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Liberty's Edge

Sachiye wrote:
THX! I'd just ignore Psionics if I were you, and a lower CR version would be sweet, then I can actaully get the DM (my boyfriend) to use it, since both my campaigns are really young still.

I fully intend to ignore psionics on these guys; I never liked the whole crystal focus with psionics.

What CR range would work better for you on the low end? The CR ranges I'm sitting at look like the following:
Wyrmling 3; Very Young 4; Young 6; Juvenile 8; Young Adult 10; Adult 12; Mature Adult 14; Old 16; Very Old 18; Ancient 20; Wyrm 22; Great Wyrm 24

The Exchange

I am adding them all to a PDF file with pics for them all. Or as close as I can come for them.

Dark Archive

Mairkurion {tm} wrote:
I declare a contest between David and Gene! Non-psionic versions of amethyst dragons to the death! (I keep trying to see if something will come of it.)

Getting rid of the psionic association allows one to play with funky ideas like giving the 'gem dragons' abilities based off of the traditional / mystical properties of the stones. Amethyst, for instance, was supposed to be a remedy against drunkenness, and a twist on that could have the creature produce a breath weapon that instills drunkenness (which it can cure, if it wishes).


Gene wrote:
Sachiye wrote:
THX! I'd just ignore Psionics if I were you, and a lower CR version would be sweet, then I can actaully get the DM (my boyfriend) to use it, since both my campaigns are really young still.

I fully intend to ignore psionics on these guys; I never liked the whole crystal focus with psionics.

What CR range would work better for you on the low end? The CR ranges I'm sitting at look like the following:
Wyrmling 3; Very Young 4; Young 6; Juvenile 8; Young Adult 10; Adult 12; Mature Adult 14; Old 16; Very Old 18; Ancient 20; Wyrm 22; Great Wyrm 24

This CR range works fine. Thank you, again.

SET: I agree with you. Crystal properties should play into the flavor. My crystal book says, "Amethyst does help with drunkenness, and supports sobriety, guards against psychic attack... it is also a tranquilizer. It dispels anger, rage, fear and anxiety. Used at a higher lvl amethyst opens to another reality."

This book has a lot more info on pretty much any stone. Let me know if I should suggest more. ^^

Liberty's Edge

Okay, here's the results from my end, a CR 10 Juvenile Amethyst Dragon:
Juvenile Amethyst Dragon

I'm sure there's an error or two floating around in there somewhere (I'm still fairly new when it comes to stating up critters for Pathfinder) if anyone finds anything just let me know and I'll fix it up.

EDIT: Going over it, the only real problem I have with its stats compared to its CR is its hit point total. It's like... ninety points to high. Other than that, I think it's 'OK' considering it is a dragon. Hmm... maybe a CR bump up to 10 or so would be in order?

EDIT II: And going over its average damage totals (which came to 46.5) I'm definitely bumping up its CR another point.

EDIT III: Okay, done. I think that currently it makes a very solid CR 10 boss-type monster (though I really don't see these guys being the big evil guy that the party faces off -- still, ya never know). Just like a dragon should! :D

Dark Archive

Gene wrote:
Davi The Eccentric wrote:
For convenience's sake, let's say just one age category. You can always come up with the other stuff for age categories later.

*gets crackin'*

David, do you mind if I post mine in this thread as well? I figure if we both do one folks can get double the goodness. I'm going to do an adult amethyst dragon and have it sitting at CR 12.

It sounds good to me.


Gene wrote:

Okay, here's the results from my end, a CR 10 Juvenile Amethyst Dragon:

Juvenile Amethyst Dragon

I'm sure there's an error or two floating around in there somewhere (I'm still fairly new when it comes to stating up critters for Pathfinder) if anyone finds anything just let me know and I'll fix it up.

EDIT: Going over it, the only real problem I have with its stats compared to its CR is its hit point total. It's like... ninety points to high. Other than that, I think it's 'OK' considering it is a dragon. Hmm... maybe a CR bump up to 10 or so would be in order?

EDIT II: And going over its average damage totals (which came to 46.5) I'm definitely bumping up its CR another point.

EDIT III: Okay, done. I think that currently it makes a very solid CR 10 boss-type monster (though I really don't see these guys being the big evil guy that the party faces off -- still, ya never know). Just like a dragon should! :D

I'm impressed... and you did it so fast :)


Hey, Gene. I was only half-kidding when I announced a contest, I'm glad you took the bait. I don't think David usually posts as much on the weekend, so it may take him a while to response to your posts.

