Smite evil + Crit?


Rules Questions

Sovereign Court

This came up the other night during the last combat. I didn't see anything that seemed to address it but I'm probably looking right at it. Is the Smite Evil damage doubled/tripled by a crit roll?


Callous Jack wrote:
This came up the other night during the last combat. I didn't see anything that seemed to address it but I'm probably looking right at it. Is the Smite Evil damage doubled/tripled by a crit roll?

In a word. Yup :)

Sovereign Court

depends on the weapon, it's multiplied by whatever the weapons multiplier is, unless you're using crit hit deck, then it could wind up being different.

Sovereign Court

Okay. I remember the crit information saying something along the lines that all "usual damage" factored into the multiplication and I wasn't sure if a Smite Evil qualified as "usual damage."


Callous Jack wrote:
Okay. I remember the crit information saying something along the lines that all "usual damage" factored into the multiplication and I wasn't sure if a Smite Evil qualified as "usual damage."

General rule of thumb, extra dice aren't multiplied, static +'s are

Lantern Lodge

smite may be a static plus. but it comes from a class feature. favored enemy isn't multipled. sneak attack isn't. they are above a weapons normal ability.

if one can multiply smite evil with a crit. that means sneak attack and favored enemy should recieve the same bonuses. smite not only deals +20 damage. it ignores Damage reduction. putting it on par with sneak attack. if one is multiplied on a crit. so should the other. 10d6 is only +35 damage. at level 20. and situational. hard to set up too. if pallies smite which effects pracitcally everything, especially baddies gets to multiply. so should sneak attack. the rogue is frailer, is 1 step behind in B.A.B. requires more teamwork than the pally. the rogue needs the multipliers more than the paladin. or don't let any extra damage class feature multiply. and let sneak attack effect every attack in a volley.


Luminiere Solas wrote:

smite may be a static plus. but it comes from a class feature. favored enemy isn't multipled. sneak attack isn't. they are above a weapons normal ability.

if one can multiply smite evil with a crit. that means sneak attack and favored enemy should recieve the same bonuses. smite not only deals +20 damage. it ignores Damage reduction. putting it on par with sneak attack. if one is multiplied on a crit. so should the other. 10d6 is only +35 damage. at level 20. and situational. hard to set up too. if pallies smite which effects pracitcally everything, especially baddies gets to multiply. so should sneak attack. the rogue is frailer, is 1 step behind in B.A.B. requires more teamwork than the pally. the rogue needs the multipliers more than the paladin. or don't let any extra damage class feature multiply. and let sneak attack effect every attack in a volley.

Luminiere, Favored Enemy IS multiplied on a crit, as is smite. Sneak attack is the only odd one out, and that's only because of it's nature as dice. (Somebody taking the craven feat deals extra sneak attack damage equal to their character level and that gets multiplied on a crit.)

I'm not saying it's necessarily fair, but that is how it works.

Lantern Lodge

kyrt-ryder wrote:
Luminiere Solas wrote:

smite may be a static plus. but it comes from a class feature. favored enemy isn't multipled. sneak attack isn't. they are above a weapons normal ability.

if one can multiply smite evil with a crit. that means sneak attack and favored enemy should recieve the same bonuses. smite not only deals +20 damage. it ignores Damage reduction. putting it on par with sneak attack. if one is multiplied on a crit. so should the other. 10d6 is only +35 damage. at level 20. and situational. hard to set up too. if pallies smite which effects pracitcally everything, especially baddies gets to multiply. so should sneak attack. the rogue is frailer, is 1 step behind in B.A.B. requires more teamwork than the pally. the rogue needs the multipliers more than the paladin. or don't let any extra damage class feature multiply. and let sneak attack effect every attack in a volley.

Luminiere, Favored Enemy IS multiplied on a crit, as is smite. Sneak attack is the only odd one out, and that's only because of it's nature as dice. (Somebody taking the craven feat deals extra sneak attack damage equal to their character level and that gets multiplied on a crit.)

I'm not saying it's necessarily fair, but that is how it works.

what book is the craven feat in?


