| exile RPG Superstar 2008 Top 32 |
Just got PF26 and I was thrilled to find the NPC Millech the Hump. Even more awesome, he actually had stats modified for being a hunchback. I am so happy because I have long been pondering a character who is a hunchback (maybe even a clubfooted hunchback). Any chance you gusy might write rules for charcters with a clubbed foot? On a more serious note, have there been thoughts of writing a disadvantage system for teh Pathfinder game?
Chad
| Frogboy |
You might see more on this when they release a GMs guide but maybe not. I'd just go with whatever makes sense to you.
I once played a blind Ranger somewhat modelled after Drizzt's mentor. The DM and I decided that he had no spot skill (obviously) but had double maximum listen ranks available to compensate. I obviously took the Blind-Fight and See the Unseen feats in order to be able to pin-point my target's location and reduce the miss chance down to 25%. We doubled the range of See the Unseen out to a 60ft radius since it was based on hearing and I believe we tiered Blind-Fight so that the miss chance reduced as I leveled up.
He was a really fun character to play. The "rules" that we came up with were just ad hoc ones that just seemed to make sense and to make the character concept playable. I'd just go with something like that.
Paul Watson
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Shisumo wrote:Adamant's Tome of Secrets includes a pretty functional Drawback system.Can you give me a quick rundown of the system, maybe with a sample drawback or two?
I was never really a friend of those systems.
The main feature is that they give you skill points rather than feats. You won't be able to get skills higher than the cap, so you're more diverse rather than more powerful, which was the major problem of the old system. I can't remember the number of melee-specialists who took Shaky and picked up Power Attack with the bonus feat.