Gave the AD a once over. Looks like you were going in an original direction. No more barfing explosive gems? ;)

EDIT: and my post goes through so late that it is now irrelevant.

Dark Archive

I'm working on my version of the AD. I'm using MM2 as a guide so mine works out to be a CR14 creature with around 212 hp. It may be up tomorrow or Monday. SWteel Dragon is also done, so I will be posting her as well.

Dark Archive

Amethyst Dragon
This dragon has deep purple scales and a rough hide, almost as if it's skin was actually composed of stones.
Amethyst Dragon
CR 14 (38,400 xp)
N Large Dragon
Init: +5, Senses: Dragons Senses, Perception +23
Aura: Frightful Presence (180 ft, DC 21)
AC: 29, Touch: 10, Flat footed: 28
(+1 Dex, +19 natural, -1 size)
hp: 212 (17d12+102)
Fort: +15, Ref +11, Will +13
DR 5/Magic, Immune to Paralysis, Poison, and Sleep effects, SR 25
Speed: 40 ft; Fly 150 ft
Melee: Bite +26 (2d6+12), 2 claw +26 (1d8+8), 2 wing +21 (1d6+4), tail slap + 21 (1d8+4)
Space: 10 ft, Reach: 10 ft
Special Attacks: Breath Weapon (75 ft, 20 ft radius, DC 23, 14d8 force), Stomp
Spell-like Abilities: 1/day-Invisibility, Suggestion (DC 16), Water Walking
Str 27, Dex 12, Con 20, Int 16, Wis 17, Cha 16
Base Atk: 17, CMB: + 26, CMD: 37
Feats: Diehard, Endurance, Flyby Attack, Hover, Improved Initative, Intimidating Prowess, Power Attack, Toughness, Vital Srike
Skills: Climb +28, Diplomacy +23, Intimidate +31, Knowledge (Dungeonering) +23, Knowledge (Nobility) +23, Perception +23, Spellcraft +23, Survival +23, Use Magic Device +23
Languages: Common, Draconic, Terran, Undercommon
Environment: Solitary, Pair
Treasure: Triple

Stomp (Su): Three times per day as a standard action, an amethyst dragon can stomp its foot and set off a seismic wave in the ground around it. Everyone in a 50 ft cone in front of the dragon must make a DC 23 Reflex save or be knocked prone and take 1d4 points of non-lethal damage.

Amethyst dragons are on of the most reclusive dragons known to exist. They live deep underground where they are natural enemies of the purple dragon. Unlike most dragons, an amethyst dragon does not have a true breath weapon, but instead "spits" an explosive lozenge shaped jewel that explodes when it hits the ground.

Amethyst dragons prize peace above all else. They are employeed as negotiator among warring kingdoms when they can be found. In combat they would rather incapacitate a foe and then flee then fight. If battle can not be avoided then the amethyst dragon is a most implacable foe, fighting tooth and claw with the sole intent of finishing off it's opponent as quickly as possible.

Dark Archive

Now that I am done with mine, I looked at Gene and I'm very impressed. We took distinctly different approaches to the dragon and mechanically are they are quite different. However, in flavor there are a lot of smilarities. Good work Gene.


Crimson Jester wrote:
I am adding them all to a PDF file with pics for them all. Or as close as I can come for them.

Hey CJ, can you email me what you have so far? It'd save me from having to compile what is currently done.

The Exchange

Dancing Deinonychus wrote:
Crimson Jester wrote:
I am adding them all to a PDF file with pics for them all. Or as close as I can come for them.
Hey CJ, can you email me what you have so far? It'd save me from having to compile what is currently done.

When I get home.


David Fryer wrote:
Amethyst Dragon

David: WOw, it looks really awesome. I actually like the breath weapon.

Good job to both of you! :D

Liberty's Edge

David Fryer wrote:
Now that I am done with mine, I looked at Gene and I'm very impressed. We took distinctly different approaches to the dragon and mechanically are they are quite different. However, in flavor there are a lot of smilarities. Good work Gene.

To you as well; I dig the breath weapon and the stomp ability; I can imagine that yours would be a terror to fight in cramped spaces. :D

The Exchange

Sent DD

Dark Archive

The steel and crystal dragons are done. I will post them tomorrow. I'm working on the saphire and topaz dragons today, so they may go up tomorrow as well.

Dark Archive

I like the crystal dragon's breath weapon, a cone of blinding cold. Mwahahahahahahahahahahahahahahahahahahahahahahahaha!


