Ki Blast?


Homebrew and House Rules

RPG Superstar 2009 Top 32

Amulet of Mighty Fists (Throwing)

I think you see what I'm getting at here. Do you need the Returning quality?


Nice idea there. I was going to implement something similar in a homebrew as an expenditure of ki, but this is a great idea.

I would rule you don't need returning, since your fist isn't actually leaving. Your just throwing your 'unarmed strike' an application of force. The fluff as determined by the mechanics would be a punch who's force is carried like a 'wave' through the air to impact the target, though of course feel free to fluff it up as you wish.


FWIW, there actually is a Ki Blast feat in Player's Handbook 2. It works off of Stunning Fist uses.


There is, but it's not good. Spend TWO uses of stunning fist to throw a sphere of ki up to 50 feet for 3d6+wisdom damage?

If you were adapting the feat to Pathfinder, this is what I'd do.

Ki Blast: By spending 1 ki point or 1 use of stunning fist, a monk's arms are surrounded in ki energy, and for a number of rounds equal to his wisdom modifier he is able to make ranged attacks in place of melee ones, using his unarmed damage. These ranged attacks do not provoke attacks of opportunity, and have a flat range of 20+5*monk level (so at level 5 the range is 45 feet.

By ending the ability early, the monk may make a full round action as a single attack, with a bonus to the attack roll equal to rounds remaining, and scoring an automatic critical hit should the blast land. This blast deals damage with a critical multiplier equal to the rounds remaining. (In otherwords you have to give up 2 rounds at least to actually deal more damage than normal, and any rounds beyond that is a free damage multiplier)

Special: The damage of this attack is normally bludgeoning damage, but by spending an additional ki point or stunning fist use when it is initiated it is instead force damage.


kyrt-ryder wrote:
There is, but it's not good. Spend TWO uses of stunning fist to throw a sphere of ki up to 50 feet for 3d6+wisdom damage?

It's 60 feet, not 50, which is a longer range than you'd get out of a throwing amulet of mighty fists, and the damage is MUCH better, being both higher average (until level 20 and 2d10+Str unarmed damage) AND being force and thus virtually unresistable and able to hit incorporeal targets. Oh, and it's a ranged touch attack instead of a normal ranged attack. The only needed change is to allow it to use a ki point instead of stunning fist uses.


My appologies, it's been a long time since I've looked at the feat. It's a decent separate combat option in a few scenarios (target has obscene AC but low touch AC, or DR up the wazoo) but the standard action feature really kills it for me. 1 ki point/stunning fist use and it counts for all normal attacks that single round would make me happy.

(I'll confess I made my edits in part because I'm an anime fan lol, the concept of a ki barage or a focused ki blast that drains your spiritual reserves ranks high in my list of awesome things to do.)


Well, the thread is about using an amulet of mighty fists with the throwing weapon special ability, which would also allow only a single attack per round (even if it also had returning).


Zurai wrote:
Well, the thread is about using an amulet of mighty fists with the throwing weapon special ability, which would also allow only a single attack per round (even if it also had returning).

Yeah, I'm sure that's correct Zurai, but a reading into the 'propper' interpretation of the rule. Although you've got to admit, from a certain point of view (considering the weapon is still being wielded) one could argue they can 'throw' it again and again, as many times as they have attacks ;-)

(Again, not saying that's how it necessarily 'should' be interpretted, just that its one way to look at it.)


Actually, that's a good point.

'Course, I wouldn't allow throwing as an option on an AoMF, myself. That's what Ki Blast is for! ;)


If you let the ki blast work as any attacks made in a round rather than just a standard action, I'd take it in your game :)


Heh, I've always loved the idea of a Monk throwing out Hadoukens. I even created an Epic Prestige class a few years ago to allow them to do so.

