jjaamm
|
okay, im going with have the skills and spells. normal is want to craft a 2000 gold item. have to buy the mc item. so 300gold for item and than 1000 for enchanting it. now add in 2 traits.
Duskwalker Agent (Katapesh): You spent a portion of
your childhood working for the Duskwalkers, the guild
responsible for policing and watching over all trade that takes
place in Katapesh’s notorious Nightstalls. You have quite a bit
more spending cash than most others of your age as a result,
and start with twice the normal amount of starting gold. In
addition, your reputation remains strong in the Nightstalls,
and any transactions you make there are always beneficial
to you; items you sell net you an additional 10% profit, and
items you purchase there are 10% cheaper than normal. This
discount also applies to your starting gear.
Hedge Magician
You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. Whenever you craft a magic item, you reduce the cost of gp required to make the item by 5%.
would you allow this? 300- 10%= 270. 1000- 10%= 900-5%=855. 855=270=1120. so instead of paying 1300 to make item you instead spend 1120. now say your party member dont want so you sell. normaly this would be for 1150, but with trait you get more 1150+115=1265. just made 145 gold, for 1 days work, 2 traits and 1 feat. DO I HAVE THIS RIGHT???
| ShadowChemosh |
would you allow this? 300- 10%= 270. 1000- 10%= 900-5%=855. 855=270=1120. so instead of paying 1300 to make item you instead spend 1120. now say your party member dont want so you sell. normaly this would be for 1150, but with trait you get more 1150+115=1265. just made 145 gold, for 1 days work, 2 traits and 1 feat. DO I HAVE THIS RIGHT???
A few calculations off. First you would not get 10% to reduce the gold piece cost of the magic item. You only get the 5% from Hedge Magician only as you are not actually purchasing an item. You would still get the 10% off of the masterwork value of 300gp.
So its 300gp for the base item -10% gives you 270gp
1,000gp -%5 for Hedge Magician gives you 950gp.
So your cost is 1220gp.
When you go to sell it you have to find the new base price as you can NOT use the book value anymore as its wrong. So to find the new base item cost its 270 MW item + (950 x2) Craft = 2170gp the new current base price of the item. Then you sell that for half for 1085gp, but your other trait raises that by 10% (+108.5) for a total of 1193.5gp.
-1220gp to Create
+1193.5gp Sold
===========
(-26.5gp) loss of gp.
Not what I would call a good deal. This is the same as when players in my games wanted to use the Eberron feats that are similar to this to make money. The math in those cases worked out to be zero as you still sell at half the base item price NOT the book value. =)
Christopher Van Horn
|
The feat does not reduce the base price of the item, only the cost to create or buy it. Remember he idea of this feat is that on your home turf you are capable of haggling for better prices, you are not buying lower quality items, and magic is magic, the feat gives a slight discount to making an item but a +1 is still a +1, it doesn't get a reduced price.
| Ughbash |
You need 1000 gold of materials for enchanting a masterwork sword to make it a +1 sword. The argument is that you can with the right connections buy that raw material at a slightly cheaper price, thus EFFECTIVELY doing it for 900 gold. You are still using 1k worth of oils essence or whatever materials are used up in the enchanting process, you just buy those materials at a discount.
jjaamm
|
You need 1000 gold of materials for enchanting a masterwork sword to make it a +1 sword. The argument is that you can with the right connections buy that raw material at a slightly cheaper price, thus EFFECTIVELY doing it for 900 gold. You are still using 1k worth of oils essence or whatever materials are used up in the enchanting process, you just buy those materials at a discount.
so i should first minus the 5%, since that trait lets me use less, than i buy the said oils for 10% cheaper? 1000-5%=950-10%=855+270=1125
| ShadowChemosh |
You need 1000 gold of materials for enchanting a masterwork sword to make it a +1 sword. The argument is that you can with the right connections buy that raw material at a slightly cheaper price, thus EFFECTIVELY doing it for 900 gold. You are still using 1k worth of oils essence or whatever materials are used up in the enchanting process, you just buy those materials at a discount.
Where do you get oils? That is something you made up, but the trait only works with ITEMS and the gold put into crafting is NOT an item. Their for no discount. "items you sell net you an additional 10% profit, and items you purchase there are 10% cheaper than normal."
would you allow this? 300- 10%= 270. 1000- 10%= 900-5%=855. 855=270=1120.okay math at 4am is not my strong point
The math I posted above is correct and you will lose gp in doing what you wish to do. If a magic item costs you 900gp to craft then it has a market value of 1,800gp. You can only sell at half price so you sell at 900gp the cost to craft.
If you and you DM want to play a game where you do nothing but buy and sell magic items than you could get into being able to make a profit. Personally I don't see many DMs wanting to do that and that is why by RAW you can't make a profit.
| KnightErrantJR |
If you and you DM want to play a game where you do nothing but buy and sell magic items than you could get into being able to make a profit. Personally I don't see many DMs wanting to do that and that is why by RAW you can't make a profit.
I don't think there is any call to get snippy over his question. He didn't really go into what he wanted to do in the campaign with this idea, did he? He was just asking how the rule was suppose to work.
| ShadowChemosh |
ShadowChemosh wrote:
If you and you DM want to play a game where you do nothing but buy and sell magic items than you could get into being able to make a profit. Personally I don't see many DMs wanting to do that and that is why by RAW you can't make a profit.
I don't think there is any call to get snippy over his question. He didn't really go into what he wanted to do in the campaign with this idea, did he? He was just asking how the rule was suppose to work.
I am very sorry if I can across as snippy. That was not my intent I just wrote very quickly. It was actually meant to be that you could get this to work if you where playing in a game where the PCs start a store or actually run businesses. I don't find that fun, but I know at least one group that actually does.
He asked if this would be allowed and I was trying to show how I thought many DMs would see it.
Again very sorry if it came across bad. I will add a smiley face next time as you can't get mad at someone who uses a smiley face. =)
| Ughbash |
would you allow this? 300- 10%= 270. 1000- 10%= 900-5%=855. 855=270=1120.okay math at 4am is not my strong point
I would allow it with the caveat that you need to also pay the base cost of the weapon. But it is really a call for your DM.
And the DM's I play with would say if you could find a buyer it would sell for half the market price, not the cost to craft.
So you spend 1 day buying a masterwork long sword, 2 day enchanting it, 1 day selling it. In 3 days you make a nice profit but have spent a feat and two traits doing it AND are in an city big enough to do that in.
Not really a problem.
| Mistwalker |
I too would allow it, that is allow the item to be sold as 1/2 normal value, not have crafting value.
There is not only finding a buyer, but also finding the MW weapons and enchanting supplies.
As well, with the social trait, as you have an acoomodation/alliance with the Duskwalkers, you may be asked to render them a service or two in exchange... or they may suffer negative repercusions with others due to their association with Duskwalkers.
jjaamm
|
[
As well, with the social trait, as you have an acoomodation/alliance with the Duskwalkers, you may be asked to render them a service or two in exchange... or they may suffer negative repercusions with others due to their association with Duskwalkers.
I like this. it would open up some good RP, and not let the make/sell get out of hand,
THANKS ALL for opinions!!