The 6 (well 4) new classes announced on the blog!!!!


Pathfinder First Edition General Discussion


Jason you did it again!

The dust from the impact of my core rulebook hiting my desk as not even settled yet that you unleash another spark of joy in my hearth!

Go PAIZO team!!!


I heard a rumor at gencon from someone (you know who you are, mr "i accidentally saw it on his iphone") that one of the classes was a throwback to days gone by...and I almost voiced cavalier....

Supprisingly I'm really pumped about every single one of these classes. Supprisingly as that almost NEVER happens. No matter how good a company is, or how good the writer is, whenever I see something like this there is always a class or two that I just have no interest in whatsoever. Not this time. Now my only problem is getting someone else in my area to DM pathfinder so I can actually play some of these when they come out...along with all the "standard" pathfinder characters I want to make...

I HIGHLY doubt it, but if one of the other two was a martial class very similar to the armsman (I think that's what it was called) from Monte Cook's/Mike Mearle's iron heroes book, that would be bloody super. For anyone not familiar, it was a warrior class that could swap out feats...If I remember right, they had a number of feats per day (level dependent) that they didn't have to chose right away, and could assign at any time durring a day. So if they wake up naked in a tavern with the place being sacked by hobgoblins, they could instantly choose the feat's to make them fight unarmed and dodge blows easier. Then the next day, when they're trying to track the hobgoblin raiders back to their camp and they get ambushed by snipers they could choose a couple ranged feats and counter snipe. Basically where a fighter usually ends up as a master of one style and one weapon, the armsman would wind up highly skilled in any style, and able to use anything he had at hand compotently.

Shadow Lodge

The 'Summoner' seems a liitle far-fetched. You create something to fight for you? Sorcerer, wizards, and clerics can already make golems.
If you take out the 'Summoner' does the guardian become useless?

The idea is good, but I want to see the mechanics before I commit myself to playing it.


The oracle sounds better than I thought -- someone taking on the aspect of some idea/principle/force is pretty dramatic and interesting, actually, IMO. The others are leaving me fairly neutral at this point -- I won't be ranting and raving when they're put into the game, but I won't be panting for the opportunity to play one, either.

Dark Archive

The cavalier sounds exactly like what I am trying to accomplish with my Pathfinder Society character. I am playing a Cheliax Hellknight, and the best I could come up with was a fighter / cleric with a high Charisma and Skill Focus on Intimidate. I look forward to seeing what the cavalier does!

Liberty's Edge

Carnivorous_Bean wrote:

The oracle sounds better than I thought -- someone taking on the aspect of some idea/principle/force is pretty dramatic and interesting, actually, IMO. The others are leaving me fairly neutral at this point -- I won't be ranting and raving when they're put into the game, but I won't be panting for the opportunity to play one, either.

Same here. I think the name was misleading; I thought it was going to be a fortuneteller type.

Liberty's Edge

Dragonborn3 wrote:

The 'Summoner' seems a liitle far-fetched. You create something to fight for you? Sorcerer, wizards, and clerics can already make golems.

If you take out the 'Summoner' does the guardian become useless?

The idea is good, but I want to see the mechanics before I commit myself to playing it.

I'm imagining something that has a longer duration than a typical summoning spell, and you can summon the exact same creature as you did before, and you can give this creature special abilities and/or HD as you advance in level.


Dragonborn3 wrote:

The 'Summoner' seems a liitle far-fetched. You create something to fight for you? Sorcerer, wizards, and clerics can already make golems.

If you take out the 'Summoner' does the guardian become useless?

The idea is good, but I want to see the mechanics before I commit myself to playing it.

Well, for one thing the summoner's creature is more like a druid's animal companion than a golem a wizard made. Also, if the summoner's killed I'm going to guess the pet's going to act like an animal companion, keep fighting as a generic example of whatever it is, then after the fight just wander off/go back to it's home plane/fall to bits as the energies holding it together finally run out.

Also, there's already a thread about this.

Dark Archive

Pathfinder Roleplaying Game Superscriber

When I read the Summoner my first thought was Pokaman trainer.

It might be a cool class i don't know, that was just my first thought. Which I only had cause one of my RP friends is really into that show. So I know far more about it than I ever wanted to know.

Shadow Lodge

Dark_Mistress wrote:
When I read the Summoner my first thought was Pokaman trainer.

You have convinced me to play a 'Summoner'. Thank you.

Contributor

Hey guys, let me point you to this thread over here where James, Jason, and I are talking a lot about the new classes.

Liberty's Edge

I am curious about what the next two classes are!


About the Summoner

a. it sounds cool
b. it sounds like a PrC
c. it sounds like a great villian


Can someone post a link to this blog? I have been searching for it but have had not luck. I are teh stupid.


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

As before, here you go.

RPG Superstar 2010 Top 32

F. Wesley Schneider wrote:
Hey guys, let me point you to this thread over here where James, Jason, and I are talking a lot about the new classes.

Thanks!

Edit: Wait, what? That's the old thread! And here I thought there was some juicy new news.

Double-edit: Urf, that post is over a week old.
brb coffee

Liberty's Edge

So have any clues been given as to what the other two classes might be?


Kevida wrote:
So have any clues been given as to what the other two classes might be?

Unfortunately no, but I would love to see a new take on the Spirit/Vestige Binder Class.

Edit: Of course, there is always Dario Nardi's excellent Secrets of Pact Magic. As it is, Dario has already provided an quick conversison guide to Pathfinder RPG.

Sovereign Court

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Tholas wrote:
Kevida wrote:
So have any clues been given as to what the other two classes might be?

Unfortunately no, but I would love to see a new take on the Spirit/Vestige Binder Class.

Edit: Of course, there is always Dario Nardi's excellent Secrets of Pact Magic. As it is, Dario has already provided an quick conversison guide to Pathfinder RPG.

And I think he has a Artificer class in an upcoming Kobold Quarterly and a Witch class in an upcoming product...


Kevida wrote:
So have any clues been given as to what the other two classes might be?

It was implied that one of the two could be the Blackguard (not under that name possibly) base class.


DitheringFool wrote:
And I think he has a Artificer class in an upcoming Kobold Quarterly and a Witch class in an upcoming product...

I like the artificer. Its so different in mechanics from others which is why binder and warlock are good new classes as is a redone shaman.

Dark Archive

you know, personally i think the alchemist will be a good substitute for an artificer class. With this class, and the new "no xp cost" of pathfinder, there really is no point to an Artificer. The concept will be covered nicely by the alchemist.


If you're into additional classes, and are interested in Licensed products as well, I know that 4 Winds Fantasy Gaming has a book coming up with a number of new classes - including PrC and NPC classes. It's announced on their website under Upcoming Products.

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