OK Rogue / Sorcerer rebuild!!!


Pathfinder First Edition General Discussion


ok so heres the situation. my GM has decided to restart an old "Us" game (ya know where you just play your self in the setting) and we have changed from 3.5 to pathfinder! (after much begging)
anyway i need a rebuild for my old Arcane Archer.
since the classes have changed so much he is allowing us to reconfigure are character but we must have the same prestige class we had before.
i decided that id stick with what i had previously

so i decided that id go with rogue/Sorcerer (arcane bloodline)
so that i could have both ranged and melee sneak attacks and spells to make the job of getting in and out easier.

so the brake down is: human, 6lvl rogue and 4lvl Sorcerer

so now i gotta figure out to bes optimize my characters build cause im still pretty new to the game and well i have a b&%~* of a time settling on ideas. so please help!

the setting is in forgotten realms (as per the old game)
i was also allowed to sell some old items i didn't need to get some new stuff that might better fit. the GM sold me a Light Swordbow (and had that made out of adamantium from a bastard sword that i gained in the old game)

main goal...to be a bad ass artillery piece with out screwing my self in melee
oh and i must have Toughness (were kinda fighter light right now, all we got is one fighter out a group of 6. i kinda need back him up as he also makes for my only flanking partner, i kinda want to keep up with him HP wise)
thanks for the help!

RPG Superstar 2010 Top 32

Building a SA archer is nice for the first round, but after that you're unlikely to get much sneak-attack. After six rogue levels you're probably never going to be a "badass artillery piece" (at least with your attack spells), though you'll have some neat trick to tack onto your arrows in that killer surprise round.

If you can get an item of improved invisibility (ideally a wand) that would let you peg people with SA while using your magic arrows.


Hydro wrote:

Building a SA archer is nice for the first round, but after that you're unlikely to get much sneak-attack. After six rogue levels you're probably never going to be a "badass artillery piece" (at least with your attack spells), though you'll have some neat trick to tack onto your arrows in that killer surprise round.

If you can get an item of improved invisibility (ideally a wand) that would let you peg people with SA while using your magic arrows.

hmmm... i do have ideas for that part of after the Surprise round that will make up for that (some of the spells i have picked can keep a target flatfooted for 1min) and i figure after the surprise round i will probably have to close in on the target with the fighter or will i will be in close range during the surprise round and will need to cover the fighters back.

so flexibility is kinda key (and maybe i kinda over stated being the "bad ass" artillery piece part)
so i guess what i should say is that i need 10 lvls of rogue and sorcerer so that at 11th lvl i start with Arcane archer.


bump>>>>

RPG Superstar 2012 Top 32

What level is Swift Invisiblity? You might want that in addition to the wand of Greater Invisiblity. Or maybe go Ninja-Sorcerer....but call yourself a Shadow Stalker if you don't want the Oriental flavor.

Mmmmm.....Oriental flavor......

**drools like Homer**


SmiloDan wrote:

What level is Swift Invisiblity? You might want that in addition to the wand of Greater Invisiblity. Or maybe go Ninja-Sorcerer....but call yourself a Shadow Stalker if you don't want the Oriental flavor.

Mmmmm.....Oriental flavor......

**drools like Homer**

ha yes no one can resist the power of blue ramen!

hmmm..ninja in pathfinder...didnt consider that.
mind you in stil going for the arcane archer prestige class and i have never played ninja before..how would it work?


Don't forget spells like Blur, which can be useful for gaining sneak attack round after round after round. Rogues generally gain sneak attack from two soures, flanking and having some form of concealment on them. You can't get one from a ranged weapon, but your sorcerer levels allow you to gain plenty of the other.

Incidently, if you're going down the sneak attack/spells hybrid road, there are quit a few handy spells, such as Wraithstrike which will help despite poor BAB. Arrowmind is a good one as well, enabling you to get a little more out of your ranged attacks. If you're playing 3.5, spells like Golemstrike can be useful as well. These are the only low-level ones I can think of off the top of my head though.