Luminiere Solas wrote:
kyrt-ryder wrote:
Luminiere Solas wrote:

smite may be a static plus. but it comes from a class feature. favored enemy isn't multipled. sneak attack isn't. they are above a weapons normal ability.

if one can multiply smite evil with a crit. that means sneak attack and favored enemy should recieve the same bonuses. smite not only deals +20 damage. it ignores Damage reduction. putting it on par with sneak attack. if one is multiplied on a crit. so should the other. 10d6 is only +35 damage. at level 20. and situational. hard to set up too. if pallies smite which effects pracitcally everything, especially baddies gets to multiply. so should sneak attack. the rogue is frailer, is 1 step behind in B.A.B. requires more teamwork than the pally. the rogue needs the multipliers more than the paladin. or don't let any extra damage class feature multiply. and let sneak attack effect every attack in a volley.

Luminiere, Favored Enemy IS multiplied on a crit, as is smite. Sneak attack is the only odd one out, and that's only because of it's nature as dice. (Somebody taking the craven feat deals extra sneak attack damage equal to their character level and that gets multiplied on a crit.)

I'm not saying it's necessarily fair, but that is how it works.

what book is the craven feat in?

Champions of Ruin (Along with a few pretty kick ass ranger spells I might add)


Smite evil + Crit = Y.

There, the equation is complete.

Y can have several values, including "hurt", "world of pain", "doom", "divine justice" and others.

kyrt-ryder wrote:


Champions of Ruin (Along with a few pretty kick ass ranger spells I might add)

You mean there was decent stuff in that book? Because what I read of it, it was the single most terrible 3e FR book.


Luminiere Solas wrote:

smite may be a static plus. but it comes from a class feature. favored enemy isn't multipled. sneak attack isn't. they are above a weapons normal ability.

if one can multiply smite evil with a crit. that means sneak attack and favored enemy should recieve the same bonuses. smite not only deals +20 damage. it ignores Damage reduction. putting it on par with sneak attack. if one is multiplied on a crit. so should the other. 10d6 is only +35 damage. at level 20. and situational. hard to set up too. if pallies smite which effects pracitcally everything, especially baddies gets to multiply. so should sneak attack. the rogue is frailer, is 1 step behind in B.A.B. requires more teamwork than the pally. the rogue needs the multipliers more than the paladin. or don't let any extra damage class feature multiply. and let sneak attack effect every attack in a volley.

From the Combat section of the PRGRD: A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together.

Exception: Precision damage (such as from a rogue's sneak attack class feature) and additional damage dice from special weapon qualities (such as flaming) are not multiplied when you score a critical hit.

Anything that is a number bonus (+Str, + Enh bonus of weapon, +2 for Favored Enemy, +2 for Weapon Spec, + Paladin Level for smite) is multiplied by the Critical Multiplier of the weapon.

Bonus dice such as Flaming, Sneak Attack and Vital Strike are not.


KaeYoss wrote:

Smite evil + Crit = Y.

There, the equation is complete.

Y can have several values, including "hurt", "world of pain", "doom", "divine justice" and others.

kyrt-ryder wrote:


Champions of Ruin (Along with a few pretty kick ass ranger spells I might add)
You mean there was decent stuff in that book? Because what I read of it, it was the single most terrible 3e FR book.

Heh, I did kind of like some of the story stuff they put in it, though I'll be the first to admit they could have done better.

Most of the feats (particularly the vile ones) really just didn't sit well with me either.

But there were some very sweet things in the book. Craven for one, The Justice of Weald and Woe prestige class for another, and a bunch of sweet Ranger/ Assassin spells.

Oh, and the Splitting property for bows :)

Lantern Lodge

thank you for informing of what book it was in, saved me lots of running through my pdf archive. i had to do some hunting. it didn't specify a damage type. so it is untyped damage. i found it. page 17. faerun material. but i never knew it gave -2 to will saves.


Luminiere Solas wrote:
thank you for informing of what book it was in, saved me lots of running through my pdf archive. i had to do some hunting. it didn't specify a damage type. so it is untyped damage. i found it. page 17. faerun material. but i never knew it gave -2 to will saves.

