Carrionswarms & Horses


Rise of the Runelords


Our group is enjoying making use of their generous reward of horses by their local noble friend in this part of the adventure. I assume they will be taking their horses with them to the Misgivings. How soon after the group enters the manor do you think the horses will be attacked by the swarms?

Thanks,
Jonathan


I had the steeds outright refuse to approach the manor. It added to the initial creepiness.


I indeed had the horses (with the exception of the recovered warhorse who got away) eaten by the carrion swarms.

bwhahaha


Sean Mahoney wrote:

I indeed had the horses (with the exception of the recovered warhorse who got away) eaten by the carrion swarms.

bwhahaha

that sounds right to me

i may have done it the same way, but the PC's decided to walk because they suspected ghouls roaming around


Thanks everyone for the suggestions. I think I'll give the party a chance to avoid their horses dying. I like the idea that the normal horses will refuse to even approach the manor. I'll give them a Handle Animal check to convince them otherwise. Our Paladin made the rescued warhorse his mount, so it'll hold its own far longer then the other horses. If they do end up leaving the horses outside the manor, I'll give them a couple rounds indoors and have them give me perception rolls to hear upset horses. That won't be too hard as I plan on going on initiative order the minute they enter the manor.

It is still likely the normal horses won't survive, but I hate killing pets with no warning at all (especially when my wife is playing and her character is already the target of obsession.. either way, I may be sleeping on the couch for a while)

Jonathan


Sean Mahoney wrote:

I indeed had the horses (with the exception of the recovered warhorse who got away) eaten by the carrion swarms.

bwhahaha

In my game the partially eaten horses came back from the dead and attacked their careless masters ;)

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