New Race - Faerie


Homebrew and House Rules

Dark Archive

ok...I don't have all of the fluff worked out yet, but right now I need some feedback on just the mechanics of a playable Faerie race...here's what i've got

Humanoid (Fey)

Faerie
Traits: +2 Dexterity, +2 Charisma, -2 Strength
Size: Small
Speed: 20 ft
Vision: Normal (or low-light)
Dust (Sp): 1/day levitate
Fey Magic: 1/day Speak with animals, feather fall
Spirit Form: 4 + Con mod round per day (+2 per level) can take on a diminutive Faerie form. She gains +6 Dexterity, -4 Strength, fly 90 ft (good), +4 size to AC and attacks, -4 size CMB and CMD.

Feels a little too powerful...not sure where to go from here.

Thanks in advance.


The diminutive form is a little over the top. Why not have simply a fly speed for X + con mod rounds a day. And knock it down 50' (or possibly less). Tough call on the spell-like abilities, but then again, a penalty to strength is often a big hit, having to worry about emcumbrance, to hit, etc.

EDIT -
I'd kill the levitate and feather fall, make 'em use their fly-rounds-per-day. The levitating dust has interesting flavor, but it'd be too much at low levels, perhaps have it so they get the ability to spread pixie dust at 6th level and an additional use per day every 6 levels afterward.

A very "fey"-like ability is charm, maybe have a plus to bluff checks--that fits the theme of tricky and charming.

Dark Archive

DragonBringerX wrote:

ok...I don't have all of the fluff worked out yet, but right now I need some feedback on just the mechanics of a playable Faerie race...here's what i've got

Humanoid (Fey)

Faerie
Traits: +2 Dexterity, +2 Charisma, -2 Strength
Size: Small
Speed: 20 ft
Vision: Normal (or low-light)
Dust (Sp): 1/day levitate
Fey Magic: 1/day Speak with animals, feather fall
Spirit Form: 4 + Con mod round per day (+2 per level) can take on a diminutive Faerie form. She gains +6 Dexterity, -4 Strength, fly 90 ft (good), +4 size to AC and attacks, -4 size CMB and CMD.

Feels a little too powerful...not sure where to go from here.

Thanks in advance.

My initial thoughts are;

Drop speak with animals and give them instead a racial +2 bonus to Handle Animals and Wild Empathy checks.

Drop feather fall completely.

Change 'Dust' to allow the fey to grant 'lesser flight' for 1 minute by touch. Lesser flight only has a movement speed of 10 ft. and a maneuverability of poor. It's a utility thing, not a 'let's get somewhere fast' power. The lesser flight can be used as a standard action (by touch) 3/day +1/day per pt of Cha mod. So a Cha 12 'average fey' would be able to grant only 4 minutes of this speed 10 flight per day. He'd better make it count (but that's still enough to get four allies over a 100 ft chasm/river/etc., at normal speed, 200 ft. as a double-move, or 400 ft. if they take the 'run' action).

For 'Fey Magic,' give 3+ Cha mod uses / day of cantrips. Cantrips available include dancing lights, ghost sound and mage hand. If the fey is a spellcaster, he can use these limited castings as well, or can choose at the beginning of the day to just add one of these cantrips to his 'spells known/prepared' at cast it at will, alongside his other cantrips (but losing access to the other two, unless he happens to have also prepared / known them in his class-derived slots).

Most likely the Fey would get immunities / resistances to sleep and charm similar to elves, and / or have the Fey type.

The overall effect is too powerful, and I'd consider bumping the attributes to Str -4, Dex +2, Cha +2. The loss of the net +2 Pathfinder standard for attributes would be offset by the spell-like abilities and natural flight.

Other Fey abilities could come through race-exclusive Feats. Perhaps a fey might have increased use of 'Dust', or stronger-acting Dust, or be able to Fly faster by strengthening his wings, or have another version of 'Dust' that he can use on himself to become invisible for 1 minute, 3+Cha mod times / day.

I'd be tempted to skip the Small -> Diminutive thing entirely, and just make the race always size Tiny, with land speed 10 ft. and fly speed 20 ft. (good maneuverability), right at 1st level.

With a Feat, the Fey could up Fly speed to 30 ft., and apply any class-based movement enhancements to fly speed (as if there would be a whole lot of Barbarian or Monk Fey...). Fey traditionally haven't been depicted as flying like hawks (in fact, some have been depicted flying *on* hawks, etc. suggesting that they gain some benefit from doing so), so I'm pretty cozy with suggesting a low Fly Speed for them. They don't zip away like tiny meteors, they dance out of reach by flying up, and let intruders in their forests bumble around trying to reach them.


If you ever get this to a version that you like, I'd love to see this posted on the Pathfinder Database.

The Exchange Owner - D20 Hobbies

DragonBringerX wrote:
Humanoid (Fey)

It is Fey, not Humanoid (Fey).