Shame nobody played a Monk in an Epic Campaign to test it.
Shame our only Epic Campaign slowly became impossible to play (due to the craziness of Epic Rules, Epic Monsters, and players who started to ask help to Gold Dragons and Celestial beings to do their work for them).

As for Ki Blast (official PHB II)... a lame feat (IMHO). It even allows non-Monks to throw ki shots !


kyrt-ryder wrote:
If you let the ki blast work as any attacks made in a round rather than just a standard action, I'd take it in your game :)

It would be too powerful to allow this. Monks are weak in ranged attacks for a reason.

You have to consider balance and not stealing the spotlight of other classes when designing new stuff. If you make the monk all powerful all players will want to play them and other classes will suffer :)

Expending 1 Ki point or 2 stunning fists for a 60 ft range blast that is a ranged touch attack, does 3d6+Wis mod force damage is sweet. There are many situations where it will be really useful, like start of any combat where you cannot come to where you want in one round by doing a double move. Or against any flying pests or enemies on accessible areas.
Even when you can get there but would be then alone against many enemies this is more useful then firing shurikens or crossbow at them.


-Archangel- wrote:
kyrt-ryder wrote:
If you let the ki blast work as any attacks made in a round rather than just a standard action, I'd take it in your game :)

It would be too powerful to allow this. Monks are weak in ranged attacks for a reason.

You have to consider balance and not stealing the spotlight of other classes when designing new stuff. If you make the monk all powerful all players will want to play them and other classes will suffer :)

Expending 1 Ki point or 2 stunning fists for a 60 ft range blast that is a ranged touch attack, does 3d6+Wis mod force damage is sweet. There are many situations where it will be really useful, like start of any combat where you cannot come to where you want in one round by doing a double move. Or against any flying pests or enemies on accessible areas.
Even when you can get there but would be then alone against many enemies this is more useful then firing shurikens or crossbow at them.

[Tangent alert!]

This is what I like about these boards. You and I have disagreed rather vociferously in other threads, -Archangel-, but we're in absolutely perfect agreement here. I couldn't have said that any better, myself.

[/tangent]


Zurai wrote:
The only needed change is to allow it to use a ki point instead of stunning fist uses.

I'd say allow it to use the Monk's unarmed damage value, so that it's less powerful at lower levels. More likely to hit and Wisdom rather than Strength means it'll do more damage for most high-level Monks... but that's balanced by having to stand still while you do it.


-Archangel- wrote:
kyrt-ryder wrote:
If you let the ki blast work as any attacks made in a round rather than just a standard action, I'd take it in your game :)

It would be too powerful to allow this. Monks are weak in ranged attacks for a reason.

You have to consider balance and not stealing the spotlight of other classes when designing new stuff. If you make the monk all powerful all players will want to play them and other classes will suffer :)

Expending 1 Ki point or 2 stunning fists for a 60 ft range blast that is a ranged touch attack, does 3d6+Wis mod force damage is sweet. There are many situations where it will be really useful, like start of any combat where you cannot come to where you want in one round by doing a double move. Or against any flying pests or enemies on accessible areas.
Even when you can get there but would be then alone against many enemies this is more useful then firing shurikens or crossbow at them.

I'd be fine with those restrictions, assuming it came with the monk class, or with the stunning fist feat, but I expect a feat (including a feat that others can take, though they may not want to due to the stunning fist uses expense) to give something more than that.


kyrt-ryder wrote:
-Archangel- wrote:
kyrt-ryder wrote:
If you let the ki blast work as any attacks made in a round rather than just a standard action, I'd take it in your game :)

It would be too powerful to allow this. Monks are weak in ranged attacks for a reason.

You have to consider balance and not stealing the spotlight of other classes when designing new stuff. If you make the monk all powerful all players will want to play them and other classes will suffer :)

Expending 1 Ki point or 2 stunning fists for a 60 ft range blast that is a ranged touch attack, does 3d6+Wis mod force damage is sweet. There are many situations where it will be really useful, like start of any combat where you cannot come to where you want in one round by doing a double move. Or against any flying pests or enemies on accessible areas.
Even when you can get there but would be then alone against many enemies this is more useful then firing shurikens or crossbow at them.

