Gorbacz
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From a combat point of view a Aristocrat 10/ Sorcerer 10 is a lvl 10 Sorcerer with more hp and slightly better saves. I guess that a lvl 10 party would find him only marginally more challenging than a CR 10 creature.
Simply put, the CR system doesn't work with multiclass really (well it's a derivative of the whole multiclassing system in 3.5 being wonky). A Fighter 10/ Barbarian 10 does not equal a Wizard 10/ Cleric 10 at any rate.
Vaahama
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From a combat point of view a Aristocrat 10/ Sorcerer 10 is a lvl 10 Sorcerer with more hp and slightly better saves. I guess that a lvl 10 party would find him only marginally more challenging than a CR 10 creature.
Simply put, the CR system doesn't work with multiclass really (well it's a derivative of the whole multiclassing system in 3.5 being wonky). A Fighter 10/ Barbarian 10 does not equal a Wizard 10/ Cleric 10 at any rate.
I agree totaly with you on the "effective threat" factor that these mixed classes represent and the fact that some overpower others and vice-versa.
But my next question then is how do you evaluate the CR for these "weird" mix of class in order to reward XP to your players?
| Zurai |
Use the "nonassociated class" rules. Sorcerer and Aristocrat aren't really very compatible, although you could make Aristocrat work for you (it has medium BAB and a nice skill list), so it should be worth something. Thus, a kobold Sorc10 would be (IIRC) something like CR 10, while a kobold Sorc10/Aristocrat10 would be CR 15. That feels about right; it's got 10d8 more hit points, +8 BAB, and higher saves, but it's really no more dangerous a spellcaster which should be its real threat to the party.