Dark Archive

Ok...then lets try this
and thanks again for the feed back.

Fey

Faerie
Traits: +2 Dexterity, +2 Charisma, -2 Strength
Size: Small
Speed: 20 ft
Vision: low-light
Charming: +2 bluff and stealth
Dust (Sp): touch, 1/day for 1 minute, the target can fly as the spell except with a speed equal to their base land speed with poor maneuverability. This duration does not have to be consecutive rounds, and can be used as desired over a 24 hour period. Every 4 levels (or every level), the Faerie gains 1 additional use of this per day.
For example, at 4th level, she can enchant herself to fly 2 (or 4) minuets in a day, or 2 (or 4) people with 1 minute of flight.
Fey Magic: 1/day dancing lights, ghost sound, and mage hand. Caster level is equal to character level.

New Feat
Extra Dust
Benefit: Character gains one (or three) additional use(s) per day.

I'm not sure if I should go with 1 additional uses per level, or per 4 levels? If I go with per level, the feat will be worth 3 additional uses. If I go with per 4 levels, then the feat will be worth 1.


I'll start off by admitting that I have nothing useful to contribute to this discussion. Nevertheless, I feel compelled to post, just to rant.

For what it's worth, DragonBringerX, you have my moral support.

Playing 3.X, I love to play pixies. I NEVER liked playing rogues until I could play a PIXIE rogue, and stay invisible while sneak-attacking again and again.

I once saw an advertisement for a 3rd party 4E book for playing fey, and all I could think was "Boy, a book like that for Pathfinder would go a LONG way in convincing me to try Pathfinder RPG."

Actually, what I really hoped for was some fey race that complements the Sorcerer class. Your race seems fairly generic, class-wise. BTW, what IS your Faerie's favored class(es)?

Anyway, I'll be watching this thread with great interest.


Man! You can almost hear the crickets chirping!

Okay, after three days of seeing absolutely nothing, I'm guessing that this thread is dead. I guess the last draft I saw in this thread is the last draft I'm gonna see. So I pasted it to a text file for future reference.

Scarab Sages

You may consider improving the Fey Magic. Considering any spellcaster (except Adepts) now gets unlimited 0th-level spells, it's not that impressive.


I like what you have put together here.

Here would be my recommendations:

For spells, add back in Speak With Animals, and Reduce person (including fey)

Scrap charming and give them Wild Empathy, with a bonus equal to their class level (provided the class they are advancing in does not already gain a bonus to their wild empathy). (No CHA bonus though.) Allow any non-wild empathy class levels to stack with wild empathy class levels.

I would modify Dust to allow the effect for up to 1 minute per day, per character level. The uses do not have to be consecutive, but a minimum of 1 minute is expended per use. You can also give the ability to someone else on a touch. You must use up your minutes to do this, but you must remain in contact with anyone you are conferring the fly ability to. If you break contact, they immediately loose the fly effects. Those that you touch only gain fly 60' (poor). If you bestow the ability on yourself you sprout thin, transparent, faerie wings and you gain fly 120' (average).

Dark Archive

Ok...then lets try this
and thanks again for the feed back.

Fey

Faerie
Traits: +2 Dexterity, +2 Charisma, -2 Strength
Size: Small
Speed: 20 ft
Vision: low-light
Charming: +2 bluff and stealth
Earthy: She gains the wild empathy ability (as druid), if she already has this ability or later gains it, she gains a +2 bonus on wild empathy checks.
Dust (Sp): touch, 1/day for 1 minute, the target can fly as the spell except with a speed equal to their base land speed with poor maneuverability. This duration does not have to be consecutive rounds, and can be used as desired over a 24 hour period. Every every level, the Faerie gains 1 additional use of this per day.
For example, at 4th level, she can enchant herself to fly 4 minuets in a day, or 4 people with 1 minute of flight each.
Fey Magic: 1/day speak with animals, and reduce person. Her caster level is equal to character level.

New Feat
Extra Dust
Benefit: Character gains three additional use(s) per day.

Dark Archive

Kor's additions are quickly turning this Fae into a superhero character I played once, a Tiny fey woman who had the power to fly and turn herself invisible, and could grant both flight and invisibility to others as a 'buff,' and throw pixie dust to shrink others as an attack. She could even speak with animals. About the only thing missing is her illusion-powers... :)

Dark Archive

Set wrote:

Kor's additions are quickly turning this Fae into a superhero character I played once, a Tiny fey woman who had the power to fly and turn herself invisible, and could grant both flight and invisibility to others as a 'buff,' and throw pixie dust to shrink others as an attack. She could even speak with animals. About the only thing missing is her illusion-powers... :)

take levels in illusionist?

Dark Archive

Okay, so i've been at work for the past few days but what do you guys think of my most recent changes to the race

too strong
too weak
needs tweaking

i feel that it needs something (take away or add), but i'm just not sure. I think i'm looking at it too closely...thanks in advanced

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