I'd be fine with those restrictions, assuming it came with the monk class, or with the stunning fist feat, but I expect a feat (including a feat that others can take, though they may not want to due to the stunning fist uses expense) to give something more than that.

And you are basing this expectation on what?

Weapon focus (crossbow) gives you a +1 to attack. Weapon specialization +2 to damage. Dodge +1 AC.
I think compared to those feats this one is pretty sweet.
Feats either give flat constant minor bonuses or another option that your base class does not have (like power attack). This feat is another option. Just like the one you would get by taking Improved Grapple (which is standard action as well) or Vital Strike.


Monks using Ki Blasts has something I've wanted to implement for some time now. Being raised on Street Fighter will do that I suspect. Here's my particular attempt to make it work within Pathfinder as a feat:

Ki Blast
You can fire a blast of mystical energy at a single target.
Prerequisites: Wis 16, Ki Pool class feature
Benefits: As a standard action you can spend one point from your ki pool to fire a ki blast at a single target. The ki blast is a Supernatural ability and is treated as a ranged attack with a range of 50 ft. The blast inflicts damage equal to your unarmed strike plus your wisdom modifier and deals double damage on a successful critical hit. This damage is treated as magic for the purpose of overcoming damage reduction.

Notes: Ultimately I tried to keep the mechanics of the blast simple while not letting it get too powerful. By keeping it to a standard action (i.e. only once per round) and tying it to the ki pool, I feel it gives the monk some some ranged options without overshadowing the primary "blaster-classes" of the party. Any thoughts?

Sovereign Court

heh, when I read this thread title I was wondering if someone had taken the ability from the PrC I posted a few days ago.

Spiritual Focus


lastknightleft wrote:

heh, when I read this thread title I was wondering if someone had taken the ability from the PrC I posted a few days ago.

Spiritual Focus

Nah, just multiple people trying to capture an iconic element of fantasy martial arts. You had an interesting approach as well by tying the attack into a PrC. With the feat approach the ki blast becomes a much more common element for monks in the campaign world, while going with the PrC route makes those monks a bit more rare and unique. Both are viable options depending on how prevalent you want this sort of attack to be.

Sovereign Court

El Goro wrote:
lastknightleft wrote:

heh, when I read this thread title I was wondering if someone had taken the ability from the PrC I posted a few days ago.

Spiritual Focus

Nah, just multiple people trying to capture an iconic element of fantasy martial arts. You had an interesting approach as well by tying the attack into a PrC. With the feat approach the ki blast becomes a much more common element for monks in the campaign world, while going with the PrC route makes those monks a bit more rare and unique. Both are viable options depending on how prevalent you want this sort of attack to be.

Thanks :)


Then there was the "ring the golden bell" feat from Dragon.....

Which seemed to work fine for most things.


Adding the Throwing property to an Amulet of Mighty Fists seems to be more of a rules exploit than anything else. You can't really throw your fist (unless it detaches! Monk Warforged with rocket fists anyone?)

However, Ki Blast from PHBII is pretty good on it's own. Using 1 pt from the Ki pool is reasonable (though i would prefer the old 2 uses of stunning fist). However, since it is a special attack, and uses Ki, and also requires a feat, I think it should also be usable with Vital Strike.

Consider the following: Even if you do get your monk to BAB +16, you are looking at dealing 12d6 + WIS at 50' at 20th lvl. Not a big deal at all, especially since you burned 3 feats for it. Now, getting a blast of 6d6 + WIS at 8th lvl would be pretty sweet. It's nothing compared to what the Wiz is doing, but it IS something. And it is using up a very valuable resource (Ki). Finally, the Vital Strike chain does not synergize very well with the primary monk attack form, the Flurry of Blows, which weakens it's overall power.