I think an amber dragon would be a nice addition. Amber is actually petrified resin. It is amazing for protection, and is my favorite stone. I know all about it's powers and energies... just ask if you want to know ;)

Dark Archive

Sachiye wrote:
I think an amber dragon would be a nice addition. Amber is actually petrified resin. It is amazing for protection, and is my favorite stone. I know all about it's powers and energies... just ask if you want to know ;)

There is an amber dragon on the first page.


David Fryer wrote:
Sachiye wrote:
I think an amber dragon would be a nice addition. Amber is actually petrified resin. It is amazing for protection, and is my favorite stone. I know all about it's powers and energies... just ask if you want to know ;)
There is an amber dragon on the first page.

Oooops so sorry... I guess I have blonde moments ;)

Dark Archive

Steel Dragon
This gray scaled dragon has a gargoyle-like quality to it. It has a fringed frill that extends of the base of the skull, spike like projections on each knee, and large wings that look like stone feathers.
Steel Dragon
CR 12 (19,200 xp)
CG Large Dragon
Init: +8, Senses: Dragon Senses, Perception +21
Aura: Frightful Presence (180 ft, DC 23)
AC: 27, Touch: 13, Flat Footed: 23
(+4 Dex, +14 natural, -1 size)
hp: 161 (14d12+70)
Fort: +14, Ref: +15, Will: +15
DR 5/Magic, Immune to Paralysis, Poison, and Sleep effects, SR 23
Speed: 30 ft, Fly 200 ft (Poor)
Melee: Bite +21, (2d6+9), 2 claw +21 (1d8+6), 2 wing +16 (1d6+3), tail slap +16 (1d8+3)
Space: 10 feet, Reach: 10 feet
Special Attacks: Breath Weapon (60 foot line, DC 21, 12d8 force damage)
Spell-like Abilities: 3/day: Suggestion (DC 20)
Str 22, Dex 18, Con 20, Int 16, Wis 19, Cha 24
Base Atk: +14, CMB: +21, CMD: 35
Feats:Blind Fight, Deceitful, Improved Initiative, Iron Will, Lightning Reflexes, Magical Aptitude, Vital Strike
Skills: Bluff +28, Diplomacy +24, Disguise +23, Handle Animal +21, Knowledge (History) +20, Knowledge (Local)+20, Perception +21, Spellcraft +24, Use Magic Device +30
Languages: Common, Draconic, Elven, Halfling
SQ: Alternate Form
Environment: Temperate Plains or urban
Organization: Solitary
Treasure: Triple

Alternate Form (Su): The steel dragon can take on humanoid form at will. At birth the dragon selects a humanoid form it desires to turn into and from then on it can only transform into the selected form.

Steel dragons are the most likely dragon to be encountered by the average person, but you wuld never know it. That is because steel dragons use their abilities to blend in with the general public and live among humanoids, often for years. Only when their long lifespans begin to draw attention do they pack up and move to another city. On occasion a steel dragon becomes attached to a city and will reveal their secret to city leaders and offer to become the city's protector.

Steel dragons hate authority of any kind. This leads them to avoid contact with other metallic dragons, particularly gold dragons. They promote liberty and freedom where ever they go, encouraging peple to make their own way so long as they do not harm others. Even in battle, steel dragons hate to be pinned in and will use every trick at their disposal to maneuver around the battlefield.

RPG Superstar 2012

Nice! You rarely see force damage for a dragon's breath weapon.

Dark Archive

Crystal Dragon
This dragon's smooth crystal-like body appears pure white at first glance, but as you look longer you realize that it is a swirl of color.
Image
Crystal Dragon
CR 12 (19,200 xp)
CN Large Dragon
Init: +0, Senses: Dragon Senses, Perception +20
Aura: Frightful Presence (180 ft, DC 20)
AC: 27, Touch: 10, Flat Footed: 27
(+1 dodge, +17 natural, -1 size)
hp: 161 (14d12+70)
Fort:+17, Ref: +9, Will +14
DR 5/Magic, Immune to Cold, Paralysis, and Sleep effects, SR 23
Speed: 40 ft, Fly 150 ft (Poor)
Melee: Bite +23 (2d6+12), 2 claw +23 (1d8+8), 2 wing (1d6+4), tail slap +18 (1d8+4)
Space: 10 ft, Reach: 10 ft
Special Attacks: Breath Weapon (80 ft line, DC 23, 12d6 cold and blinded for 1d4 rounds)
Spell-like Abilities: 1/day-Control Wind, Dominate Person (DC 18)
3/day-Charm Person (DC 14), Color Spray (DC 14)
Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 17
Base Atk: +14, CMB: +23, CMD: 33
Feats: Combat Reflexes, Dodge, Iron Will, Mobility. Persuasive, Stand Still, Wind Stance
Skills: Craft (Weaponsmith) +20, Diplomacy +20, Disguise +17, Knowledge (Local) +20, Knowledge (Nobility) +20, Perception +20, Sense Motive +20, Spellcraft +20, Use Magic Device +20
Languages: Common, Draconic, Elven, Giant
Environment: Temperate or Cold mountains
Organization: Solitary
Treasure: Triple

