Precise Strike - Critical?


Rules Questions


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I'm just wondering if the Duelist's Precise strike damage is multiplied on a critical hit?

The old version did not and I find that precision damage in general does not, but its is now a static, non variable bonus so it should be multiplied on crits.

If it does and the duelist is using a keen rapier, the duelist could put out some decent damage I imagine.

Grand Lodge

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Unless the originating ability specifically states otherwise, all flat bonuses to damage are multiplied on crits, while bonus damage dice are not. The Pathfinder Duelist's Precise Strike damage is multiplied on a critical hit.


Is this information still considered accurate?
I was under the impression precision damage was never multiplied when called out as such?
Is this a gray area that should be answered by your DM?


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Archaeik wrote:
I was under the impression precision damage was never multiplied when called out as such?

You are correct. However, the OP depends on whether Precise Strike is precision damage.

Critical Hits "Exception: Precision damage (such as from a rogue's sneak attack class feature) and additional damage dice from special weapon qualities (such as flaming) are not multiplied when you score a critical hit."

Precise Strike (Ex): "A duelist gains the ability to strike precisely with a light or one-handed piercing weapon, adding her duelist level to her damage roll.

When making a precise strike, a duelist cannot attack with a weapon in her other hand or use a shield. A duelist's precise strike only works against living creatures with discernible anatomies. Any creature that is immune to critical hits is also immune to a precise strike, and any item or ability that protects a creature from critical hits also protects a creature from a precise strike."

Precision damage is, alas, not defined as a term. It's more a descriptive element, which is probably not the best way to handle things in game. But basically, precision damage is limited to sneak attacks and the duelist's extra damage, as far as I can tell.

RAW: Not precision damage, despite the name. Multiply on crit.

RAI: Precision, do not multiply.

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