Only will saves vs fear, hence why one of the prereqs is not being immune to fear. (Though it would be humorous to take the feat as a mostly Fighter with a slight dab of rogue build, big resistances to fear and the Fighter's combat potential and character level sneak attack bonus damage when applicable)

Lantern Lodge

kyrt-ryder wrote:
Luminiere Solas wrote:
thank you for informing of what book it was in, saved me lots of running through my pdf archive. i had to do some hunting. it didn't specify a damage type. so it is untyped damage. i found it. page 17. faerun material. but i never knew it gave -2 to will saves.
Only will saves vs fear, hence why one of the prereqs is not being immune to fear. (Though it would be humorous to take the feat as a mostly Fighter with a slight dab of rogue build, big resistances to fear and the Fighter's combat potential and character level sneak attack bonus damage when applicable)

or go rogue and get those juicy d6's. along with craven. iron will will fix it too.


Luminiere Solas wrote:
kyrt-ryder wrote:
Luminiere Solas wrote:
thank you for informing of what book it was in, saved me lots of running through my pdf archive. i had to do some hunting. it didn't specify a damage type. so it is untyped damage. i found it. page 17. faerun material. but i never knew it gave -2 to will saves.
Only will saves vs fear, hence why one of the prereqs is not being immune to fear. (Though it would be humorous to take the feat as a mostly Fighter with a slight dab of rogue build, big resistances to fear and the Fighter's combat potential and character level sneak attack bonus damage when applicable)
or go rogue and get those juicy d6's. along with craven. iron will will fix it too.

Hey now, watch what your saying about juicy d6's or people might start thinking your blowing smoke out of your ears when you say the rogue isn't overpowering ;) lol

Lantern Lodge

kyrt-ryder wrote:
Luminiere Solas wrote:
kyrt-ryder wrote:
Luminiere Solas wrote:
thank you for informing of what book it was in, saved me lots of running through my pdf archive. i had to do some hunting. it didn't specify a damage type. so it is untyped damage. i found it. page 17. faerun material. but i never knew it gave -2 to will saves.
Only will saves vs fear, hence why one of the prereqs is not being immune to fear. (Though it would be humorous to take the feat as a mostly Fighter with a slight dab of rogue build, big resistances to fear and the Fighter's combat potential and character level sneak attack bonus damage when applicable)
or go rogue and get those juicy d6's. along with craven. iron will will fix it too.
Hey now, watch what your saying about juicy d6's or people might start thinking your blowing smoke out of your ears when you say the rogue isn't overpowering ;) lol

sorry, i just happen to be the type who would rather roll a bunch of d6's. (i don't like how a d4 rolls. i use a lot of finesse weapons with my characters.) d6's are easier to find. all those polyhedrons were hard to find. i've never seen a d3. (d6/divide by 2 is the closest) d2 is just a coin. d20's require buying killer bunnies sets to relieve the sets of thier dice. the only dice i have more than one of is a d6. releived mom's old yahtzee set.


Luminiere Solas wrote:
kyrt-ryder wrote:
Luminiere Solas wrote:
kyrt-ryder wrote:
Luminiere Solas wrote:
thank you for informing of what book it was in, saved me lots of running through my pdf archive. i had to do some hunting. it didn't specify a damage type. so it is untyped damage. i found it. page 17. faerun material. but i never knew it gave -2 to will saves.
Only will saves vs fear, hence why one of the prereqs is not being immune to fear. (Though it would be humorous to take the feat as a mostly Fighter with a slight dab of rogue build, big resistances to fear and the Fighter's combat potential and character level sneak attack bonus damage when applicable)
or go rogue and get those juicy d6's. along with craven. iron will will fix it too.
Hey now, watch what your saying about juicy d6's or people might start thinking your blowing smoke out of your ears when you say the rogue isn't overpowering ;) lol
sorry, i just happen to be the type who would rather roll a bunch of d6's. (i don't like how a d4 rolls. i use a lot of finesse weapons with my characters.) d6's are easier to find. all those polyhedrons were hard to find. i've never seen a d3. (d6/divide by 2 is the closest) d2 is just a coin. d20's require buying killer bunnies sets to relieve the sets of thier dice. the only dice i have more than one of is a d6. releived mom's old yahtzee set.

I was teasing you about preferring wads of d6's to the massive flat bonuses fighters tend to field. It wasn't about a comparison of dice types lol.

(Though on a similar note, have you ever noticed how many d8's a fully optimized monk ends up throwing? Good grief that was annoying)

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