Running Season Zero PFS scenarios (and using D&D3.5 to do it)


Pathfinder Society

Liberty's Edge 1/5

I wondered whether it is still permissable, now that Season 1 has begun and it has converted to the PF RPG rules, to continue to run Season Zero scenarios - and have the results for each character count so that when the characters complete all the Season Zero scenarios they could then convert to Season 1 (and the PF RPG) at the appropriate Level.

The Exchange 5/5 RPG Superstar 2010 Top 16

I'm afraid not. From August 13th and onward, all Pathfinder Society official events need to be run under the Pathfinder RPG rules. (There's nothing keeping you from using the scenarios in your home games, of course, but then you wouldn't be able to report them.)

Shadow Lodge 5/5

I am not a member of Paizo, but looking at Josh's comments in the FAQ thread, I'd say it's a flat out "no". He states pretty clearly that the Season 0 modules should run "without modification" with PFRPG since it's backwards compatible.

Liberty's Edge 1/5

So can you run Season Zero scenarios, just that you have to use PF RPG rules? Or can't you run those scenarios full stop?

If you can run S0 scenarios how will the reporting mechanism know whether they were played under 3.5 or PF?

The Exchange

DigitalMage wrote:

So can you run Season Zero scenarios, just that you have to use PF RPG rules?

This is correct.

DigitalMage wrote:


If you can run S0 scenarios how will the reporting mechanism know whether they were played under 3.5 or PF?

All PFS mods now have to be run using PFRPG rules - existing characters need to convert to PF (using the guide) before playing in another official scenario

Liberty's Edge 1/5

Oh well, my two mates were hoping I could GM them at least one last Season Zero scenario so they would make level 2 before converting over to PF.

Also, as I won't be getting PF I can't run any of the other PFS scenarios I have but have not run for them (I still have one I haven't read myself yet, but won't get run now).

Oh well, thanks for the answers everyone.

The Exchange 5/5 RPG Superstar 2010 Top 16

DigitalMage, it sounds like your friends are moving off to the Pathfinder RPG and you're staying with 3.5. I wave to you, as another fellow who's staying with D&D 3.5 for my home campaign.

I DMed with the Pathfinder ruleset at Gen-Con, and I'll continue to do so in local storefront PFS gatherings, and I didn't find it to be that difficult to adjust from one system to another and back.

If your friends are switching to Pathfinder RPG, then maybe they'll let you borrow the rules in order to run the scenarios.

As an aside: a lot of the PFS scenarios make for great short adventures. Another option would be to run your friends through the scenarios and have a great time, don't worry about the organized play environment, and have them build Pathfinder-legal characters independently.

Sovereign Court 1/5

It is my understanding that you can run Season 0 scenarios and report them officially just like a Season 1 scenario. You just aren't going to get quite as much loot and will only (usually) have 1 possible PA available. Nor do you have to convert the module beyond what you can do on the fly (for example, combat maneuvers and new spell descriptions).

Now I'll go hunt down the appropriate quote from Josh :).

EDIT:

Joshua J. Frost wrote:
Chris Mortika wrote:
Wintergreen wrote:
So from Josh's answers I've got the message that you don't have to convert anything , you just use the Pathfinder version of any abilities and feats. But I take it that if you want to convert NPCs then you can do and it remains a legal game. Is that correct?
That's exactly as I understand it, yes.
And that's exactly as I wished to imply it. You two are correct. :-)

That being said (and you can read more in the Pathfinder Rules 2.0 FAQ thread), the PCs do have to be created or converted using Pathfinder to be legal for play.

Liberty's Edge 1/5

Chris Mortika wrote:

DigitalMage, it sounds like your friends are moving off to the Pathfinder RPG and you're staying with 3.5. <snip>

If your friends are switching to Pathfinder RPG, then maybe they'll let you borrow the rules in order to run the scenarios.

Yes, two of the people in my weekly group are moving to the PF RPG; one has already been running RotRL using Beta and the other is going to be converting his Forgotten Realms compaign to PF.

I however cannot justify to myself the time I would need to invest to read the PF RPG and learn all the different tweaks and changes (I actually find it easier to learn a completely new system than try to identify slight changes between very similar systems).

I will play in their PF RPG games, and rely on them to teach me about any changes, and I will use the PRD (and borrowing books) to look up my class features, however I cannot see myself becoming comfortable with the rules enough to GM a game (for example Grapple has changed significantly, yet not actually become any more simpler IMHO).

Chris Mortika wrote:

As an aside: a lot of the PFS scenarios make for great short adventures. Another option would be to run your friends through the scenarios and have a great time, don't worry about the organized play environment, and have them build Pathfinder-legal characters independently.

Well, I wouldn't want to deprive them of the chance to play Season Zero scenarios under a PF RPG GM and have them count for their official characters.

Also, Golarion is not my favourite setting - I find it too derivative for my tastes - so if I am going to spend time running a D&D 3.5 game I will likely be using Eberron (my preferred setting).

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

For a quick rundown of the changes (well quicker than reading the entire rulebook) I'd recommend looking at the Pathfinder Conversion Guide that can be downloaded for free from this website. It goes through the PC races, classes, lists new feats and explains the changes to combat quite succinctly.

Liberty's Edge 4/5 5/55/5 **

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DigitalMage wrote:
(for example Grapple has changed significantly, yet not actually become any more simpler IMHO).

Having GMd at GenCon with all 7 games I ran someone using Grapple, I can say it MUCH, MUCH, MUCH!!!! more simplier by a billion fold...

Liberty's Edge 1/5

Dragnmoon wrote:
DigitalMage wrote:
(for example Grapple has changed significantly, yet not actually become any more simpler IMHO).
Having GMd at GenCon with all 7 games I ran someone using Grapple, I can say it MUCH, MUCH, MUCH!!!! more simplier by a billion fold...

Although the initial test to start a grapple is simpler, overall the rules for maintaining a grapple and what you can do seem just as complex if not more so, and suffer from not being familiar.

I have started a thread about this here so as not to derail this thread.

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