FWIW, there was an ability in the old 1st Ed Oriental Adventures that allowed a martial artist to throw attacks at range. Combined with the monk, the power was simply devestating anyway. This is BEFORE the whole move action, standard action, full round attack distinctions. A Magic item that allowed a monk to throw their FoB without significant cost would be bordering on OP, especially if you allow Superior Unarmed Strike from Bo9S, or Shifter monks from EbCS, and especially if you allow both! (+enlarge could turn a 1d8 fist into a 4d6 godsmack)


KenderKin wrote:

Then there was the "ring the golden bell" feat from Dragon.....

Which seemed to work fine for most things.

Do you happen to remember what issue that feat showed up in? Obviously you won't be able to post the mechanics of the feat here, but I might have the issue.


Mirror, Mirror wrote:

Adding the Throwing property to an Amulet of Mighty Fists seems to be more of a rules exploit than anything else. You can't really throw your fist (unless it detaches! Monk Warforged with rocket fists anyone?)

Or Buggy the Clown from One Piece.


El Goro wrote:
KenderKin wrote:

Then there was the "ring the golden bell" feat from Dragon.....

Which seemed to work fine for most things.

Do you happen to remember what issue that feat showed up in? Obviously you won't be able to post the mechanics of the feat here, but I might have the issue.

Dragon #319

The Darksun issue

It is listed in the animal fist article
in a sidebar.


Ring the Golden Bell:

Requires: 13 WIS, Improved Unarmed Strike, Stunning Fist, Weapon Focus Unarmed Strike, BAB +5

Benefit: A number of times per day equal to 1+ your wisdom bonus you may inflict unarmed strike damage with a successful ranged attack. This attack has a range equal to 5 feet + 5 feet per point of wisdom bonus you possess.

(Recommended modification)

This attack has a range equal to 10 feet + 10 feet per point of wisdom bonus you possess. By spending a ki point as a swift action, you may instead spend one use of this feat for a ranged full attack action.


The Wraith wrote:

Heh, I've always loved the idea of a Monk throwing out Hadoukens. I even created an Epic Prestige class a few years ago to allow them to do so.

Shame nobody played a Monk in an Epic Campaign to test it.
Shame our only Epic Campaign slowly became impossible to play (due to the craziness of Epic Rules, Epic Monsters, and players who started to ask help to Gold Dragons and Celestial beings to do their work for them).

As for Ki Blast (official PHB II)... a lame feat (IMHO). It even allows non-Monks to throw ki shots !

Respect for spelling Hadou correct :)

I always loved the PhBII's Ki Blast. It gives the monk a valid attack against those hard to reach flying monsters. And I would love to see this feat make a return in Pathfinder. It used to do Force damage.


I made two more feats to accompany my Ki Blast feat:

Improved Ki Blast
Your ki blasts are stronger and more capable of overcoming your enemy’s defenses.
Prerequisites: Wis 14, Ki pool class feature, Ki Blast
Benefits: Any attributes your unarmed strikes gain as a result of your ki pool class feature may also be applied to your ki blast. In addition any magical bonuses to your unarmed strikes (such as through the Amulet of Mighty Fists) may also be applied to your ki Blast.

Greater Ki Blast
By focusing your ki you can unleash a devastating attack on your opponent.
Prerequisites: Wis 17, Ki pool class feature, Extra Ki, Ki Blast, Improved Ki Blast
Benefits: As a full-round action you may spend two ki points to inflict double damage on a successful ki blast. In addition this damage is tripled on a successful critical hit.

The first was designed to allow greater compatibility with the Monk's Ki pool, letting the ki blast scale with the ki strike ability. The second was an attempt to capture the flavor of Ryu's Shinkuu-Hadouken. Performing the maneuver requires sacrificing mobility and an additional ki point, but I think double damage and an increased critical modifier makes up for it.

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