| sozinsky |
Hello,
I was wondering if anyone (either paizo or enthusiast) have created any text editor (MS Word, Adobe...) templates for building modules? I'm thinking of elements like:
- NPC/monster stat blocks
- DC checks (ie knowledge)
- Encounters
- locations (what the DM reads to the group, what isn't read)
- adventure overview (background, summary, primary NPCs)
- module sections
- trap blocks
- "callouts" (bordered sections that denote either designer notes or adventure information, for example, in Howl of the Carrion King, "Dashki's Story")
Cheers!
Mikhaila Burnett
|
Hello,
I was wondering if anyone (either paizo or enthusiast) have created any text editor (MS Word, Adobe...) templates for building modules? I'm thinking of elements like:
- NPC/monster stat blocks
- DC checks (ie knowledge)
- Encounters
- locations (what the DM reads to the group, what isn't read)
- adventure overview (background, summary, primary NPCs)
- module sections
- trap blocks
- "callouts" (bordered sections that denote either designer notes or adventure information, for example, in Howl of the Carrion King, "Dashki's Story")Cheers!
Haven't heard of such, google yields no real results.
+1 for the concept though.
| Sean K Reynolds Contributor |
Hello,
I was wondering if anyone (either paizo or enthusiast) have created any text editor (MS Word, Adobe...) templates for building modules? I'm thinking of elements like:
- NPC/monster stat blocks
- DC checks (ie knowledge)
- Encounters
- locations (what the DM reads to the group, what isn't read)
- adventure overview (background, summary, primary NPCs)
- module sections
- trap blocks
- "callouts" (bordered sections that denote either designer notes or adventure information, for example, in Howl of the Carrion King, "Dashki's Story")
Most of that sort of thing is handled by Paizo's custom pre-built styles in Word. For example,
Karzoug's Secret Lair (H1 Body Style)
Text text text evil evil evil. (Body Copy Style)
A1. Karzoug's Foyer (H2 Body Style)
This place is clearly designed to make visitors unwelcome, with mirrors on every wall reflecting distorted images. Also, all the couches have thumbtacks on them. (Box Text Style)
Text text text one couch is actually a mimic. (Body Copy Style)
Couchy the Mimic (Stat Block Title Style)
Stats stats stats (Stat Block 1 Style)
Stats stats stats (Stat Block 1 Style)
Stats stats stats (Stat Block 1 Style)
Stats stats stats (Stat Block 1 Style)
Sidebar: Couchy is Depressed (H1 Sidebar Style)
Why? He is employed, has room & board provided for him, and has no debts. Silly mimic! (Sidebar Text Style)
And so on.
In Word, that looks like this:
Then the art director imports it into InDesign, and it ends up looking very much like that, though the header fonts may change to match the theme of the book.
brock
|
Most of that sort of thing is handled by Paizo's custom pre-built styles in Word. For example,
Having laboured long and hard to create similar Word styles in the past, and indeed having created LaTeX macros to do 'grey box text' in the past, I'd greatly appreciate any such templates that Paizo would choose to share with the community.
That example is similar to what I currently write using, but better.
| Lyingbastard |
Sean K Reynolds wrote:I now must use Couchy in adventure somewhere. It is a must, and I cannot die complete until I do.Sidebar: Couchy is Depressed (H1 Sidebar Style)
Why? He is employed, has room & board provided for him, and has no debts. Silly mimic! (Sidebar Text Style)
I know a lot of gamers like Couchy.