Crystal dragons are one of the most outgoing and friendly of all dragons. They love conversation and will go out of their way to find individuals to converse with. They also love life and everything in it. They are known for being free and generous with their affection and many unsuspecting humanoids have found themselves the parents of half crystal dragon offspring after a breif but passionate relationship.

The one thing that crystal dragons hate is white dragons. They will attack and attempt to slay any white dragon that they come across. Some speculate that it is competition for territory that drives this behavior, but the does not entirely explain their behavior. Some crystal dragons will go so far as to steal and foster white dragon eggs in an effort to change the white dragon's behavior.


"Gonna fight for yr blood tonight
Crystal hearts gonna break you down
Tangled hearts in a midnight fight
Renegade princess fight

Fight
Fight
Fight
Fight!!!!!!!!!!!!!!!!!!!!!"

-Sonic Youth
Renegade Princess <--- check it out!
Thx everyone for these amazing crystal dragons!!

Dark Archive

From now on I will be posting my work here.

Dark Archive

Now for something a little different.

Chromatic Dragon
This purple scaled dragon has glints of all the colors of the rainbow at the tips of it's scales. It has a fanatical, almost insane look in it's eyes. It is as long as a man is tall, and yet there is still something unsettling about it.
CR 6 (2,400 XP)
Usually NE Medium Dragon
Init: +4, Senses: Dragon Senses: Perception +19
Aura: Frightful Presence (180 ft, Will DC 16)
AC: 19, Touch 10, Flat Footed 19
(+9 natural)
hp: 66 (7d12+21)
Fort: +8, Ref: +5, Will: +8
DR 5?magic, Immune to Paralysis and Sleep effects, Acid, Cold, Electricity, and Fire Resitance 5, SR 17
Speed: 40 ft, Fly 150 ft (poor), Swim 40 ft
Melee: Bite +11 (1d8+4), 2 claws +10 (1d6+3), 2 wing +8 (1d4+1)
Special Attacks: Breath Weapon (4d6 damage, Ref Dc 16, 1d4 rounds)
Spell-like Abilities: 1/day: Detect Thoughts
2/day: Speak With Animals
3/day: Protection from Good, Purify Food and Drink, Tounges
Str 17, Dec 10, Con 16, Int 14, Wis 16, Cha 14
Base Atk: +7, CMB: +10, CMD: 20
Feats: Blind Fight, Flyby Attack, Improved Initative, Skill Focus (Perception)
Skills: Appraise +12, Bluff+12, Diplomacy +12, Knowledge (Local) +12, Perception +19, Stealth +10, Use Magic Device +12
Languages: Draconic
Environment: Any Temperate
Organization: Solitary, Pair, Fair (3-6)
Treasure: Double

Breath Weapons (Su): Once every 1d4 rounds a Chromatic dragon can breath a 60ft line of acid, a 60 ft line of electricity, a 30 ft cloud of acid, a 30 ft cloud of could, or a 30 ft cloud of fire. Each time it uses it's breath weapon the chromatic dragon can change which effect it uses.

Chromatic Dragons are the result of mad experements performed by an ancient black wyrm name Tanncragoro, in an effort to find a way to achieve godhood. He reasoned that if he could create a race that would worship him as a god, then perhaps it would elevate him to godhood. To that end he used secret rituals and alchemical formulas to infuse a clutch of black dragon eggs with the properties of all five chromatic dragons.

The resulting Chromatic Dragons were much smaller and weaker then any "true" dragon, but had properties of all the dragons Tanncragorro tried to infuse into his new breed. More importantly they where born with a fanatical devotion to their "father" and would do what ever he said. Rather then destroy the failed experement, Tanncagoro kept them as servants to fulfill missions for him while he continues his vile experiments.

Liberty's Edge Contributor, RPG Superstar 2012

This is very interesting. I'd really like to see Tanncragoro statted up too.

I'll let Mairkurion get on your case about "it's"/"its" :)

purify food and drink seems like an odd choice for this dragon. I didn't see anything in the flavor text to explain it.