While your build isn't bad at all I would suggest going Sorcerer 4/ Rogue 3 Arcane Trickster 3.

This would up both your spell casting (CL 7) and sneak attack damage (3d6) while preserving what you are: A rogue spell caster.

For getting that sneak attack damage I would look at spells like Chill touch where you can flank then mirror image so you survive the return fire.

RPG Superstar 2012 Top 32

Wraithstrike is very nifty! I play in a game where our primary tank is a kobold battle sorcerer, and being able to claw/claw/bite/tail with touch attacks is very brutal. But I'm not sure if it converts ranged attacks into ranged touch attacks.

I'm assuming you're using Ray of Enfeeblement...the extra sneak attack damage is negative energy damage...right?


SmiloDan wrote:

Wraithstrike is very nifty! I play in a game where our primary tank is a kobold battle sorcerer, and being able to claw/claw/bite/tail with touch attacks is very brutal. But I'm not sure if it converts ranged attacks into ranged touch attacks.

I'm assuming you're using Ray of Enfeeblement...the extra sneak attack damage is negative energy damage...right?

good questions as this has never been addressed by my game group.

and from what i know about Wraith strike, no it dose not apply to ranged attacks, melee only as of my last understanding.


One thing I find important when working the sneak attack, at low levels it is in your best interest to remember that Stealth only requires a move action. All you need is cover OR concealment and away you go. Attack from hiding (+2 attack and sneak attack to damage) then move to hide again. You will miss some attacks and some stealth rolls, but it's a good option. Your spells should help you with maintaining cover or concealment. At higher levels it gets more complicated, since you have to give-up attacks to get that Stealth-move in.


SmiloDan wrote:

Wraithstrike is very nifty! I play in a game where our primary tank is a kobold battle sorcerer, and being able to claw/claw/bite/tail with touch attacks is very brutal. But I'm not sure if it converts ranged attacks into ranged touch attacks.

I'm assuming you're using Ray of Enfeeblement...the extra sneak attack damage is negative energy damage...right?

Ray of Enfeeblement doesn't do HP damage, therefore isn't critical capable in pathfinder so I wouldn't allow it to sneak attack (doesn't do str damage either, it's just a penalty).

I realize there really isn't a 'rule' for it but if one type of precision damage doesn't apply to something I generally don't let other types apply to it either. That's just me and my general view on things, I got nothing official to back it up, other than they are both precision damage, and you can not critical with it.


SmiloDan wrote:


I'm assuming you're using Ray of Enfeeblement...the extra sneak attack damage is negative energy damage...right?

I'm not 100% percent on this, but I beleive that it says somwhere that only spells which deal direct damage (which excludes ability damage) can be criticalled and subject to precision damage.


SmiloDan wrote:

Wraithstrike is very nifty! I play in a game where our primary tank is a kobold battle sorcerer, and being able to claw/claw/bite/tail with touch attacks is very brutal. But I'm not sure if it converts ranged attacks into ranged touch attacks.

I'm assuming you're using Ray of Enfeeblement...the extra sneak attack damage is negative energy damage...right?

No Ray of Enfeeblement Specifically states it imposes a strength penalty and therefore isnt subject to criticals or precision damage.

RPG Superstar 2012 Top 32

Frostflame wrote:
SmiloDan wrote:

Wraithstrike is very nifty! I play in a game where our primary tank is a kobold battle sorcerer, and being able to claw/claw/bite/tail with touch attacks is very brutal. But I'm not sure if it converts ranged attacks into ranged touch attacks.

I'm assuming you're using Ray of Enfeeblement...the extra sneak attack damage is negative energy damage...right?

No Ray of Enfeeblement Specifically states it imposes a strength penalty and therefore isnt subject to criticals or precision damage.

I guess that's a litte change from 3.5 that I'll have to keep in mind!

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