I need something Neutral Good.


Homebrew and House Rules

Dark Archive

Allow me to explain my predicament:

Inspired by the computer game "Temple of Elemental Evil, The", I decided that I would present the party with a choice prior to character creation: They would choose the alignment of the party, and this would have an effect on the game. It would change their introduction, it would limit the classes and alignments available for character creation, and it would help to form a more cohesive group.

I have the following:
Should the party choose lawful good, they'd have access to the alignments LG, NG, and LN. They'll be working for an Axiomite who has discovered that many of Aroden's high-profile clerics disappeared prior to his death and their disappearances were never explained, and their bodies were never found. He'd be sending the party on missions to discover what happened to them and to rescue them if possible.

Should the party choose Lawful Neutral, they'll be able to choose the alignments LN, LE, LG, True Neutral, or Unaligned (I like the 4th edition treatment of it, but it deserves its own thing, just in case players have their own idea of how it should work), and they would work with the Hellknights to stamp out the propaganda of Galt, and possibly crush a rebellion as it begins, to save the empire from anarchy and ruin.

Should the party choose Lawful Evil, they'd be working for powerful figures in the aristocracy, up until a rather interesting event - One of the Nobles, a man by the name of Lamar, declares genocidal war on the druidic barbaric nomads of a nearby region, and sparks a nasty war. The players would become significant figures in the war to protect the empire from its enemies. Alignments: LN, LE, NE.

Should the party choose Neutral Evil, it's all about the treasure. A lich has gathered the party convinced that they are trustworthy employees, and presents them with his plan: to use stolen information from the Pathfinder Society to pillage ancient teasures, and accumulate vast amounts of wealth and power. Alignments: LE, NE, CE, TN, Un.

Should the party choose Chaotic Evil, They will have been employed (clever word there) by a Shadow Judge of Galt, a "Gray Gardener", to hunt down anyone who attempted to flee Judgment by the final blades, and the party would be given explicit instructions to let blood run in the streets, to set examples of the cowards, and to show that even in the heart of the Empire, justice can't be held back. The party would be returning their quarry dead or alive to Galt to face trial for their crimes. Alignments: NE, CE, CN.

Should the party choose Chaotic Neutral, They would be living in the wild with the druids and barbarians of a peaceful area up until an attack by Lamar (mentioned under 'Lawful Evil', above) at which point the party would be struggling to end the bitter, long, bloody war that erupts between the two groups. Alignments: CE, CN, CG, TN, Un.

Should the party choose Chaotic Good, they would be working for a member of the Pathfinder Society, hunting priceless treasures, gathering knowledge, and finding out what's been going on with several Pathfinder groups that seem to have just up and vanished... Alignments: CN, CG, NG.

Sadly, I just can't come up with something for Neutral Good that would be as interesting as the choices I have up here. And it would suck to just up and tell them they can't choose that. So I offer my notes to the peanut gallery here. Perhaps someone can offer some inspiration. What would you be interested in playing, if you had a choice, and do you have any suggestions for what I've got here so far?

Silver Crusade

The clergy of the church of Shelyn knows of a way to release a trapped soul from the Glaive, Whisperer of Souls.

The Exchange

NOM NOM NOM wrote:
What would you be interested in playing, if you had a choice

The CE one sounds like a blast. :)

Dark Archive

Shadewest wrote:
The clergy of the church of Shelyn knows of a way to release a trapped soul from the Glaive, Whisperer of Souls.

Hmm, this begs the question of what might have to be done to free said soul, and whose soul would it be?

Rather open-ended, I like it.

I forgot to mention one last one:
True Neutral/Unaligned: The party would be working for an Organization who goes by "shadow guild" or "double strike" as well as many other names. Working for a mysterious demigod known only as the shadow god, who is gathering followers and worshipers and powerful items, the organization has found a way to create clever duplicates of willing subjects - dopplegangers that can imitate someone with unerring accuracy, down to their very memories. (this organization made their appearance in the intro adventure I ran them through the last time) The organization would of course be asking the players to become full-fledged members of the group, and would send them up against far tougher challenges, knowing that even death isn't much of an obstacle.

And to my fellow Chelaxian above, yes, I'd play a CE group if I wasn't the DM and that was the option. I tried to come up with something I'd want to play. :)

Dark Archive

NOM NOM NOM wrote:
Shadewest wrote:
The clergy of the church of Shelyn knows of a way to release a trapped soul from the Glaive, Whisperer of Souls.

Hmm, this begs the question of what might have to be done to free said soul, and whose soul would it be?

Rather open-ended, I like it.

I forgot to mention one last one:
True Neutral/Unaligned: The party would be working for an Organization who goes by "shadow guild" or "double strike" as well as many other names. Working for a mysterious demigod known only as the shadow god, who is gathering followers and worshipers and powerful items, the organization has found a way to create clever duplicates of willing subjects - dopplegangers that can imitate someone with unerring accuracy, down to their very memories. (this organization made their appearance in the intro adventure I ran them through the last time) The organization would of course be asking the players to become full-fledged members of the group, and would send them up against far tougher challenges, knowing that even death isn't much of an obstacle.

And to my fellow Chelaxian above, yes, I'd play a CE group if I wasn't the DM and that was the option. I tried to come up with something I'd want to play. :)

This sounds AWESOME!!!!

Not much input, but wanted to give this +1,000


How about having the Neutral Good party have to forge an alliance between lawful good and chaotic good factions in order to fight some evil.

I had an idea once where the campaign involved forming an alliance between reluctant and mistrustful factions (between the drows and the dwarves) to fight some greater evil, although I was never able to figure out how to be specific enough to actually start the campaign. But maybe it will work for your game.

Dark Archive

Utgardloki wrote:

How about having the Neutral Good party have to forge an alliance between lawful good and chaotic good factions in order to fight some evil.

I had an idea once where the campaign involved forming an alliance between reluctant and mistrustful factions (between the drows and the dwarves) to fight some greater evil, although I was never able to figure out how to be specific enough to actually start the campaign. But maybe it will work for your game.

Setting is Cheliax, though. Would be great otherwise.

But as is, CG and LG characters in Cheliax are already holding hands and praying. Or they're in jail.

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