Overrun and Spring Attack


Rules Questions


If not part of a charge, can you keep moving after doing an overrun or do you need Spring Attack to do so? E.g., move 10', overrun a creature (perhaps knocking it prone) and move another 20' (assuming a 30' move)?

If part of a charge, do you end up 5' behind the overrunned creature, or more if there's still move in the charge? What if you have Spring Attack?


I found the following guide useful: http://www.dandwiki.com/wiki/SRD:Overrun

I'm not sure how much of it carries over to PF though. Essentially, based on it I believe that:

1-You can overrun opponents at any point during your move, and if successful keep moving the full distance. You don't need Spring Attack, although SA may help avoid AoOs (e.g. if the opponent has reach).

2-As long as opponents let you move through their square, you can keep overrunning more opponents because those that let you pass don't count against your standard action. Only when one of them doesn't want to let you move through, is the standard action used. Even though Improved Overrun states that "Targets of your overrun attempt may not chose to avoid you", it would make sense for a GM to allow a player to not use that feature of the feat if so desired (e.g., to move as far as possible) because having a feat should not be worse than not having it.

3-As part of a charge, I suppose you can keep moving in a straight line up to double your speed total, after making an overrun. However the overrun (and associated AoO if you have Greater Overrun) replaces the attack you would have made at the end of the charge. Spring Attack doesn't apply within a charge.

I'd love to have a confirmation that my understanding as stated above is correct...


addy grete wrote:
I'd love to have a confirmation that my understanding as stated above is correct...

That is how my group has always interpretted overrun, and it is how we intend to do so in PF unless an errata states otherwise.


addy grete wrote:

If not part of a charge, can you keep moving after doing an overrun or do you need Spring Attack to do so? E.g., move 10', overrun a creature (perhaps knocking it prone) and move another 20' (assuming a 30' move)?

If part of a charge, do you end up 5' behind the overrunned creature, or more if there's still move in the charge? What if you have Spring Attack?

This does not work.

Spring attack allows you to make a single melee attack while moving. Overrun is not a single melee attack, it's a standard action. While a standard action can be used to make a single melee attack, the reverse is not possible.

Charging is a full round action. This can't be combined with a standard action.


addy grete wrote:

If not part of a charge, can you keep moving after doing an overrun or do you need Spring Attack to do so? E.g., move 10', overrun a creature (perhaps knocking it prone) and move another 20' (assuming a 30' move)?

If part of a charge, do you end up 5' behind the overrunned creature, or more if there's still move in the charge? What if you have Spring Attack?

Spring Attack cannot be combined with Overrun.

If you succeed at the Overrun check you can continue your movement (standard move).

Overrun can indeed be combined with a charge. In this case you must move in a straight line and have unobstructed movement to the target of the Overrun. If you succeed you move past the target (continuing your double move in a straigt line). You cannot overrun multiple targets and must stop moving if you reach a second opponent (or obstacle, if you are charging).


This part is not correct, but I can see where the idea comes from in the Pathfinder book.

Diego Winterborg wrote:
Overrun can indeed be combined with a charge.

This comes from the errata for the D&D 3.5 Player's Handbook being unevenly applied to the Pathfinder RPG.

Player's Handbook v3.5 errata wrote:
Overrun; page 148; It's not possible to overrun as part of a charge. Delete "or as part of a charge" from this paragraph.

The equivalent section in the Pathfinder rulebook—page 193—has the errata applied, as shown below. (This one was also correct in the Beta.)

Pathfinder RPG PRD wrote:
Overrun: During your movement, you can attempt to move through a square occupied by an opponent[...].
Player's Handbook v3.5 errata wrote:
Attacking on a Charge; page 155; It's not possible to overrun as part of a charge. Delete text from the second paragraph so that it reads: "A charging character gets a +2 bonus on the Strength check made to bull rush an opponent[...].

The equivalent entry in the Pathfinder rulebook—page 198—has had the errata applied, as shown below. (This is also correct in the Beta.)

Pathfinder RPG PRD wrote:
Attacking on a Charge: A charging character gets a +2 bonus on combat maneuver attack rolls made to bull rush an opponent.
[i wrote:
Player's Handbook v3.5[/i] errata"]Overrun; page 157; It's not possible to overrun as part of a charge. Delete "or as part of a charge" from the first sentence of the first paragraph. In the 'Step 3" paragraph, delete the sentence that refers to making the overrun as part of a charge.

The error comes from here: The equivalent section in the Pathfinder rulebook—page 201—does not have the errata applied, as shown here. (This was also wrong in the Beta.)

Pathfinder RPG PRD wrote:
Overrun: As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through its square.

All three of these items have been corrected in the D&D v3.5 SRD. The corrected items are also included in the Rules Compendium. (Finding that corrections have been made in the SRD was a pleasant surprise.)

References:
Player's Handbook Revision 3.5, pages 148, 155, and 157.
Rules Compendium v3.5 pages 27 and 108.
Player's Handbook v3.5 Errata, downloadable zipped PDF.
Dungeons & Dragons v3.5 SRD Combat II (Movement, Modifiers, and Special Actions).
Pathfinder RPG Beta pages 144, 149, and 151.
Pathfinder RPG pages 193, 198, and 201.
Pathfinder RPG PRD Combat.

Sovereign Court

The PRPG rules are correct: you can overrun as part of a charge. Akin to bull rushing, it almost makes no sense NOT to charge while overrunning!

Bull rush: body check, which is done better when approaching the target at high speed.

Overrun: you bowl over an enemy, which is also done better when approaching the target at high speed...

:P


FireTiger wrote:

This part is not correct, but I can see where the idea comes from in the Pathfinder book.

Diego Winterborg wrote:
Overrun can indeed be combined with a charge.

This comes from the errata for the D&D 3.5 Player's Handbook being unevenly applied to the Pathfinder RPG.

Player's Handbook v3.5 errata wrote:
Overrun; page 148; It's not possible to overrun as part of a charge. Delete "or as part of a charge" from this paragraph.

The question that now arrises is:

"Is this an omission in PF or is it an intentional deviation from 3.5 errata stemming from disagreement with the later interpretation?"


Pathfinder Rulebook Subscriber

While I generally dislike bumping a thread this old, I would really like an official answer to The Grandfather's question.

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