Should "cloud" be "sphere"? Or am I blanking on an area of effect descriptor (it's very likely)?

Good work! Keep 'em coming.

Dark Archive

taig wrote:


Should "cloud" be "sphere"? Or am I blanking on an area of effect descriptor (it's very likely)?

Cloud should be cone.

Dark Archive

Chthonian Dragon
This nightmare only resembles a dragon in basic form. It is covered in leathery purple skin and its eyes are two pale white orbs. The most alien thing though is its mouth which has a tri-hinged jaw and is surrounded by four writhing tentacles, each of which ends in a sucking mouth like oriface.
Chthonian Dragon
CR 14 (38,400 XP)
Usually LE Huge Dragon
Aura: Frightful Presence (180 ft Will DC 23)
AC 29, Touch 8, Flat Footed 29
(+21 natural, -2 size)
hp: 193 (17d12+83)
Fort: +14, Ref: +10, Will +15
DR 5/Magic, Immunity to Mind Influencing, Paralysis, and Sleep effects, SR 25
Speed: 60 ft, Fly 150 (poor), Swim 60 ft
Melee: 2 claw +25 (2d6+6), 4 tentacles +23 (1d4+3 plus grab)
Special Attacks: Extraction, Mind Blast (50 ft cone, Will DC 22, Stunned for 6 rounds)
Spell-like Abilities: At Will-Charm Monster, Detect Thoughts, Levitate, Spider Climb, Suggestion
Str 26, Dex 11, Con 18, Int 21, Wis 20, Cha 20
Base Atk: +17, CMB: +25, CMD: 35
Space: 15 ft, Reach: 15 ft
Feats: Ability Focus (Mind Blast), Blind Fight, Combat Reflexes, Hover, Improved Initative, Skill Focus (Stealth), Snatch, Toughness, Wingover
Skills: Appraise +25, Climb +26, Craft (Alchemy) +25, Craft (Weaponsmith) +25, Intimidate +25, Knowledge (Arcana) +25, Knowledge (Dungeoneering) +25, Perception +25, Stealth +26, Spellcraft +25, Use Magic Device +25
Lnguages: Aklo, Common, Draconic, Infernal, Terran, Undercommon
SQ: Abberation Traits
Environments: Any Underground
Organization: Solitary
Treasure: Triple

Abberation Traits (Ex): Although the Chthonian Dragon has the "Dragon" type, it shares many traits with abberations. Therefore effects that affect abberations, like a ranger's favored enemy also effect the Chthonian Dragon.

Extraction (Ex): If the Chthonian Dragon grapples an opponent at least on size catagory smaller with it's tentacles and ends its next turn with tht same opponent still grappled it may extract the opponents brain, automatically killing the creature. It may only extract the brain of one opponent per round, regardless of how many creatures it has grappled.

In the deepest vaults of the Darklands hide secrets that no mortal being has ever discovered. In one of these vaults, the alien neolithids creatd the Chthonian Dragons to guard their lairs and protect their secrets. However, the beasts proved to be too much even for the neolithids and they broke free to find their own place in the Darklands.

Chthonian Dragons are alien in both apperance and thought. Those who have chosen to speak about themselves say that their whole culture is based around paving the way to release an alien intellegence from the Great Beyond, and intelligence that only they, and perhaps the neolithids, have ever heard of. To this end, they save some of the brains that they extract for an unknown purpose. Where they take these brains is also unknown.


@ David Fryer

I like this a lot and have always been a fan of Lovecraft.

But, I have a question. Have you calculated its CMB, CMD, and grapple bonus against a man-sized creature and compared it to what various characters of that level might have to go against those numbers?


Delicious!

Dark Archive

The Thing from Beyond the Edge wrote:

@ David Fryer

I like this a lot and have always been a fan of Lovecraft.

But, I have a question. Have you calculated its CMB, CMD, and grapple bonus against a man-sized creature and compared it to what various characters of that level might have to go against those numbers?

I have added the CMB and CMD, which are fixed numbers.

RPG Superstar 2012

M*** F***** Dragon! Cool!


Neat dragon, though it seems to be lacking oomph that standard dragons have; spells, breath weapon, etc.

Dark Archive

Twin Agate Dragons wrote:
Neat dragon, though it seems to be lacking oomph that standard dragons have; spells, breath weapon, etc.

