| drashal |
Hi,
if you designate an existing magic item to be your bonded object, lets say a sun blade, how does this work with adding magic abilities.
What do you have to pay to upgrade it, which caster level, etc...
unfortunaly it does not work like that. what would happen is at 1st lv you would take bonded object short sword or bastard sword then when the wizard hits 5th lv ( ie the min for both daylight and craft armor and weapons ) is of good alinment and spends the 25,335 gp he can add the sundlade quality to his focus
note he does not have to have the feat craft armor and weapons to do this .
| drashal |
Wolf Alexander Vituschek wrote:Hi,
if you designate an existing magic item to be your bonded object, lets say a sun blade, how does this work with adding magic abilities.
What do you have to pay to upgrade it, which caster level, etc...unfortunaly it does not work like that. what would happen is at 1st lv you would take bonded object short sword or bastard sword then when the wizard hits 5th lv ( ie the min for both daylight and craft armor and weapons ) is of good alinment and spends the 25,335 gp he can add the sundlade quality to his focus
note he does not have to have the feat craft armor and weapons to do this .
opps my bad i miss read that..
If a bonded object is damaged, it is restored to full hit points the next time the wizard prepares his spells. If the object of an arcane bond is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200 gp per wizard level plus the cost of the masterwork item. This ritual takes 8 hours to complete. Items replaced in this way do not possess any of the additional enchantments of the previous bonded item. A wizard can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item.
this is how
Brutesquad07
|
unfortunaly it does not work like that. what would happen is at 1st lv you would take bonded object short sword or bastard sword then when the wizard hits 5th lv ( ie the min for both daylight and craft armor and weapons ) is of good alinment and spends the 25,335 gp he can add the sundlade quality to his focus
note he does not have to have the feat craft armor and weapons to do this .
Uhh, actually it could work like that. Pg 78 "A wizard can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item." *emphasis mine
So yea you could actually bond a sunblade if you wanted. And no I have not yet researched in depth how to price added magics to such a weapon.
I can tell you that it would be pricey as the Sunblade does not start cheap, but actual numbers I don't know yet.
Edit: Never been ninja'd by the poster I was replying to before...wow. Nice.
Wolf Alexander Vituschek
|
Lol sorry i spotted my mistake and made a second one but the costs for adding magic item ability to an item are the same as if crafting them just you do not have to have the feats required for item creation.
I know that. But if you have a already enhanced or magic item you have to pay more to upgrade it.
So how can you determine the cost for upgrading a magic item like the Sun Blade or Holy Avenger, etc...
| Heaven's Agent |
I know that. But if you have a already enhanced or magic item you have to pay more to upgrade it.
So how can you determine the cost for upgrading a magic item like the Sun Blade or Holy Avenger, etc...
I would consider such items to be unique magical items, rather than typical magic weapons that use the +5 enhancement bonus/+5 special ability bonus rules. As such I would apply these rules for crafting a magic separately from the requirements to craft the base item, modified by the increased cost for adding new abilities to an item that occupies a specific place on a character's body.
For example, a basic sun blade requires a caster level of 10 to make and costs the crafter roughly 25,000 gp to enchant. Once created I would then allow the level 10 wizard that crafted the blade to add a separate +3 enhancement bonus to the weapon, the maximum enhancement bonus he can apply at his level. Doing so would cost him 13,500 gp.
It's important to remember, however, that enhancement bonuses do not stack; such a weapon would be a +3 sun blade, but rather than add its inherent enhancement bonus to the new one, you would instead only use the greater of the two. The weapon would function as a +3 bastard sword during normal combat. It would still function as a +4 bastard sword against evil creatures.
Adding special abilities is a tad different due to the fact that there's nothing to stack that would inherently limit such additions. One option is to allow such abilities to be added normally, up to the usual +5 maximum. This would be somewhat mitigated by the costs involved, at the 1.5 multiplier. Another option is to consider the inherent enchantment of such an item to be a special ability in itself. What the bonus value would be would fall to the GM to determine, but a quick and easy method would be to divide the caster level to create the basic item by three; in this instance, the abilities of a sun blade would be equivalent to a +3 weapon special ability.
| Aelryinth RPG Superstar 2012 Top 16 |
The key rule here is that he chose a pure weapon as his bonded object.
He cannot stick abilities that won't go into weapons into his bonded object. I.e. he cannot enchant it as a wand, staff, ring, or wondrous item.
From that standpoint, he should have little problem figuring out what the cost is of adding stuff...it should all be laid out nicely in the crafting rules, for the most part.
This is why you pick a staff as your bonded object...you can enchant it as a weapon AND as a Staff.
==Aelryinth