Bonded Item (ring) and two ring limit?


Rules Questions


So, if a wizard takes a ring as a bonded item, but it isn't enchanted, does it count against the 2 magical ring limit that a character can wear and benefit from?

For example, a wizard has a bonded ring but has not been able to enchant it yet. He then attains a ring of feather falling and a ring of protection +1. Do all three rings function?


Yes. The bonded ring is masterwork, but not magical. It's actually a good tactic for DMs that like to screw with bonded items. "Thieves" will probably ignore the pretty yet mundane brass ring and go for the 2 shiny magical rings.

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Brett Blackwell wrote:
So, if a wizard takes a ring as a bonded item, but it isn't enchanted, does it count against the 2 magical ring limit that a character can wear and benefit from?

For as long as the Boned item is non-magical and has no magical abilities, sure.

But if you add magical abilities to your bonded ring, it is no longer non-magical (and as such) taking up one of your ring slots.

Paizo Employee Creative Director

Funkytrip wrote:
Yes. The bonded ring is masterwork, but not magical. It's actually a good tactic for DMs that like to screw with bonded items. "Thieves" will probably ignore the pretty yet mundane brass ring and go for the 2 shiny magical rings.

Another good tactic to use against GMw who like to screw with bonded items is to find a different GM. :-P


That is something that I always found interesting. A wizard tends to be the only one who is ever targeted to "steal the spellbook" and in this case we can add bonded item. But you almost never hear about people stealing the cleric’s holy symbol, or kidnapping the rangers/druids pet. And while the fighter may wake up to find his magic sword and armor has been stolen, if this happens it is usually the entire party that was robbed and not just one character.

There, I just gave a bunch of evil DM's some more ideas to screw with characters. LOL

Paizo Employee Creative Director

Thazar wrote:

That is something that I always found interesting. A wizard tends to be the only one who is ever targeted to "steal the spellbook" and in this case we can add bonded item. But you almost never hear about people stealing the cleric’s holy symbol, or kidnapping the rangers/druids pet. And while the fighter may wake up to find his magic sword and armor has been stolen, if this happens it is usually the entire party that was robbed and not just one character.

There, I just gave a bunch of evil DM's some more ideas to screw with characters. LOL

Because it's, at worst, 25 gp to replace a holy symbol, and because losing an animal companion hardly makes your character completely useless.

The fact that a lost bonded object or spellbook not only REALLY hurts a wizard, but is expensive and time consuming to replace, is why you hear about them getting hit with jerk GMs more often, I guess.

Dark Archive

James Jacobs wrote:
Thazar wrote:

That is something that I always found interesting. A wizard tends to be the only one who is ever targeted to "steal the spellbook" and in this case we can add bonded item. But you almost never hear about people stealing the cleric’s holy symbol, or kidnapping the rangers/druids pet. And while the fighter may wake up to find his magic sword and armor has been stolen, if this happens it is usually the entire party that was robbed and not just one character.

There, I just gave a bunch of evil DM's some more ideas to screw with characters. LOL

Because it's, at worst, 25 gp to replace a holy symbol, and because losing an animal companion hardly makes your character completely useless.

The fact that a lost bonded object or spellbook not only REALLY hurts a wizard, but is expensive and time consuming to replace, is why you hear about them getting hit with jerk GMs more often, I guess.

Its more a case of, you're more likely to remember a big inconvenience, than you are to remember a minor one. More people are afraid of Arcane Bond being abused, when if its just an innocuous item, you can get by with low security. Its no worse than having a second or third spell book to prepare spells with.

In the sales industry its well known that it takes five good experiences to overcome ONE bad one. If you screw up, you have to make it perfect five times in order to retain that customer with any regularity.

The same applies to DnD, you're only likely to remember the extremely good, or extremely bad things that happen, because they had a large impact on the game.

You'll always remember when you crit some random NPC who was running off with your gear, and you'll always remember the fumble that got you to accidentally step on the trap's trigger plate setting it off and bringing the temple down around your ears.

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