Chthonian dragons can cast spells same as any other dragon. When I post I dragon I always leave out the spells known section because I like to leave some room for personalization. If you look through the thread you will see that every dragon I have posted has the Spells Known block missing. His Mind Blast replaces the breath weapon and can be much more dangerous because it is usable every round rather than just once every 1d4 rounds like a standard breath weapon can. All in all he is about on par with the Adult silver dragon, which is another CR 14 dragon.

Dark Archive

Saphire Dragon
This deep blue scaled serpentine dragon has a pair of bull-like horns on it's head and a twitching whip-like tail.
Sapphire Dragon
CR 13 (25,600 xp)
LN Large Dragon
Init: +3, Senses: Dragon Senses, Perception +22
Aura: Frightful Presence (180 ft, DC 21)
AC: 28, Touch: 12, Flat footed: 26
(+3 Dex, +16 natural, -1 size)
hp: 184 (16d12+80)
Fort: +14, Ref: +13, Will: +15
DR 5/Magic, Immune to Electricity, Paralysis, and Sleep effects, SR 24
Speed: 40 ft, Fly 150 ft (Poor)
Melee: Bite +23 (2d6+9), 2 claw +23 (1d8+6), 2 wing +18, (1d6+3), tail slap+18, (1d8+3)
Space: 10 ft, Reach: 10 ft
Special Attacks: Breath Weapon ($0ft cone, DC 22, 12d4 sonic and panicked for 1d4 rounds)
Spell-like Abilities: 1/day-Move Earth, Wall of Earth
2/day-Stoneshape, Teleport
At Will-Spiderclimb
Str 23, Dex 16, Con 19, Int 16, Wis 17, Cha 16
Base Atk: +16, CMB: +23, CMD: 36
Feats: Blind Fight, Combat Expertise, Improved Disarm, Improved Iron Will, Iron Will, Power Attack, Toughness
Skills: Climb +25, Diplomacy +22, Knowledge (Dungeoneering) +22, Knowledge (Engineering) +22, Knowledge (Local)+22, Perception +22, Sense Motive +22, Spellcraft +22, Use Magic Device +22
Languages: Common, Draconic, Terran, Undercommon
Environment: Any underground
Organization: Solitary
Treasure: Triple

Sapphire dragons are wxtremely territorial, particularly when it comes to other dragons. They re antisocal in the extreme but reserve their hatred for the evil races of the Darklands. They love games of strategy and the surest way to get on a sapphire dragon's good side is to challenge him to one. However it is wise to always let the dragon win.

Sapphire dragon lairs are filled with trophies of it's past victories. It particularly prizes trophies taken from drow or aboleth opponents. It allows giant spiders to share it's lair, mainly as a handy food source. To keep the spiders there sapphire dragons will take great pains to lure the spider's favorite food sources to it's lair.

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Emerald Dragon
This green scaled dragon has a pair of curving ram-like horns on it's head and a frilled fin that runs down it's back.
Emerald Dragon
CR 14 (38,400 xp)
LN Large agon
Init: +0, Senses: Dragon Senses, Perception +26
Aura: Frightful Presence (180 ft, DC 21)
AC: 29, Touch: 9, Flat footed: 29
(+20 natural, -1 size)
hp: 237 (19d12+114)
Fort: +16, Ref: +13, Will: +16
DR 5/Magic, Immune to Fire, Paralysis, Sleep, and Sonic effects, SR 25
Sped: 40 ft, fly 150 ft (Poor), Swim 60 ft
Melee: Bite +28 (2d6+14), 2 claw +28 1d8+8), 2 wing +23 (1d6+4), tail slap +23 (1d8+4)
Space: 10 ft, Reach: 10 ft
Special Attacks: Breath Weapon (40 ft cone, DC 26, 1d6 sonic and deafened for 1d4+6 rounds)
Spell-ik Abilitis: 3/day Control Weather, Fog Cloud, Greater Invisibility
At will-Identify, Legend Lore
Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20
Base Atk: +19, CMB: +28, CMD: 38
Feats: Ability Focus (Breath Weapon), Awesome Blow, Flyby Attack, Iproved Bullrush, Lightning Reflexes, Power Attack, Skill Focus (Stealth), Step Up, Toughness, ital Srike
Skills: Crat (Trapmaking) +26, Craft (Weaponsmiting) +26, Diplomacy+26, Disable Device +19, Intimidae +26, Knowledge (Enginering) +26, Knowledge (History) +26, Knowledge (Lcal) +26, Perception +26, Stealth +25, Use Magic Device +26
Languages: Celestial, Common, Draconic, Giant, Ignan, Terran
Environement: Warm Mountains and forests
Organization: Soliary, Pair, Family (3-6)
Treasure: Triple

Emerald dragons are obsessed with knowledge. Tey usually now more about a region and it's history then any of the brightest sages of that region and are excellent sources of information, if you can reach them. Emerald dragons are also notoriously paranoid of humanoids and equip their lairs with multitudes of fiendishly designed traps. Often they will partner with local kobold tribes, adding another layer to their defenses.

