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I'm looking to start a Pathfinder RPG PbP here on the boards, centering on the Pathfinder Society. I'd like 4-6 players, all of whom can hopefully post at least once per day (real life interruptions accepted, of course). All the PCs will be Pathfinders, beginning play with wayfinders and full status as field agents in the Society. The group will be based out of the Magnimar Lodge.
All Pathfinder RPG material is legal, and most other Paizo-produced stuff as well (subject to conversion if needed, of course). In addition, I will be allowing the priest and swashbuckler classes from Tome of Secrets by Adamant, if you have access to that. Traits will be used, and PCs begin at 1st level with a 20 point buy.
If this sounds like your cup of tea, sound off!

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Shiny! A chance to try out the dwarven cleric of Abadar I've been considering! As well as try PbP on the Paizo boards -- I've been playing PbP for years on the WotC boards, but I'll have to look around at some of the games here and see what's done differently.
Kaeryta, dwarf cleric 1 (Abadar, domains: Community and Travel), coming up...

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I'd love to hop in as a human rogue myself, I had a PbP fall through recently before it got off the ground where I was going to be a rogue and I've been really wanting to get that character idea out there.
I can whip up the character soon, and give you a nice background once we have a little more info on the setting, but I wanted to quickly get my hat in the ring.

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Can you post what a wayfinder is and does? I've never actually done a pathfinder.
A wayfinder is a silver compass with gold accents with an indentation capable of holding an ioun stone
What it does is give a +2 bonus to survival checks to avoid becoming lost, and it can also be commanded to emit light (like the spell) as a standard action

Celestial Half-Porc |

Celestial Half-Porc wrote:Can you post what a wayfinder is and does? I've never actually done a pathfinder.A wayfinder is a silver compass with gold accents with an indentation capable of holding an ioun stone
What it does is give a +2 bonus to survival checks to avoid becoming lost, and it can also be commanded to emit light (like the spell) as a standard action
Thank you.

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Okay, here are the campaign traits - please choose one for your character:
Foresighted: You have long studied the mysteries of the future, and learned how to turn those secrets to your own benefit. Others often say your reactions are uncanny; most of them do not even know the half of it. Once per day as a free action, you may gain a trait bonus to the result of an initiative roll equal to the level of a divination spell you have prepared by sacrificing that spell (as if casting it).
Encyclopedic Scholar: During your Pathfinder training, you learned one lesson particularly well: knowledge is power. This is particularly true when it applies to knowing the weaknesses of others. As a result, you spent much time in the Grand Lodge’s libraries, reading up on all the various monstrosities you might one day encounter during your adventures. Choose two Knowledge skills. You gain a +2 trait bonus to checks made to identify a creature using one of those skills.
Careful Combatant: Though not all Pathfinders follow the path of the warrior, they all undergo some training in fighting. Your teachers often praised your ability to choose the right time for your actions, exploiting weaknesses and waiting for the perfect moment. You gain a +1 trait bonus to attack and damage rolls whenever you make an attack as a readied action.
Ever Prepared: Some of your fellow Pathfinders say that you are paranoid; you usually retort that paranoids tend to live the longest. Regardless, you have trained yourself to be ready for action on a moment’s notice, no matter the situation. You gain a +1 trait bonus to initiative checks and a +1 trait bonus to Reflex saves against traps.
Artifact Seeker: Mystic studies have always been a passion for you, and you spent many an hour during your training years wondering what strange and wondrous treasures might still lie in a dusty tomb or Darklands cavern, waiting to be found – waiting for you to find them. Let others have the gold and gems; you know where the real power is. In preparation, you taught yourself the necessary techniques to separate out the unique discoveries from the ordinary dross. Once per day, you can cast identify as a spell-like ability (caster level 1st).
Vision-touched: Not long before you set out to become a Pathfinder, you experienced a powerful vision that dramatically impacted your life, setting you on the course you follow today. Whether it was through a wizard’s spell, a witch’s fortunetelling or a shaman’s vision quest, your eyes were opened to the possibilities of your future, and the echoes of that experience still guide you today. Whenever you gain an insight bonus on a skill or attack roll, you also gain a +1 trait bonus to the skill or attack roll.
Sharp-eyed: One of the key areas on which your Pathfinder training focused was investigation, particularly the importance of attention to details; throughout the lessons, you were consistently at the top of the class. You can tell the difference between an Osirian hieroglyph and a symbol of sleep at thirty paces, and that fact as kept you alive on more than one occasion. You gain a +1 trait bonus on Perception checks, and it is always a class skill for you.

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Was trying to send a private message, but my brain fails me, so here goes...can you give a few ideas for what might be appropriate favored enemies and later terrains. Don't wanna pick x, if we never meet x.
Not really, as far as favored enemies go - I've got a shiny new bestiary to play with, so I expect to be going a lot of different directions. As for terrains, though, I would definitely suggest urban and underground.
Also, I assume I'll have to set up an alias for the actual game, or?
That is traditional, yes.

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Oh, very nice traits! So many of them fit with Kaeryta's concept...
I'm beginning to think the hardest part of building this character is finding a suitable avatar for her. Female dwarfs always get short shrift when it comes to nice portraits...at least I'll have plenty of time to read up on Magnimar while I'm searching, eh? :)
EDIT: Oy! Cross-post. See you all in the discussion thread!

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Alright, I think this here is what my character is going to look like, though I may still make some adjustments here and there before we start. Beyond us being stationed in Magnimar, is there anything in particular you want in our background? I'll start whipping up a background soon.
I'd like to claim Alternate #1 slot, should someone need to drop.

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Those campaign traits are killer! I might...er..."borrow" them for my future Pathfinder campaign. :)
Where is Magnimar Lodge? Is that in Golarion?
Magnimar Lodge is in Varissa, so, Yes.
The Rise of the Runelords players guide is available as a free download from Piazo, that talks about the general area (although it's more focused on a nearby city)