Help converting the spellsword


Conversions


The spellsword is from the complete warrior book and I dont get what a good save is and a bad one other than that it should be ok as is i think can some one plz help.


1st HD goes to D10

2ng good saves are
+1
+1
+2
+2
+3
+3
+4
+4
+5
+5

Bad saves are
+0
+1
+1
+1
+3
+2
+2
+3
+3
+3

This PRC gains chart 1 with Fort and will saves and chart 2 with reflex saves

To be honest however your better off taken Eldritch knight and Arcane armor. You end up with the same BAB, better casting and can spend your fighter feats get arcane armor mastery, While true it just gains you 20% as a shift action you will have 4 more caster levels
Just my 2 copper


I see thank you for your help.


your welcome, it really does work fine as is however with the few changes listed


I've had a go at converting the Spellsword, re-imagining it a bit to (hopefully) correct some of its flaws. The Pathfinder Spellsword page provides the conversion, as well as notes at the end about why the conversion was done in the way it was.

Grand Lodge

Wordman wrote:
I've had a go at converting the Spellsword, re-imagining it a bit to (hopefully) correct some of its flaws. The Pathfinder Spellsword page provides the conversion, as well as notes at the end about why the conversion was done in the way it was.

Actually, that is a horrible conversion. It STILL is a 3 level dip prestige class...along the lines of fi 1/wi 6/EK 10/SS 3. Spell channel in the old version while not worth level 9 spells was wonky and fun enough to warrant the 5 level dip...now there is no way you should ever take more then 3 levels of that spellsword. If they wanna make spellswords into an actual 10 level class, you can´t have it lose more then 1 caster class...or have something really good (that lame version of channeling spell ain´t it)...even the better 3.5 version of spell channel wasn´t really worth it.

Silver Crusade

Pathfinder Adventure Path Subscriber

I would just ditch the Spellsword and play a Duskblade :)


Cold Napalm wrote:
Actually, that is a horrible conversion. It STILL is a 3 level dip prestige class...

Just noticed this reply now, sorry for the thread necromancy...

Reading between the lines of that critique, seems like the main reason someone would stop at three levels is that level four doesn't advance your arcane spell levels.

Suppose, however, that it did (that is, going to Spellsword 10 would only cost you one arcane spell level). Would it still be a three level dip then? If so, what would change that?

The goal, it seems to me, is to create an alternative to the Eldritch Knight such that choosing between them is more a choice of style than min maxing. That is, making the Spellsword such that it is not obviously worse than the EK, but also not obviously better. Just focussed differently.

How would you change my Spellsword mod to achieve that?

Grand Lodge

Wordman wrote:
Cold Napalm wrote:
Actually, that is a horrible conversion. It STILL is a 3 level dip prestige class...

Just noticed this reply now, sorry for the thread necromancy...

Reading between the lines of that critique, seems like the main reason someone would stop at three levels is that level four doesn't advance your arcane spell levels.

Suppose, however, that it did (that is, going to Spellsword 10 would only cost you one arcane spell level). Would it still be a three level dip then? If so, what would change that?

The goal, it seems to me, is to create an alternative to the Eldritch Knight such that choosing between them is more a choice of style than min maxing. That is, making the Spellsword such that it is not obviously worse than the EK, but also not obviously better. Just focussed differently.

How would you change my Spellsword mod to achieve that?

Well if you make it 9/10 casting like the EK, then it no longer is a dip PrC...and it becomes flat out better then the EK...which isn't a BAD thing since the EK is a fairly horrible PrC anyways. If you wanted to keep this PrC more in line with the EK, then you could use more feat taxes (bad) or reduce some abilities gained (like the bonus feats, arcane armor mastery, IASF and spellsword armor). That way in exchange for spell channeling abilities, your giving up 4 feats (one for arcane armor training and the 3 that the EK gains) + diverse training + spell critical (not that this one is worth much without some sort of house rule anyways).

Edit: Also I would change the entry req to require bravery and get rid of the BAB req. So you would enter as a fighter 2/wizard 3. This will prevent the last 3 levels getting tacked on as an EK to increase the BAB to 17. And this stops the EK from taking a 3 level dip in the class as well. This way you pick one of the two and the other 10 levels become fighter 2/wizard 8.

Grand Lodge

I should note that the fighter 2/wizard 8/pick your prestige class 10 is for optimizing purposes only. I´m sure people will mix and match to get the level of CL and BAB they want. For example, you could do fighter 2/wizard 3/spellsword 10/EK 5 for a BAB of 18 and CL 16.

Grand Lodge

Or make the PrC a 7/10 casting class and change the entry req to be BAB 5 and 1st level casting. Get rid of arcane armor training and be more aggressive with IASF. Maybe give some bonus to melee abilities.


So, something like this?:

The more arcane variation
The more martial variation

Grand Lodge

Wordman wrote:

So, something like this?:

The more arcane variation
The more martial variation

Yep those would work.

Course I just realized that using fighter class abilities does limit the spellsword to fighter only as a melee counterpart...but the orginal was pretty much used with fighters only anyways. The paladin/sorcerer may take a dip in it...but was forced to pay a feat tax so it was not a popular choice.

Also since PF binds BAB and HD, both should get d10 HD. At the very least the fightery variant should. Also it maybe better to give ASF reduction at level 1 in a pretty decent chunk and then have it get bigger slower as you level. So at level one you get a 20% IASF and then have it increase by 5% odd level. The total will be 40% which is enough for full plate and a small shield. Since the fightery variant is gonna be entering as 5 levels of fighter, they are gonna need the large chunk of ASF help at the start. Even with 20%, they will need a mithril breastplate and a small shield for no ASF. Mithril full plate and small shield will be 10%...just the mithril full plate (or with a mithril small shield) will be 5%. Because your gonna want a hand free to cast spells, you will pretty much be using a small shield and not a large one.


I think giving a big initial ASF reduction will just encourage single-level dipping. I might, instead, give both versions a flat reduction to (or elimination of) ASF when they are channeling spells (though possibly not when rapid channeling), and slow down the progression for the martial version a little.

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