Emerald dragons love water, and will alway lair near a large body of water. They tend to lair on islands as the also love to lair in volcanos and befriend the creatures that live inside. Emerald dragons mate for life and raise their young well into adulthood, so their lairs are rarely undefended or unoccupied.

Dark Archive

Twilight Dragon
This appears to be a black dragon aith jet black scales and just a touch of red along the edge of it's wings, flanks, and tail.
Twilight Dragon
CR 13 (25,600 XP)
Usually CE Large Dragon
Init: +1, Senses: Dragon Senses, Perception +24
Aura: Frightful Presence (180 ft, Will DC 20)
AC: 28, Touch: 10, Flat Footed: 27
(+1 Dex, +8 natural, -1 size)
hp: 248 (16d12+144)
Fort: +19, Ref: +13, Will +15
DR 2/-, Immunity to Cold, Paralysis, and Sleep effects, SR 24
Speed: 50 ft, Fly 200 ft (Poor)
Melee: Bite +20 (2d6+10), 2 claws +20 (1d8+7), 2 wings +15 (1d6+3), Tail Slap +15 (1d8+3)
Special Attacks: Breath Weapon (80ft line, 12d4 Cold damage, Ref DC 25, 1d4 rounds), Spell Burn
Spell-Like Abilities (CL 16): At Will-Dimensional Anchor, Dispel Magic, Glitterdust
3/day-Antimagic Field, Displacement, Globe of Invulnurability, Greater Dispel Magic
Str 24, Dex 12, Con 28, Int 19, Wis 20, Cha 19
Base Atk: +13, CMB: +21, CMD: 32
Feats: Blind Fight, Diehard, Endurance, Flyby Attack, Hover, Lightning Reflexes, Power Attack, Vital Strike
Skills: Appraise +23, Bluff +23, Climb +26, Intimidate +23, Knowledge (Arcana) +23, Knowledge (The Planes) +23, Perception +24, Spellcraft +23, Stealth +20, Use Magic Device +23
Languages: Abyssal, Common, Draconic, Giant, Undercommon
SQ: Vampiric Healing
Environment: Temperate Hills and Forests
Organization: Solitary, Pair, Flight (3-12)
Treasure: Triple

Spell Burn (Su): Once per round as a full round action, the twilight dragon can target an enemy spellcaster within 40 ft with a burst of energy. The target spellcaster must make a DC 21 Will save or lose one spel of the highest level prepared and avalible, In addition they take damage equal to the spell level plus the targets caster level.

Vampiric Healing (Su): Any spell that would normally deal damage to a twilight dragon that penetrates it's spell resistance actually heals the dragon for the amount equal to the damage it would normally inflict. They cannot gain any extra hit points this way, and any healing beyond their normal maximum hit points is lost.

Another of the experiments of the mad black dragon Tanncragoro, twilight dragons were intended to find a way around a dragon's normal vulnurability to magic. Although slightly more supsceptible to damage then other dragons, twilight dragons actually thrive when targeted by magic rather than being subsceptible to it. Like chromatic dragons, they revere Tanncragoro as their creator, but they are less likely to serve him, and more likely to have their own agendas.

There are very few adult twilight dragons, and none past that age catagory at this time. Tanncragoro's experiment is so recent that the adult twilight dragons that do exist are the result of magical aging. Because of their rarity, most who encounter them believe them to be some slight variation of black dragon, until it is too late.

Dark Archive

Should that be spells that *fail* to penetrate SR heal the dragon?

Neat ideas. I like the use of Sonic breath weapons above.

Unfortunately, the word Twilight is now ruined for me for a few years. My immediate thought was 'does this dragon sparkle in the daylight?' I think I'd probably wimp out and call it a Dusk Dragon or something...

Dark Archive

Set wrote:


Unfortunately, the word Twilight is now ruined for me for a few years. My immediate thought was 'does this dragon sparkle in the daylight?' I think I'd probably wimp out and call it a Dusk Dragon or something...

Yeah, I thought about that afterwords. However, Dusk Dragon just doesn't have the same ring as Twilight dragon, glitter fairies not withstanding. However, I now feel the urge to add Glitterdust to it's spell-like abilities.

