What is the best Pathfinder Society Adventure for tweens and teens?


Lost Omens Campaign Setting General Discussion

Scarab Sages

I have a couple of groups that are going to play this Saturday. Any suggestions?

RPG Superstar 2009 Top 32

Fat Jozka wrote:
I have a couple of groups that are going to play this Saturday. Any suggestions?

Do they already have characters? (If so, what levels?)

Scarab Sages

Lord Fyre wrote:
Fat Jozka wrote:
I have a couple of groups that are going to play this Saturday. Any suggestions?
Do they already have characters? (If so, what levels?)

No they are starting from scratch and most of them are new to the game in general.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Fat Jozka wrote:
I have a couple of groups that are going to play this Saturday. Any suggestions?

Crypt of the Everflame may be a good one to start with.

Shadow Lodge

Fat Jozka wrote:
Lord Fyre wrote:


Do they already have characters? (If so, what levels?)
No they are starting from scratch and most of them are new to the game in general.

Might I suggest that if you have players new to the game, getting them to understand the finite workings of tween and teen characters might not be the best way to kick off the game?

I'm going to second the previous suggestion. If you're running Pathfinder (not 3.5), Crypt of the Everflame is your best bet, since it was designed specifically to let players/DM learn the new and adjusted rules for Pathfinder. Also, I think we're assuming you're talking Pathfinder adventures, since the Pathfinder Society games are designed to be "living" and require characters to be built and played at level 1 through an 11th level cap.

The Exchange RPG Superstar 2010 Top 16

MisterSlanky wrote:
Also, I think we're assuming you're talking Pathfinder adventures, since the Pathfinder Society games are designed to be "living" and require characters to be built and played at level 1 through an 11th level cap.

Although there's certainly nothing keeping someone from running a PFS scenario outside the Society structure. They're good for any situation.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

If you are looking for an AP, I would recommend Legacy of Fire.

RPG Superstar 2009 Top 32

Chris Mortika wrote:
MisterSlanky wrote:
Also, I think we're assuming you're talking Pathfinder adventures, since the Pathfinder Society games are designed to be "living" and require characters to be built and played at level 1 through an 11th level cap.
Although there's certainly nothing keeping someone from running a PFS scenario outside the Society structure. They're good for any situation.

And, they are generally shorter then a full on adventure. (Of course, since I am not a member, I can give you a specific recomendation. :( )

That said, the adventure Crypt of the Everflame actually is awesome.

Scarab Sages

Thanks for the advice. This is intended to be a taste of Pathfinder for a group of middle school students, not a full on campaign or even an adventure for that matter.


If you're really looking for a PFS scenario, Tide of Morning would be a good one - great intro, straightforward plot, interesting moments.


The scenarios also have the advantage over the modules that they're designed to be played in a more public/open environment so they generally aren't as much mature content as some of the modules can be.

Paizo Employee Director of Brand Strategy

You may also try Hollow's Last Hope, which at 16 pages is about the same length as a PFS scenario and is a basic scavenger hunt adventure. It has a simple plot hook and some fun encounters. I also really liked Into the Haunted Forest, which is the same length but a little more complex. Hollow's Last Hope is free, though.

Shadow Lodge

Majuba wrote:
If you're really looking for a PFS scenario, Tide of Morning would be a good one - great intro, straightforward plot, interesting moments.

I LOVED Tide of Mourning. It was a fun adventure with interesting combat. I'd highly suggest it to anybody looking to play a PFS game.

Shadow Lodge

yoda8myhead wrote:
You may also try Hollow's Last Hope, which at 16 pages is about the same length as a PFS scenario and is a basic scavenger hunt adventure. It has a simple plot hook and some fun encounters. I also really liked Into the Haunted Forest, which is the same length but a little more complex. Hollow's Last Hope is free, though.

I was trying to remember the name of that one. Hollow's Last Hope is a great selection, and free can't be beat.


Having GM'ed multiple things for all-new gamers and rather young people as well as generally just interested people, with no great (imminent) wish for vast roleplaying, but merely and interest in getting a hint of how the game feels and such, it is, in my experience, usually good to work with the base ideas of the game. I have never actually tried a published adventure for entirely new players, since I want to have my full focus on giving them the best possible experience for just them.

It's usually good to go through some (light) combat, giving them a good feel of being heroic, while not running too heavily on the rules (you don't learn any system that fast - especially if you have nothing to base it on).
Another vital thing is to make sure that they're not drowned in character creation. I've seen several games (both of my own and others) be lost because half of the all new and confused players simply didn't follow what was going on. They were either so busy keeping track of a vast ruleset, that requires (for some of the quickest readers/learners I know) at least a week or two to get well into, tht they simply didn't do anything but feel like "I don't get this, could you explain why..." and "What does that mean"... Or they got drowned in creativity and started of in some wild, fantastic imagnation, which, unfortunately, tends to be quite inconsistent with unexperienced players and more than one person to have your attention on as GM.

Best advices for running for new players:
- Make sure to introduce them to the general idea and concept of roleplaying (telling about some experiences of my own tends to work well)
- Make sure to give them a super-light and quick look into te basic rules. Don't drown them in things that even more experienced players can spend days arguing their interpretation of. Fx. probably best to skip light over the details of how flanking and such works. Run it with your knowledge. Explain the basics. Do not (if you want to get any game done) expect them to know much more than so "the ability scores" does this, the "skills" does that, the base attack bonus is about that. Much more will make it mostly an introduction to the rules and very little game. Which can be good enough - but if it's meant for an attention/interest catcher, I would strongly recommand saving for some other time.´
- Run something that everyone can understand. (I don't know any specific APs (probably too long anyway) or adventures that fit it, but if you're comfortable with it and have the ideas and experience the best idea if very often to run some light, easy, funny and inspirational style, preferable with a bit of simple combat. I like to use the iconic goblin fighting, yes it's overused for more experienced players, but simple goblin/orc killing because they threathen your home/things you care about, is actually a good way of getting new players a bit into the spirit. They aren't fed up with 1st level character meeting nothing but endless hordes of goblins. If you do need a variation from the goblins, kobolds are fun, vicious and relatively easy for even an unexperienced party manage.

I don't know if any of this is any use but if it is you are welcome ask further. I can give some recommendations on improvised adventure-running and new players, as well as some simpler inspiration for adventures that won't need much preparation, won't take more than that single session or two to properly finish and will still give a great experience.

Many good wishes for the game and a lot of hope that you and your players get a great and entertaining experience.


anyone playing a 5th level bard named Hannah Montana?

Sovereign Court

I'm going to agree with Hollow's last Hope - very accessible (witches, potions, talking wolves...)

Liberty's Edge

I didn't want to start a new thread but since this seems a place were people really familliar with game post. Can anyone tell me what the order of Aesir is?
I can not seem to find it and a players wants to be in it.

The Exchange RPG Superstar 2010 Top 16

Sorry, szarkel. It's not something I've ever heard of, and the Pathfinder wiki doesn't have any listing for it, either.

(The "Aesir" were, of course, the Norse pantheon. Since Golarion doesn't reference any real-world religions, I would be surprised if there were such an organization in a Pathfinder product.)

Lacking further evidence, I think your player is confused.

RPG Superstar 2009 Top 32

szarkel wrote:

I didn't want to start a new thread but since this seems a place were people really familliar with game post. Can anyone tell me what the order of Aesir is?

I can not seem to find it and a players wants to be in it.

Is he/she looking for a specific Prestige Class? If so, find out where it comes from. :)

Liberty's Edge

thanks guys I think he is trying to upll a fast one

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