Dark Archive

Set wrote:

Should that be spells that *fail* to penetrate SR heal the dragon?

No, because a spell that fails to penetrate the SR doesn't effect it at all.

Dark Archive

David Fryer wrote:
Set wrote:

Should that be spells that *fail* to penetrate SR heal the dragon?

No, because a spell that fails to penetrate the SR doesn't effect it at all.

I've seen examples of 'spells that fail to penetrate SR are reflected,' so I was thinking that you were banking that angle.

It just feels a little counter-intuitive that if you *succeed* to get through SR, you get boned... :)

Dark Archive

Set wrote:
David Fryer wrote:
Set wrote:

Should that be spells that *fail* to penetrate SR heal the dragon?

No, because a spell that fails to penetrate the SR doesn't effect it at all.

I've seen examples of 'spells that fail to penetrate SR are reflected,' so I was thinking that you were banking that angle.

It just feels a little counter-intuitive that if you *succeed* to get through SR, you get boned... :)

You are right of course. I'm making the changes.

Dark Archive

David Fryer wrote:

Twilight Dragon

This appears to be a black dragon aith jet black scales and just a touch of red along the edge of it's wings, flanks, and tail.
Twilight Dragon
CR 13 (25,600 XP)
Usually CE Large Dragon
Init: +1, Senses: Dragon Senses, Perception +24
Aura: Frightful Presence (180 ft, Will DC 20)
AC: 28, Touch: 10, Flat Footed: 27
(+1 Dex, +8 natural, -1 size)
hp: 248 (16d12+144)
Fort: +19, Ref: +13, Will +15
DR 2/-, Immunity to Cold, Paralysis, and Sleep effects, SR 24
Speed: 50 ft, Fly 200 ft (Poor)
Melee: Bite +20 (2d6+10), 2 claws +20 (1d8+7), 2 wings +15 (1d6+3), Tail Slap +15 (1d8+3)
Special Attacks: Breath Weapon (80ft line, 12d4 Cold damage, Ref DC 25, 1d4 rounds), Spell Burn
Spell-Like Abilities (CL 16): At Will-Dimensional Anchor, Dispel Magic, Glitterdust
3/day-Antimagic Field, Displacement, Globe of Invulnurability, Greater Dispel Magic
Str 24, Dex 12, Con 28, Int 19, Wis 20, Cha 19
Base Atk: +13, CMB: +21, CMD: 32
Feats: Blind Fight, Diehard, Endurance, Flyby Attack, Hover, Lightning Reflexes, Power Attack, Vital Strike
Skills: Appraise +23, Bluff +23, Climb +26, Intimidate +23, Knowledge (Arcana) +23, Knowledge (The Planes) +23, Perception +24, Spellcraft +23, Stealth +20, Use Magic Device +23
Languages: Abyssal, Common, Draconic, Giant, Undercommon
SQ: Vampiric Healing
Environment: Temperate Hills and Forests
Organization: Solitary, Pair, Flight (3-12)
Treasure: Triple

Spell Burn (Su): Once per round as a full round action, the twilight dragon can target an enemy spellcaster within 40 ft with a burst of energy. The target spellcaster must make a DC 21 Will save or lose one spel of the highest level prepared and avalible, In addition they take damage equal to the spell level plus the targets caster level.

Vampiric Healing (Su): Any spell that would normally deal damage to a twilight dragon that fails to penetrate it's spell resistance actually heals the dragon for the amount equal to the damage it would normally inflict. They cannot gain any extra hit points this way, and any healing beyond their normal maximum hit points is lost.

Another of the experiments of the mad black dragon Tanncragoro, twilight dragons were intended to find a way around a dragon's normal vulnurability to magic. Although slightly more supsceptible to damage then other dragons, twilight dragons actually thrive when targeted by magic rather than being subsceptible to it. Like chromatic dragons, they revere Tanncragoro as their creator, but they are less likely to serve him, and more likely to have their own agendas.

There are very few adult twilight dragons, and none past that age catagory at this time. Tanncragoro's experiment is so recent that the adult twilight dragons that do exist are the result of magical aging. Because of their rarity, most who encounter them believe them to be some slight variation of black dragon, until it is too late.

Dark Archive

Spell Burn is a pretty neat ability. The dragon is potentially a wizard's worst nightmare. (At least it's breath weapon isn't some sort of area-of-effect greater dispel magic / spell burn combination or something!)

Dark Archive

Set wrote:

The dragon is potentially a wizard's worst nightmare.

That was the whole idea. :)

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